112 lines
3.9 KiB
C++
Executable File
112 lines
3.9 KiB
C++
Executable File
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "common/param_package.h"
|
|
#include "common/settings_input.h"
|
|
#include "input_common/drivers/keyboard.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
constexpr PadIdentifier key_identifier = {
|
|
.guid = Common::UUID{},
|
|
.port = 0,
|
|
.pad = 0,
|
|
};
|
|
constexpr PadIdentifier keyboard_key_identifier = {
|
|
.guid = Common::UUID{},
|
|
.port = 1,
|
|
.pad = 0,
|
|
};
|
|
constexpr PadIdentifier keyboard_modifier_identifier = {
|
|
.guid = Common::UUID{},
|
|
.port = 1,
|
|
.pad = 1,
|
|
};
|
|
|
|
Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
|
// Keyboard is broken into 3 diferent sets:
|
|
// key: Unfiltered intended for controllers.
|
|
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
|
|
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
|
|
// emulation.
|
|
PreSetController(key_identifier);
|
|
PreSetController(keyboard_key_identifier);
|
|
PreSetController(keyboard_modifier_identifier);
|
|
}
|
|
|
|
void Keyboard::PressKey(int key_code) {
|
|
SetButton(key_identifier, key_code, true);
|
|
}
|
|
|
|
void Keyboard::ReleaseKey(int key_code) {
|
|
SetButton(key_identifier, key_code, false);
|
|
}
|
|
|
|
void Keyboard::PressKeyboardKey(int key_index) {
|
|
if (key_index == Settings::NativeKeyboard::None) {
|
|
return;
|
|
}
|
|
SetButton(keyboard_key_identifier, key_index, true);
|
|
}
|
|
|
|
void Keyboard::ReleaseKeyboardKey(int key_index) {
|
|
if (key_index == Settings::NativeKeyboard::None) {
|
|
return;
|
|
}
|
|
SetButton(keyboard_key_identifier, key_index, false);
|
|
}
|
|
|
|
void Keyboard::SetKeyboardModifiers(int key_modifiers) {
|
|
for (int i = 0; i < 32; ++i) {
|
|
bool key_value = ((key_modifiers >> i) & 0x1) != 0;
|
|
SetButton(keyboard_modifier_identifier, i, key_value);
|
|
// Use the modifier to press the key button equivalent
|
|
switch (i) {
|
|
case Settings::NativeKeyboard::LeftControl:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::LeftShift:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::LeftAlt:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::LeftMeta:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::RightControl:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
|
|
key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::RightShift:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::RightAlt:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
|
|
break;
|
|
case Settings::NativeKeyboard::RightMeta:
|
|
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
|
|
break;
|
|
default:
|
|
// Other modifier keys should be pressed with PressKey since they stay enabled until
|
|
// next press
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Keyboard::ReleaseAllKeys() {
|
|
ResetButtonState();
|
|
}
|
|
|
|
std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
|
|
std::vector<Common::ParamPackage> devices;
|
|
devices.emplace_back(Common::ParamPackage{
|
|
{"engine", GetEngineName()},
|
|
{"display", "Keyboard Only"},
|
|
});
|
|
return devices;
|
|
}
|
|
|
|
} // namespace InputCommon
|