58 lines
1.7 KiB
C
Executable File
58 lines
1.7 KiB
C
Executable File
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_shaders_gl_h_
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#define SDL_shaders_gl_h_
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#include "../../SDL_internal.h"
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/* OpenGL shader implementation */
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typedef enum {
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SHADER_INVALID = -1,
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SHADER_NONE,
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SHADER_SOLID,
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SHADER_RGB,
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SHADER_RGBA,
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SHADER_YUV_JPEG,
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SHADER_YUV_BT601,
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SHADER_YUV_BT709,
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SHADER_NV12_JPEG,
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SHADER_NV12_RA_BT601,
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SHADER_NV12_RG_BT601,
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SHADER_NV12_RA_BT709,
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SHADER_NV12_RG_BT709,
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SHADER_NV21_JPEG,
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SHADER_NV21_BT601,
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SHADER_NV21_BT709,
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NUM_SHADERS
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} GL_Shader;
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typedef struct GL_ShaderContext GL_ShaderContext;
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extern GL_ShaderContext * GL_CreateShaderContext(void);
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extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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#endif /* SDL_shaders_gl_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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