yuzu/src/core/hle/service/psc/time/clocks/tick_based_steady_clock_core.h

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1.1 KiB
C++
Executable File

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "common/uuid.h"
#include "core/hle/service/psc/time/clocks/steady_clock_core.h"
namespace Core {
class System;
}
namespace Service::PSC::Time {
class TickBasedSteadyClockCore : public SteadyClockCore {
public:
explicit TickBasedSteadyClockCore(Core::System& system) : m_system{system} {}
~TickBasedSteadyClockCore() override = default;
Result GetCurrentTimePointImpl(SteadyClockTimePoint& out_time_point) override;
s64 GetCurrentRawTimePointImpl() override;
s64 GetTestOffsetImpl() const override;
void SetTestOffsetImpl(s64 offset) override;
s64 GetInternalOffsetImpl() const override;
void SetInternalOffsetImpl(s64 offset) override;
Result GetRtcValueImpl(s64& out_value) override {
R_RETURN(ResultNotImplemented);
}
Result GetSetupResultValueImpl() override {
R_SUCCEED();
}
private:
Core::System& m_system;
ClockSourceId m_clock_source_id{Common::UUID::MakeRandom()};
};
} // namespace Service::PSC::Time