yuzu/externals/vcpkg/ports/irrlicht/CMakeLists.txt

251 lines
8.5 KiB
CMake
Executable File

#
# Irrlicht 3D engine
#
cmake_minimum_required(VERSION 3.16)
project(Irrlicht LANGUAGES C CXX)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Irrlicht directories
# -------------------------------------------------------------------------------------------------
set(IRR_SRC_DIR "source/Irrlicht")
set(IRR_INC_DIR "include")
set(IRR_TOOL_DIR "tools")
# Options
# -------------------------------------------------------------------------------------------------
set(DXSDK "")
if(DEFINED ENV{DXSDK_DIR})
set(DXSDK "$ENV{DXSDK_DIR}")
endif()
set(IRR_UNICODE_PATH 0 CACHE BOOL "Whether to enable unicode path support on windows")
set(IRR_FAST_MATH 0 CACHE BOOL "Whether to enable fast maths (at the expense of precision)")
set(IRR_SHARED_LIB 1 CACHE BOOL "Whether to generate shared libraries instead of static libraries")
set(IRR_DIRECTX_SDK ${DXSDK} CACHE PATH "Path to the DirectX SDK (for DirectX 9, this folder should contain /Include, /Lib)")
set(IRR_BUILD_TOOLS 0 CACHE BOOL "Whether to generate the tools")
# Some helper functions
# -------------------------------------------------------------------------------------------------
function(glob_c_cpp_sources result folder)
file(GLOB res
"${folder}/*.c"
"${folder}/*.cpp"
"${folder}/*.h"
"${folder}/*.hpp"
"${folder}/*.rc")
set(${result} ${res} PARENT_SCOPE)
endfunction()
# Source files
# -------------------------------------------------------------------------------------------------
glob_c_cpp_sources(IRR_SRC_FILES ${IRR_SRC_DIR})
glob_c_cpp_sources(IRR_SRC_FILES_INTERFACE ${IRR_INC_DIR})
glob_c_cpp_sources(IRR_SRC_FILES_AESGLADMAN ${IRR_SRC_DIR}/aesGladman)
glob_c_cpp_sources(IRR_SRC_FILES_LZMA ${IRR_SRC_DIR}/lzma)
glob_c_cpp_sources(IRR_TOOL_FILES_FILE_TO_HEADER ${IRR_TOOL_DIR}/FileToHeader/)
glob_c_cpp_sources(IRR_TOOL_FILES_GUI_EDITOR ${IRR_TOOL_DIR}/GUIEditor/)
glob_c_cpp_sources(IRR_TOOL_FILES_FONT_TOOL ${IRR_TOOL_DIR}/IrrFontTool/newFontTool/)
glob_c_cpp_sources(IRR_TOOL_FILES_MESH_CONVERTER ${IRR_TOOL_DIR}/MeshConverter/)
if(APPLE)
file(GLOB IRR_SRC_FILES_OSX
"${IRR_SRC_DIR}/MacOSX/*.mm"
"${IRR_SRC_DIR}/MacOSX/*.h")
set(IRR_SRC_FILES ${IRR_SRC_FILES} ${IRR_SRC_FILES_OSX})
endif()
# Group files
# -------------------------------------------------------------------------------------------------
source_group(Irrlicht\\engine FILES ${IRR_SRC_FILES})
source_group(Irrlicht\\interface FILES ${IRR_SRC_FILES_INTERFACE})
source_group(Irrlicht\\libs\\aesGladman FILES ${IRR_SRC_FILES_AESGLADMAN})
source_group(Irrlicht\\libs\\lzma FILES ${IRR_SRC_FILES_LZMA})
# Library files
# -------------------------------------------------------------------------------------------------
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
#find_package(LIBLZMA REQUIRED) # LIBLZMA does not export _LzmaDecode
# Irrlicht target
# -------------------------------------------------------------------------------------------------
set(IRR_ALL_SRC_FILES
${IRR_SRC_FILES}
${IRR_SRC_FILES_INTERFACE}
${IRR_SRC_FILES_AESGLADMAN}
${IRR_SRC_FILES_LZMA}
)
if(${IRR_SHARED_LIB})
add_library(Irrlicht SHARED ${IRR_ALL_SRC_FILES})
else()
add_library(Irrlicht STATIC ${IRR_ALL_SRC_FILES})
endif()
if(APPLE)
target_include_directories(Irrlicht PRIVATE ${IRR_SRC_DIR}/MacOSX)
target_compile_definitions(Irrlicht PRIVATE SYSTEM=MacOSX)
target_link_libraries(Irrlicht ${OSX_LIBRARIES})
target_compile_options(Irrlicht PRIVATE "-ObjC++")
set(ADDITIONAL_LIRARIES
"-framework OpenGL"
"-framework IOKit"
"-framework Carbon"
"-framework AppKit"
"-framework Cocoa")
endif()
target_link_libraries(Irrlicht PRIVATE
${PNG_LIBRARY}
${JPEG_LIBRARY}
${ZLIB_LIBRARY}
${BZIP2_LIBRARY}
${ADDITIONAL_LIRARIES}
)
if(IRR_BUILD_TOOLS)
add_executable(FileToHeader ${IRR_TOOL_FILES_FILE_TO_HEADER})
add_executable(GUIEditor ${IRR_TOOL_FILES_GUI_EDITOR})
target_link_libraries(GUIEditor Irrlicht)
add_executable(FontTool ${IRR_TOOL_FILES_FONT_TOOL})
target_link_libraries(FontTool Irrlicht)
add_executable(MeshConverter ${IRR_TOOL_FILES_MESH_CONVERTER})
target_link_libraries(MeshConverter Irrlicht)
endif()
# Target properties (for compilation & export)
# -------------------------------------------------------------------------------------------------
target_include_directories(Irrlicht
PRIVATE ${IRR_SRC_DIR}
PRIVATE ${IRR_SRC_DIR}/aesGladman
PRIVATE ${BZIP2_INCLUDE_DIR}
PRIVATE ${JPEG_INCLUDE_DIR}
PRIVATE ${LIBPNG_INCLUDE_DIR}
PRIVATE ${IRR_SRC_DIR}/lzma
PRIVATE ${ZLIB_INCLUDE_DIR}
)
