229 lines
8.4 KiB
C
Executable File
229 lines
8.4 KiB
C
Executable File
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_sysjoystick_h_
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#define SDL_sysjoystick_h_
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/* This is the system specific header for the SDL joystick API */
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#include "SDL_joystick.h"
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#include "SDL_joystick_c.h"
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/* The SDL joystick structure */
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typedef struct _SDL_JoystickAxisInfo
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{
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Sint16 initial_value; /* Initial axis state */
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Sint16 value; /* Current axis state */
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Sint16 zero; /* Zero point on the axis (-32768 for triggers) */
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SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */
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SDL_bool has_second_value; /* Whether we've seen a second value on the axis yet */
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SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */
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SDL_bool sending_initial_value; /* Whether we are sending the initial axis value */
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} SDL_JoystickAxisInfo;
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typedef struct _SDL_JoystickTouchpadFingerInfo
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{
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Uint8 state;
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float x;
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float y;
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float pressure;
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} SDL_JoystickTouchpadFingerInfo;
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typedef struct _SDL_JoystickTouchpadInfo
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{
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int nfingers;
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SDL_JoystickTouchpadFingerInfo *fingers;
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} SDL_JoystickTouchpadInfo;
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typedef struct _SDL_JoystickSensorInfo
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{
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SDL_SensorType type;
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SDL_bool enabled;
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float rate;
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float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */
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} SDL_JoystickSensorInfo;
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struct _SDL_Joystick
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{
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SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
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char *name; /* Joystick name - system dependent */
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char *serial; /* Joystick serial */
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SDL_JoystickGUID guid; /* Joystick guid */
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int naxes; /* Number of axis controls on the joystick */
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SDL_JoystickAxisInfo *axes;
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int nhats; /* Number of hats on the joystick */
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Uint8 *hats; /* Current hat states */
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int nballs; /* Number of trackballs on the joystick */
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struct balldelta {
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int dx;
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int dy;
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} *balls; /* Current ball motion deltas */
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int nbuttons; /* Number of buttons on the joystick */
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Uint8 *buttons; /* Current button states */
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int ntouchpads; /* Number of touchpads on the joystick */
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SDL_JoystickTouchpadInfo *touchpads; /* Current touchpad states */
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int nsensors; /* Number of sensors on the joystick */
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int nsensors_enabled;
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SDL_JoystickSensorInfo *sensors;
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Uint16 low_frequency_rumble;
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Uint16 high_frequency_rumble;
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Uint32 rumble_expiration;
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Uint16 left_trigger_rumble;
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Uint16 right_trigger_rumble;
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Uint32 trigger_rumble_expiration;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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Uint32 led_expiration;
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SDL_bool attached;
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SDL_bool is_game_controller;
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SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
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SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct _SDL_JoystickDriver *driver;
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struct joystick_hwdata *hwdata; /* Driver dependent information */
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int ref_count; /* Reference count for multiple opens */
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struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
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};
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/* Device bus definitions */
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#define SDL_HARDWARE_BUS_USB 0x03
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#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
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/* Joystick capability flags for GetCapabilities() */
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#define SDL_JOYCAP_LED 0x01
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#define SDL_JOYCAP_RUMBLE 0x02
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#define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
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/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
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#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
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typedef struct _SDL_JoystickDriver
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{
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return 0, or -1 on an unrecoverable error.
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*/
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int (*Init)(void);
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/* Function to return the number of joystick devices plugged in right now */
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int (*GetCount)(void);
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/* Function to cause any queued joystick insertions to be processed */
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void (*Detect)(void);
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/* Function to get the device-dependent name of a joystick */
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const char *(*GetDeviceName)(int device_index);
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/* Function to get the player index of a joystick */
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int (*GetDevicePlayerIndex)(int device_index);
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/* Function to get the player index of a joystick */
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void (*SetDevicePlayerIndex)(int device_index, int player_index);
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/* Function to return the stable GUID for a plugged in device */
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SDL_JoystickGUID (*GetDeviceGUID)(int device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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SDL_JoystickID (*GetDeviceInstanceID)(int device_index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int (*Open)(SDL_Joystick *joystick, int device_index);
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/* Rumble functionality */
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int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
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/* Capability detection */
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Uint32 (*GetCapabilities)(SDL_Joystick *joystick);
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/* LED functionality */
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int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
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/* General effects */
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int (*SendEffect)(SDL_Joystick *joystick, const void *data, int size);
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/* Sensor functionality */
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int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void (*Update)(SDL_Joystick *joystick);
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/* Function to close a joystick after use */
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void (*Close)(SDL_Joystick *joystick);
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/* Function to perform any system-specific joystick related cleanup */
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void (*Quit)(void);
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/* Function to get the autodetected controller mapping; returns false if there isn't any. */
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SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping * out);
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} SDL_JoystickDriver;
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/* Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF */
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#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF
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#define SDL_LED_MIN_REPEAT_MS 5000
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/* The available joystick drivers */
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extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver;
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extern SDL_JoystickDriver SDL_BSD_JoystickDriver;
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extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver;
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extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver;
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extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver;
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extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
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extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
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extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
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extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
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extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
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extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
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extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver;
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extern SDL_JoystickDriver SDL_WINMM_JoystickDriver;
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extern SDL_JoystickDriver SDL_OS2_JoystickDriver;
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extern SDL_JoystickDriver SDL_PSP_JoystickDriver;
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extern SDL_JoystickDriver SDL_VITA_JoystickDriver;
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#endif /* SDL_sysjoystick_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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