early-access version 2031
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yuzu emulator early access
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=============
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This is the source code for early-access 2030.
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This is the source code for early-access 2031.
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## Legal Notice
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@ -164,7 +164,8 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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blit_screen.Recreate();
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}
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const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated);
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scheduler.Flush(render_semaphore);
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const VkSemaphore present_semaphore = swapchain.CurrentPresentSemaphore();
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scheduler.Flush(render_semaphore, present_semaphore);
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scheduler.WaitWorker();
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swapchain.Present(render_semaphore);
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@ -55,14 +55,14 @@ VKScheduler::~VKScheduler() {
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worker_thread.join();
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}
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void VKScheduler::Flush(VkSemaphore semaphore) {
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SubmitExecution(semaphore);
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void VKScheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
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SubmitExecution(signal_semaphore, wait_semaphore);
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AllocateNewContext();
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}
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void VKScheduler::Finish(VkSemaphore semaphore) {
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void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
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const u64 presubmit_tick = CurrentTick();
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SubmitExecution(semaphore);
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SubmitExecution(signal_semaphore, wait_semaphore);
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WaitWorker();
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Wait(presubmit_tick);
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AllocateNewContext();
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@ -171,37 +171,41 @@ void VKScheduler::AllocateWorkerCommandBuffer() {
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});
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}
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void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
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void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
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EndPendingOperations();
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InvalidateState();
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const u64 signal_value = master_semaphore->NextTick();
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Record([semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
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Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
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cmdbuf.End();
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const u32 num_signal_semaphores = semaphore ? 2U : 1U;
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const u64 wait_value = signal_value - 1;
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const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
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const VkSemaphore timeline_semaphore = master_semaphore->Handle();
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const u32 num_signal_semaphores = signal_semaphore ? 2U : 1U;
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const std::array signal_values{signal_value, u64(0)};
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const std::array signal_semaphores{timeline_semaphore, semaphore};
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const std::array signal_semaphores{timeline_semaphore, signal_semaphore};
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const u32 num_wait_semaphores = wait_semaphore ? 2U : 1U;
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const std::array wait_values{signal_value - 1, u64(1)};
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const std::array wait_semaphores{timeline_semaphore, wait_semaphore};
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static constexpr std::array<VkPipelineStageFlags, 2> wait_stage_masks{
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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};
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const VkTimelineSemaphoreSubmitInfoKHR timeline_si{
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.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreValueCount = 1,
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.pWaitSemaphoreValues = &wait_value,
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.waitSemaphoreValueCount = num_wait_semaphores,
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.pWaitSemaphoreValues = wait_values.data(),
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.signalSemaphoreValueCount = num_signal_semaphores,
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.pSignalSemaphoreValues = signal_values.data(),
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};
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const VkSubmitInfo submit_info{
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = &timeline_si,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &timeline_semaphore,
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.pWaitDstStageMask = &wait_stage_mask,
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.waitSemaphoreCount = num_wait_semaphores,
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.pWaitSemaphores = wait_semaphores.data(),
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.pWaitDstStageMask = wait_stage_masks.data(),
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.commandBufferCount = 1,
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.pCommandBuffers = cmdbuf.address(),
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.signalSemaphoreCount = num_signal_semaphores,
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@ -34,10 +34,10 @@ public:
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~VKScheduler();
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/// Sends the current execution context to the GPU.
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void Flush(VkSemaphore semaphore = nullptr);
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void Flush(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
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/// Sends the current execution context to the GPU and waits for it to complete.
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void Finish(VkSemaphore semaphore = nullptr);
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void Finish(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
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/// Waits for the worker thread to finish executing everything. After this function returns it's
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/// safe to touch worker resources.
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@ -191,7 +191,7 @@ private:
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void AllocateWorkerCommandBuffer();
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void SubmitExecution(VkSemaphore semaphore);
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void SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore);
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void AllocateNewContext();
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@ -106,14 +106,12 @@ void VKSwapchain::AcquireNextImage() {
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}
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void VKSwapchain::Present(VkSemaphore render_semaphore) {
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const VkSemaphore present_semaphore{*present_semaphores[frame_index]};
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const std::array<VkSemaphore, 2> semaphores{present_semaphore, render_semaphore};
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const auto present_queue{device.GetPresentQueue()};
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const VkPresentInfoKHR present_info{
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreCount = render_semaphore ? 2U : 1U,
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.pWaitSemaphores = semaphores.data(),
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.waitSemaphoreCount = render_semaphore ? 1U : 0U,
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.pWaitSemaphores = &render_semaphore,
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.swapchainCount = 1,
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.pSwapchains = swapchain.address(),
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.pImageIndices = &image_index,
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return image_view_format;
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}
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VkSemaphore CurrentPresentSemaphore() const {
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return *present_semaphores[frame_index];
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}
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private:
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void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
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bool srgb);
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