early-access version 3966
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3965.
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This is the source code for early-access 3966.
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## Legal Notice
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## Legal Notice
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@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
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}
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}
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controller.color_values = {};
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controller.color_values = {};
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controller.colors_state.fullkey = {
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ReloadColorsFromSettings();
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.left = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.right = {
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.body = GetNpadColor(player.body_color_right),
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.button = GetNpadColor(player.button_color_right),
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};
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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ReloadInput();
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}
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}
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void EmulatedController::ReloadColorsFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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// Avoid updating colors if overridden by physical controller
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if (controller.color_values[LeftIndex].body != 0 &&
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controller.color_values[RightIndex].body != 0) {
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return;
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}
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controller.colors_state.fullkey = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.left = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.right = {
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.body = GetNpadColor(player.body_color_right),
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.button = GetNpadColor(player.button_color_right),
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};
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}
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void EmulatedController::LoadDevices() {
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@ -253,6 +253,9 @@ public:
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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void ReloadFromSettings();
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/// Updates current colors with the ones stored in the configuration
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void ReloadColorsFromSettings();
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/// Saves the current mapped configuration
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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void SaveCurrentConfig();
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@ -62,7 +62,6 @@ struct DrawParams {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
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const auto& src = regs.viewport_transform[index];
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const auto& src = regs.viewport_transform[index];
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const u32 rt_height = src.scale_y != 0 ? regs.rt[index].height : 0;
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const auto conv = [scale](float value) {
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const auto conv = [scale](float value) {
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float new_value = value * scale;
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float new_value = value * scale;
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if (scale < 1.0f) {
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if (scale < 1.0f) {
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@ -83,7 +82,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in
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}
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}
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if (y_negate) {
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if (y_negate) {
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y += conv(static_cast<f32>(rt_height));
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y += conv(static_cast<f32>(regs.surface_clip.height));
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height = -height;
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height = -height;
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}
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}
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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// Text : Copyright 2022 yuzu Emulator Project
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// Text : Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#pragma once
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@ -152,7 +152,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
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connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
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[this](bool is_handheld) { UpdateDockedState(is_handheld); });
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[this](bool is_handheld) { UpdateDockedState(is_handheld); });
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advanced = new ConfigureInputAdvanced(this);
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advanced = new ConfigureInputAdvanced(hid_core, this);
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->layout()->addWidget(advanced);
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ui->tabAdvanced->layout()->addWidget(advanced);
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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#include <QColorDialog>
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#include <QColorDialog>
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_advanced.h"
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#include "ui_configure_input_advanced.h"
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#include "yuzu/configuration/configure_input_advanced.h"
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#include "yuzu/configuration/configure_input_advanced.h"
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ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
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ui->setupUi(this);
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ui->setupUi(this);
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controllers_color_buttons = {{
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controllers_color_buttons = {{
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player.button_color_left = colors[1];
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player.button_color_left = colors[1];
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player.body_color_right = colors[2];
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player.body_color_right = colors[2];
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player.button_color_right = colors[3];
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player.button_color_right = colors[3];
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hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
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}
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}
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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class ConfigureInputAdvanced;
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class ConfigureInputAdvanced;
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}
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}
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namespace Core::HID {
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class HIDCore;
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} // namespace Core::HID
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class ConfigureInputAdvanced : public QWidget {
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class ConfigureInputAdvanced : public QWidget {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
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explicit ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
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~ConfigureInputAdvanced() override;
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~ConfigureInputAdvanced() override;
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void ApplyConfiguration();
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void ApplyConfiguration();
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std::array<std::array<QColor, 4>, 8> controllers_colors;
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std::array<std::array<QColor, 4>, 8> controllers_colors;
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std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
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std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
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Core::HID::HIDCore& hid_core;
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};
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};
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#pragma once
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