yuzu/externals/vcpkg/packages/boost-fusion_x64-windows/include/boost/fusion/algorithm/iteration/accumulate_fwd.hpp

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/*=============================================================================
Copyright (c) 2011 Eric Niebler
Copyright (c) 2015 Kohei Takahashi
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED)
#define BOOST_FUSION_ACCUMULATE_FWD_HPP_INCLUDED
#include <boost/fusion/support/config.hpp>
namespace boost { namespace fusion
{
namespace result_of
{
template <typename Sequence, typename State, typename F>
struct accumulate;
}
template <typename Sequence, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::accumulate<Sequence, State const, F>::type
accumulate(Sequence& seq, State const& state, F f);
template <typename Sequence, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::accumulate<Sequence const, State const, F>::type
accumulate(Sequence const& seq, State const& state, F f);
}}
#endif