early-access version 2051
This commit is contained in:
		| @@ -1,7 +1,7 @@ | ||||
| yuzu emulator early access | ||||
| ============= | ||||
|  | ||||
| This is the source code for early-access 2049. | ||||
| This is the source code for early-access 2051. | ||||
|  | ||||
| ## Legal Notice | ||||
|  | ||||
|   | ||||
| @@ -97,14 +97,19 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons | ||||
|  | ||||
| ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const { | ||||
|     std::string path(Common::FS::SanitizePath(path_)); | ||||
|     auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path)); | ||||
|     if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) { | ||||
|         dir = backing; | ||||
|     } | ||||
|     auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path)); | ||||
|     if (new_dir == nullptr) { | ||||
|         // TODO(DarkLordZach): Find a better error code for this | ||||
|         return ResultUnknown; | ||||
|     const auto components = Common::FS::SplitPathComponents(path); | ||||
|     std::string relative_path; | ||||
|     for (const auto& component : components) { | ||||
|         // Skip empty path components | ||||
|         if (component.empty()) { | ||||
|             continue; | ||||
|         } | ||||
|         relative_path = Common::FS::SanitizePath(relative_path + '/' + component); | ||||
|         auto new_dir = backing->CreateSubdirectory(relative_path); | ||||
|         if (new_dir == nullptr) { | ||||
|             // TODO(DarkLordZach): Find a better error code for this | ||||
|             return ResultUnknown; | ||||
|         } | ||||
|     } | ||||
|     return ResultSuccess; | ||||
| } | ||||
|   | ||||
| @@ -3240,12 +3240,11 @@ std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProv | ||||
| } | ||||
|  | ||||
| bool GMainWindow::ConfirmClose() { | ||||
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) | ||||
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) { | ||||
|         return true; | ||||
|  | ||||
|     QMessageBox::StandardButton answer = | ||||
|         QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"), | ||||
|                               QMessageBox::Yes | QMessageBox::No, QMessageBox::No); | ||||
|     } | ||||
|     const auto text = tr("Are you sure you want to close yuzu?"); | ||||
|     const auto answer = QMessageBox::question(this, tr("yuzu"), text); | ||||
|     return answer != QMessageBox::No; | ||||
| } | ||||
|  | ||||
| @@ -3327,14 +3326,13 @@ bool GMainWindow::ConfirmChangeGame() { | ||||
| } | ||||
|  | ||||
| bool GMainWindow::ConfirmForceLockedExit() { | ||||
|     if (emu_thread == nullptr) | ||||
|     if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) { | ||||
|         return true; | ||||
|     } | ||||
|     const auto text = tr("The currently running application has requested yuzu to not exit.\n\n" | ||||
|                          "Would you like to bypass this and exit anyway?"); | ||||
|  | ||||
|     const auto answer = | ||||
|         QMessageBox::question(this, tr("yuzu"), | ||||
|                               tr("The currently running application has requested yuzu to not " | ||||
|                                  "exit.\n\nWould you like to bypass this and exit anyway?"), | ||||
|                               QMessageBox::Yes | QMessageBox::No, QMessageBox::No); | ||||
|     const auto answer = QMessageBox::question(this, tr("yuzu"), text); | ||||
|     return answer != QMessageBox::No; | ||||
| } | ||||
|  | ||||
|   | ||||
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