# I dont realy understand why this is necesary or what it is doing,
# but it is necesarry to build and export a package.
# See: https://cmake.org/cmake/help/v3.8/command/target_include_directories.html
target_include_directories(Irrlicht PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include/irrlicht> # <prefix>/include/irrlicht
)
if(NOT ${IRR_DIRECTX_SDK} STREQUAL "")
target_include_directories(Irrlicht PRIVATE ${IRR_DIRECTX_SDK}/Include)
if(${CMAKE_SIZEOF_VOID_P} EQUAL 4)
set(DX_LIBS ${IRR_DIRECTX_SDK}/Lib/x86)
else()
set(DX_LIBS ${IRR_DIRECTX_SDK}/Lib/x64)
endif()
target_link_libraries(Irrlicht
PRIVATE ${DX_LIBS}/d3dx9.lib
PRIVATE ${DX_LIBS}/dinput8.lib
PRIVATE ${DX_LIBS}/dxguid.lib)
else()
target_compile_definitions(Irrlicht PRIVATE NO_IRR_COMPILE_WITH_DIRECT3D_9_)
endif()
if(NOT ${IRR_SHARED_LIB})
target_compile_definitions(Irrlicht PUBLIC _IRR_STATIC_LIB_)
endif()
# Disable Irrlicht building already provided dependencies
target_compile_definitions(Irrlicht
PRIVATE NO_IRR_USE_NON_SYSTEM_ZLIB_
PRIVATE NO_IRR_USE_NON_SYSTEM_LIB_PNG_
PRIVATE NO_IRR_USE_NON_SYSTEM_BZLIB_
PRIVATE NO_IRR_USE_NON_SYSTEM_JPEG_LIB_
)
# Per platform config
# -------------------------------------------------------------------------------------------------
# Export symbols
target_compile_definitions(Irrlicht PRIVATE IRRLICHT_EXPORTS)
if(WIN32)
# Import the symbols of bzip2
target_compile_definitions(Irrlicht PRIVATE BZ_IMPORT)
# Disable the ton of warnings from standard library
target_compile_definitions(Irrlicht PRIVATE _CRT_SECURE_NO_WARNINGS)
# Multi processor compilation
target_compile_options(Irrlicht PRIVATE /MP)
# Unicode
if(${IRR_UNICODE_PATH})
target_compile_definitions(Irrlicht PRIVATE UNICODE _UNICODE)
target_compile_definitions(Irrlicht PUBLIC _IRR_WCHAR_FILESYSTEM)
endif()
# Fast math options
if(${IRR_FAST_MATH})
target_compile_options(Irrlicht PRIVATE /fp:fast)
message("Fast Math Enabled")
# SSE2 is automatically activated on x64
if(${CMAKE_SIZEOF_VOID_P} EQUAL 4)
target_compile_options(Irrlicht PRIVATE /arch:SSE2)
endif()
endif()
elseif(UNIX)
# Standard mode
target_compile_options(Irrlicht
PRIVATE -Wall
PRIVATE -pipe
PRIVATE -fno-exceptions
PRIVATE -fno-strict-aliasing)
# Disable RTTI on C++ files only (no sense for C files)
set_source_files_properties(${IRR_SRC_FILES} ${IRR_SRC_FILES_AESGLADMAN}
PROPERTIES COMPILE_FLAGS -fno-rtti)
# Debug macro
target_compile_options(Irrlicht PRIVATE $<$<CONFIG:Debug>:-D_DEBUG>)
# X11 and OpenGL
if(NOT APPLE)
target_link_libraries(Irrlicht
PRIVATE X11
PRIVATE GL
PRIVATE Xxf86vm)
endif()
endif()
# Installation
# -------------------------------------------------------------------------------------------------
install(
TARGETS Irrlicht
EXPORT Irrlicht
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
)
install(FILES ${IRR_SRC_FILES_INTERFACE} DESTINATION "include/irrlicht" CONFIGURATIONS Release)
if(IRR_BUILD_TOOLS)
install(
TARGETS FileToHeader GUIEditor FontTool MeshConverter
RUNTIME DESTINATION tools/irrlicht/
CONFIGURATIONS Release
)
endif()
install(EXPORT Irrlicht FILE irrlicht-targets.cmake DESTINATION share/irrlicht)