487 lines
13 KiB
CMake
Executable File
487 lines
13 KiB
CMake
Executable File
cmake_minimum_required(VERSION 3.0.0)
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project(SDL2 C)
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include(CTest)
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if(SDL_INSTALL_TESTS)
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include(GNUInstallDirs)
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endif()
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# Global settings for all of the test targets
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# FIXME: is this wrong?
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remove_definitions(-DUSING_GENERATED_CONFIG_H)
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if(PSP)
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link_libraries(
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SDL2main
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SDL2_test
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SDL2-static
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GL
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pspvram
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pspvfpu
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pspdisplay
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pspgu
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pspge
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pspaudio
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pspctrl
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psphprm
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psppower
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)
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else()
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link_libraries(SDL2_test SDL2-static)
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endif()
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if(WINDOWS)
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# mingw32 must come before SDL2main to link successfully
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if(MINGW OR CYGWIN)
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link_libraries(mingw32)
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endif()
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# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
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# but we need them for VS as well.
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link_libraries(SDL2main)
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add_definitions(-Dmain=SDL_main)
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endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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# Prefer GLVND, if present
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL)
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endif()
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if (OPENGL_FOUND)
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add_definitions(-DHAVE_OPENGL)
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endif()
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add_executable(checkkeys checkkeys.c)
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add_executable(checkkeysthreads checkkeysthreads.c)
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add_executable(loopwave loopwave.c testutils.c)
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add_executable(loopwavequeue loopwavequeue.c testutils.c)
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add_executable(testsurround testsurround.c)
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add_executable(testresample testresample.c)
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add_executable(testaudioinfo testaudioinfo.c)
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file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
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add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
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add_executable(testmultiaudio testmultiaudio.c testutils.c)
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add_executable(testaudiohotplug testaudiohotplug.c testutils.c)
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add_executable(testaudiocapture testaudiocapture.c)
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add_executable(testatomic testatomic.c)
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add_executable(testintersections testintersections.c)
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add_executable(testrelative testrelative.c)
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add_executable(testhittesting testhittesting.c)
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add_executable(testdraw2 testdraw2.c)
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add_executable(testdrawchessboard testdrawchessboard.c)
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add_executable(testdropfile testdropfile.c)
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add_executable(testerror testerror.c)
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if(LINUX)
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add_executable(testevdev testevdev.c)
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endif()
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add_executable(testfile testfile.c)
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add_executable(testgamecontroller testgamecontroller.c testutils.c)
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add_executable(testgeometry testgeometry.c testutils.c)
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add_executable(testgesture testgesture.c)
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add_executable(testgl2 testgl2.c)
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add_executable(testgles testgles.c)
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add_executable(testgles2 testgles2.c)
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add_executable(testguid testguid.c)
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add_executable(testhaptic testhaptic.c)
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add_executable(testhotplug testhotplug.c)
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add_executable(testrumble testrumble.c)
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add_executable(testthread testthread.c)
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add_executable(testiconv testiconv.c testutils.c)
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add_executable(testime testime.c testutils.c)
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add_executable(testjoystick testjoystick.c)
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add_executable(testkeys testkeys.c)
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add_executable(testloadso testloadso.c)
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add_executable(testlocale testlocale.c)
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add_executable(testlock testlock.c)
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add_executable(testmouse testmouse.c)
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if(APPLE)
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add_executable(testnative testnative.c
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testnativecocoa.m
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testnativex11.c
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testutils.c)
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elseif(WINDOWS)
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add_executable(testnative testnative.c testnativew32.c testutils.c)
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elseif(SDL_X11)
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add_executable(testnative testnative.c testnativex11.c testutils.c)
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target_link_libraries(testnative X11)
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endif()
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add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c)
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add_executable(testplatform testplatform.c)
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add_executable(testpower testpower.c)
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add_executable(testfilesystem testfilesystem.c)
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add_executable(testrendertarget testrendertarget.c testutils.c)
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add_executable(testscale testscale.c testutils.c)
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add_executable(testsem testsem.c)
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add_executable(testsensor testsensor.c)
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add_executable(testshader testshader.c)
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add_executable(testshape testshape.c)
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add_executable(testsprite2 testsprite2.c testutils.c)
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add_executable(testspriteminimal testspriteminimal.c testutils.c)
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add_executable(teststreaming teststreaming.c testutils.c)
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add_executable(testtimer testtimer.c)
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add_executable(testurl testurl.c)
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add_executable(testver testver.c)
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add_executable(testviewport testviewport.c testutils.c)
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add_executable(testwm2 testwm2.c)
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add_executable(testyuv testyuv.c testyuv_cvt.c)
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add_executable(torturethread torturethread.c)
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add_executable(testrendercopyex testrendercopyex.c testutils.c)
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add_executable(testmessage testmessage.c)
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add_executable(testdisplayinfo testdisplayinfo.c)
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add_executable(testqsort testqsort.c)
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add_executable(testbounds testbounds.c)
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add_executable(testcustomcursor testcustomcursor.c)
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add_executable(controllermap controllermap.c testutils.c)
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add_executable(testvulkan testvulkan.c)
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add_executable(testoffscreen testoffscreen.c)
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SET(ALL_TESTS
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checkkeys
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checkkeysthreads
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controllermap
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loopwave
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loopwavequeue
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testatomic
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testaudiocapture
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testaudiohotplug
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testaudioinfo
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testautomation
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testbounds
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testcustomcursor
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testdisplayinfo
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testdraw2
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testdrawchessboard
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testdropfile
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testerror
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testfile
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testfilesystem
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testgamecontroller
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testgeometry
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testgesture
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testgl2
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testgles
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testgles2
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testguid
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testhaptic
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testhittesting
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testhotplug
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testiconv
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testime
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testintersections
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testjoystick
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testkeys
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testloadso
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testlocale
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testlock
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testmessage
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testmouse
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testmultiaudio
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testoffscreen
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testoverlay2
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testplatform
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testpower
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testqsort
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testrelative
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testrendercopyex
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testrendertarget
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testresample
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testrumble
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testscale
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testsem
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testsensor
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testshader
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testshape
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testsprite2
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testspriteminimal
