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gl_buffer_cache.cpp
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early-access version 3089
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2022-11-05 19:21:57 +01:00 |
gl_buffer_cache.h
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another try
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2022-11-05 13:58:44 +01:00 |
gl_compute_pipeline.cpp
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2022-11-05 13:58:44 +01:00 |
gl_compute_pipeline.h
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2022-11-05 13:58:44 +01:00 |
gl_device.cpp
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early-access version 3143
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2022-11-22 21:10:41 +01:00 |
gl_device.h
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2022-11-05 13:58:44 +01:00 |
gl_fence_manager.cpp
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2022-11-05 13:58:44 +01:00 |
gl_fence_manager.h
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2022-11-05 13:58:44 +01:00 |
gl_graphics_pipeline.cpp
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early-access version 3089
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2022-11-05 19:21:57 +01:00 |
gl_graphics_pipeline.h
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another try
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2022-11-05 13:58:44 +01:00 |
gl_query_cache.cpp
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2022-11-05 13:58:44 +01:00 |
gl_query_cache.h
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2022-11-05 13:58:44 +01:00 |
gl_rasterizer.cpp
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early-access version 3124
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2022-11-18 02:45:22 +01:00 |
gl_rasterizer.h
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early-access version 3124
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2022-11-18 02:45:22 +01:00 |
gl_resource_manager.cpp
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2022-11-05 13:58:44 +01:00 |
gl_resource_manager.h
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2022-11-05 13:58:44 +01:00 |
gl_shader_cache.cpp
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early-access version 3173
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2022-12-01 17:38:02 +01:00 |
gl_shader_cache.h
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early-access version 3143
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2022-11-22 21:10:41 +01:00 |
gl_shader_context.h
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2022-11-05 13:58:44 +01:00 |
gl_shader_manager.cpp
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2022-11-05 13:58:44 +01:00 |
gl_shader_manager.h
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2022-11-05 13:58:44 +01:00 |
gl_shader_util.cpp
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2022-11-05 13:58:44 +01:00 |
gl_shader_util.h
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2022-11-05 13:58:44 +01:00 |
gl_state_tracker.cpp
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early-access version 3089
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2022-11-05 19:21:57 +01:00 |
gl_state_tracker.h
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2022-11-05 13:58:44 +01:00 |
gl_stream_buffer.cpp
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2022-11-05 13:58:44 +01:00 |
gl_stream_buffer.h
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2022-11-05 13:58:44 +01:00 |
gl_texture_cache_base.cpp
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2022-11-05 13:58:44 +01:00 |
gl_texture_cache.cpp
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early-access version 3126
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2022-11-18 05:44:33 +01:00 |
gl_texture_cache.h
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another try
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2022-11-05 13:58:44 +01:00 |
maxwell_to_gl.h
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early-access version 3096
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2022-11-06 18:06:42 +01:00 |
renderer_opengl.cpp
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early-access version 3126
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2022-11-18 05:44:33 +01:00 |
renderer_opengl.h
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2022-11-05 13:58:44 +01:00 |
util_shaders.cpp
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2022-11-05 13:58:44 +01:00 |
util_shaders.h
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another try
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2022-11-05 13:58:44 +01:00 |