115 lines
3.0 KiB
C
Executable File
115 lines
3.0 KiB
C
Executable File
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* PSP thread management routines for SDL */
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#include "../SDL_thread_c.h"
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#include <pspkerneltypes.h>
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#include <pspthreadman.h>
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static int ThreadEntry(SceSize args, void *argp)
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{
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SDL_RunThread(*(SDL_Thread **) argp);
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return 0;
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}
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int SDL_SYS_CreateThread(SDL_Thread *thread)
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{
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SceKernelThreadInfo status;
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int priority = 32;
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/* Set priority of new thread to the same as the current thread */
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status.size = sizeof(SceKernelThreadInfo);
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if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) {
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priority = status.currentPriority;
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}
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thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
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priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000,
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PSP_THREAD_ATTR_VFPU, NULL);
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if (thread->handle < 0) {
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return SDL_SetError("sceKernelCreateThread() failed");
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}
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sceKernelStartThread(thread->handle, 4, &thread);
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return 0;
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}
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void SDL_SYS_SetupThread(const char *name)
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{
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/* Do nothing. */
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}
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SDL_threadID SDL_ThreadID(void)
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{
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return (SDL_threadID) sceKernelGetThreadId();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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sceKernelWaitThreadEnd(thread->handle, NULL);
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sceKernelDeleteThread(thread->handle);
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}
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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/* !!! FIXME: is this correct? */
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sceKernelDeleteThread(thread->handle);
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}
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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sceKernelTerminateDeleteThread(thread->handle);
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}
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int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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int value;
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if (priority == SDL_THREAD_PRIORITY_LOW) {
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value = 19;
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} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
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value = -10;
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} else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) {
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value = -20;
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} else {
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value = 0;
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}
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return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value);
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}
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#endif /* SDL_THREAD_PSP */
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/* vim: ts=4 sw=4
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*/
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