yuzu/externals/vcpkg/ports/sdl2-image/CMakeLists.txt

131 lines
3.6 KiB
CMake
Executable File

cmake_minimum_required(VERSION 2.6)
project(SDL2_image C)
### configuration ###
# enable all file formats which are supported natively
set(SUPPORTED_FORMATS BMP GIF LBM PCX PNM TGA XPM XCF XV SVG)
# enable all file formats which are supported through external dependencies
option(USE_WEBP "Enable support for WebP format" OFF)
option(USE_PNG "Enable support for PNG format" OFF)
option(USE_JPEG "Enable support for JPEG format" OFF)
option(USE_TIFF "Enable support for TIFF format" OFF)
### implementation ###
add_library(SDL2_image
IMG.c
IMG_bmp.c
IMG_gif.c
IMG_jpg.c
IMG_lbm.c
IMG_pcx.c
IMG_png.c
IMG_pnm.c
IMG_svg.c
IMG_tga.c
IMG_tif.c
IMG_webp.c
IMG_xcf.c
IMG_xpm.c
IMG_xv.c
IMG_xxx.c
IMG_WIC.c
version.rc
)
if (APPLE)
target_sources(SDL2_image PRIVATE
IMG_ImageIO.m
)
target_compile_options(SDL2_image BEFORE PRIVATE
"-x" "objective-c"
)
endif()
set_target_properties(SDL2_image PROPERTIES DEFINE_SYMBOL DLL_EXPORT)
foreach(FORMAT ${SUPPORTED_FORMATS})
add_definitions(-DLOAD_${FORMAT})
endforeach(FORMAT)
# SDL
find_path(SDL_INCLUDE_DIR SDL2/SDL.h)
find_package(SDL2 CONFIG REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR}/SDL2)
include_directories(${CMAKE_SOURCE_DIR})
target_link_libraries(SDL2_image SDL2::SDL2)
# external dependencies
if(USE_WEBP)
find_package(WebP CONFIG REQUIRED)
add_definitions(-DLOAD_WEBP)
target_link_libraries(SDL2_image PRIVATE WebP::webp)
endif()
if(USE_PNG)
find_package(PNG REQUIRED)
add_definitions(-DLOAD_PNG)
target_link_libraries(SDL2_image PRIVATE PNG::PNG)
endif()
if(USE_JPEG)
find_package(JPEG REQUIRED)
add_definitions(-DLOAD_JPG)
target_link_libraries(SDL2_image PRIVATE ${JPEG_LIBRARIES})
endif()
if(USE_TIFF)
find_package(TIFF REQUIRED)
add_definitions(-DLOAD_TIF)
target_link_libraries(SDL2_image PRIVATE TIFF::TIFF)
if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /wd4996")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4996")
endif()
endif()
install(TARGETS SDL2_image
EXPORT SDL2_image
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib)
install(FILES SDL_image.h DESTINATION include/SDL2 CONFIGURATIONS Release)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/sdl2-image-config.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/sdl2-image-config.cmake" @ONLY
INSTALL_DESTINATION "share/sdl2-image")
set(prefix "")
set(exec_prefix [[${prefix}]])
set(libdir [[${prefix}/lib]])
set(includedir [[${prefix}/include]])
set(PACKAGE "SDL2_image")
file(READ "SDL_image.h" header_contents)
# #define SDL_IMAGE_MAJOR_VERSION 2
# #define SDL_IMAGE_MINOR_VERSION 0
# #define SDL_IMAGE_PATCHLEVEL 5
string(REGEX MATCH "define *SDL_IMAGE_MAJOR_VERSION *([0-9]+)" _ "${header_contents}")
set(VERSION ${CMAKE_MATCH_1})
string(REGEX MATCH "define *SDL_IMAGE_MINOR_VERSION *([0-9]+)" _ "${header_contents}")
string(APPEND VERSION ".${CMAKE_MATCH_1}")
string(REGEX MATCH "define *SDL_IMAGE_PATCHLEVEL *([0-9]+)" _ "${header_contents}")
string(APPEND VERSION ".${CMAKE_MATCH_1}")
set(SDL_VERSION 0.0)
configure_file(SDL2_image.pc.in "${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc" @ONLY)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/SDL2_image.pc DESTINATION lib/pkgconfig)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/sdl2-image-config.cmake DESTINATION share/sdl2-image)
install(EXPORT SDL2_image
DESTINATION share/sdl2-image/
FILE sdl2-image-targets.cmake
NAMESPACE SDL2::
)