yuzu/src/video_core/texture_cache/formatter.cpp

96 lines
3.8 KiB
C++
Executable File

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <string>
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/image_base.h"
#include "video_core/texture_cache/image_info.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/render_targets.h"
namespace VideoCommon {
std::string Name(const ImageBase& image) {
const GPUVAddr gpu_addr = image.gpu_addr;
const ImageInfo& info = image.info;
const u32 width = info.size.width;
const u32 height = info.size.height;
const u32 depth = info.size.depth;
const u32 num_layers = image.info.resources.layers;
const u32 num_levels = image.info.resources.levels;
std::string resource;
if (num_layers > 1) {
resource += fmt::format(":L{}", num_layers);
}
if (num_levels > 1) {
resource += fmt::format(":M{}", num_levels);
}
switch (image.info.type) {
case ImageType::e1D:
return fmt::format("Image 1D 0x{:x} {}{}", gpu_addr, width, resource);
case ImageType::e2D:
return fmt::format("Image 2D 0x{:x} {}x{}{}", gpu_addr, width, height, resource);
case ImageType::e3D:
return fmt::format("Image 2D 0x{:x} {}x{}x{}{}", gpu_addr, width, height, depth, resource);
case ImageType::Linear:
return fmt::format("Image Linear 0x{:x} {}x{}", gpu_addr, width, height);
case ImageType::Buffer:
return fmt::format("Buffer 0x{:x} {}", image.gpu_addr, image.info.size.width);
}
return "Invalid";
}
std::string Name(const ImageViewBase& image_view, std::optional<ImageViewType> type) {
const u32 width = image_view.size.width;
const u32 height = image_view.size.height;
const u32 depth = image_view.size.depth;
const u32 num_levels = image_view.range.extent.levels;
const u32 num_layers = image_view.range.extent.layers;
const std::string level = num_levels > 1 ? fmt::format(":{}", num_levels) : "";
switch (type.value_or(image_view.type)) {
case ImageViewType::e1D:
return fmt::format("ImageView 1D {}{}", width, level);
case ImageViewType::e2D:
return fmt::format("ImageView 2D {}x{}{}", width, height, level);
case ImageViewType::Cube:
return fmt::format("ImageView Cube {}x{}{}", width, height, level);
case ImageViewType::e3D:
return fmt::format("ImageView 3D {}x{}x{}{}", width, height, depth, level);
case ImageViewType::e1DArray:
return fmt::format("ImageView 1DArray {}{}|{}", width, level, num_layers);
case ImageViewType::e2DArray:
return fmt::format("ImageView 2DArray {}x{}{}|{}", width, height, level, num_layers);
case ImageViewType::CubeArray:
return fmt::format("ImageView CubeArray {}x{}{}|{}", width, height, level, num_layers);
case ImageViewType::Rect:
return fmt::format("ImageView Rect {}x{}{}", width, height, level);
case ImageViewType::Buffer:
return fmt::format("BufferView {}", width);
}
return "Invalid";
}
std::string Name(const RenderTargets& render_targets) {
std::string_view debug_prefix;
const auto num_color = std::ranges::count_if(
render_targets.color_buffer_ids, [](ImageViewId id) { return static_cast<bool>(id); });
if (render_targets.depth_buffer_id) {
debug_prefix = num_color > 0 ? "R" : "Z";
} else {
debug_prefix = num_color > 0 ? "C" : "X";
}
const Extent2D size = render_targets.size;
if (num_color > 0) {
return fmt::format("Framebuffer {}{} {}x{}", debug_prefix, num_color, size.width,
size.height);
} else {
return fmt::format("Framebuffer {} {}x{}", debug_prefix, size.width, size.height);
}
}
} // namespace VideoCommon