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teststreaming
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testsurround
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testthread
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testtimer
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testurl
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testver
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testviewport
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testvulkan
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testwm2
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testyuv
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torturethread
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)
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set(NONINTERACTIVE
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testatomic
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testerror
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testfilesystem
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testguid
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testlocale
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testplatform
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testpower
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testqsort
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testthread
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testtimer
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testver
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)
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if(WINDOWS OR APPLE OR SDL_X11)
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list(APPEND ALL_TESTS testnative)
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endif()
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if(LINUX)
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list(APPEND ALL_TESTS testevdev)
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list(APPEND NONINTERACTIVE testevdev)
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endif()
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if(SDL_DUMMYAUDIO)
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set(NEEDS_AUDIO
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testaudioinfo
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testsurround
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)
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endif()
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if(SDL_DUMMYVIDEO)
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set(NEEDS_DISPLAY
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testkeys
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testbounds
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testdisplayinfo
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)
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endif()
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if(OPENGL_FOUND)
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target_link_libraries(testshader OpenGL::GL)
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target_link_libraries(testgl2 OpenGL::GL)
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endif()
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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if(PSP OR PS2)
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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else()
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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testyuv
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testgamecontroller
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testshape
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testshader
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testspriteminimal
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testautomation
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testcustomcursor
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testrendertarget
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testsprite2
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loopwave
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loopwavequeue
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testresample
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testaudiohotplug
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testmultiaudio
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testime
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testiconv
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testoverlay2
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teststreaming
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testviewport
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)
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if(WINDOWS OR APPLE OR SDL_X11)
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list(APPEND NEEDS_RESOURCES testnative)
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endif()
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endif()
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if(PSP)
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# Build EBOOT files if building for PSP
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set(BUILD_EBOOT
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${NEEDS_RESOURCES}
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testatomic
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testaudiocapture
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testaudioinfo
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testbounds
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testdisplayinfo
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testdraw2
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testdrawchessboard
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testerror
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testfile
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testfilesystem
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testgeometry
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testgl2
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testguid
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testhittesting
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testiconv
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testintersections
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testjoystick
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testlock
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testmessage
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testoverlay2
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testplatform
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testpower
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testqsort
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testsem
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teststreaming
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testsurround
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testthread
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testtimer
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testver
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testviewport
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testwm2
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torturethread
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)
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foreach(APP IN LISTS BUILD_EBOOT)
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
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)
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if(${BUILD_PRX})
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
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)
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endif()
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove
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$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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)
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endforeach()
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endif()
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if(RISCOS)
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set(ALL_TESTS_AIF "")
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foreach(APP IN LISTS ALL_TESTS)
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target_link_options(${APP} PRIVATE -static)
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add_custom_command(
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OUTPUT ${APP},ff8
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COMMAND elf2aif ${APP} ${APP},ff8
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DEPENDS ${APP}
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)
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add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
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list(APPEND ALL_TESTS_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
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endforeach()
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endif()
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foreach(APP IN LISTS NEEDS_RESOURCES)
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foreach(RESOURCE_FILE ${RESOURCE_FILES})
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if(PSP OR PS2)
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
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else()
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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endif()
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endforeach(RESOURCE_FILE)
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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target_sources(${APP} PRIVATE "${RESOURCE_FILES}")
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set_target_properties(${APP} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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endforeach()
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
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# platforms (iOS, for example).
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if(APPLE)
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if(${CMAKE_VERSION} VERSION_LESS "3.7.0")
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# CMake's 'BUILDSYSTEM_TARGETS' property is only available in
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# CMake 3.7 and above.
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message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).")
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else()
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get_property(TARGETS DIRECTORY ${CMAKE_CURRENT_LIST_DIR} PROPERTY BUILDSYSTEM_TARGETS)
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foreach(CURRENT_TARGET IN LISTS TARGETS)
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get_property(TARGET_TYPE TARGET ${CURRENT_TARGET} PROPERTY TYPE)
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if(TARGET_TYPE STREQUAL "EXECUTABLE")
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set_target_properties("${CURRENT_TARGET}" PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}"
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)
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endif()
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endforeach()
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endif()
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endif()
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set(TESTS_ENVIRONMENT
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SDL_AUDIODRIVER=dummy
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SDL_VIDEODRIVER=dummy
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)
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foreach(TESTCASE ${NONINTERACTIVE} ${NEEDS_AUDIO} ${NEEDS_DISPLAY})
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add_test(
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NAME ${TESTCASE}
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COMMAND ${TESTCASE}
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WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
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)
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set_tests_properties(
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${TESTCASE}
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PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}"
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)
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if(SDL_INSTALL_TESTS)
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set(exe ${TESTCASE})
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set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
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configure_file(template.test.in "${exe}.test" @ONLY)
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install(
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FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
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DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
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)
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endif()
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endforeach()
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if(SDL_INSTALL_TESTS)
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if(RISCOS)
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install(
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FILES ${ALL_TESTS_AIF}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
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)
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else()
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install(
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TARGETS ${ALL_TESTS}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
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)
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endif()
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install(
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FILES ${RESOURCE_FILES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
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)
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endif()
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