yuzu/externals/vcpkg/packages/boost-winapi_x64-windows/include/boost/winapi/wait.hpp
2022-11-05 15:35:56 +01:00

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/*
* Copyright 2010 Vicente J. Botet Escriba
* Copyright 2015 Andrey Semashev
* Copyright 2017 James E. King, III
*
* Distributed under the Boost Software License, Version 1.0.
* See http://www.boost.org/LICENSE_1_0.txt
*/
#ifndef BOOST_WINAPI_WAIT_HPP_INCLUDED_
#define BOOST_WINAPI_WAIT_HPP_INCLUDED_
#include <boost/winapi/basic_types.hpp>
#include <boost/winapi/wait_constants.hpp>
#include <boost/winapi/detail/header.hpp>
#ifdef BOOST_HAS_PRAGMA_ONCE
#pragma once
#endif
#if !defined( BOOST_USE_WINDOWS_H )
extern "C" {
#if BOOST_WINAPI_PARTITION_APP || BOOST_WINAPI_PARTITION_SYSTEM
BOOST_WINAPI_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC
WaitForSingleObjectEx(
boost::winapi::HANDLE_ hHandle,
boost::winapi::DWORD_ dwMilliseconds,
boost::winapi::BOOL_ bAlertable);
#endif
#if BOOST_WINAPI_PARTITION_DESKTOP || BOOST_WINAPI_PARTITION_SYSTEM
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
BOOST_WINAPI_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC
SignalObjectAndWait(
boost::winapi::HANDLE_ hObjectToSignal,
boost::winapi::HANDLE_ hObjectToWaitOn,
boost::winapi::DWORD_ dwMilliseconds,
boost::winapi::BOOL_ bAlertable);
#endif
#endif
#if BOOST_WINAPI_PARTITION_APP_SYSTEM
BOOST_WINAPI_IMPORT_EXCEPT_WM boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC
WaitForSingleObject(
boost::winapi::HANDLE_ hHandle,
boost::winapi::DWORD_ dwMilliseconds);
BOOST_WINAPI_IMPORT_EXCEPT_WM boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC
WaitForMultipleObjects(
boost::winapi::DWORD_ nCount,
boost::winapi::HANDLE_ const* lpHandles,
boost::winapi::BOOL_ bWaitAll,
boost::winapi::DWORD_ dwMilliseconds);
BOOST_WINAPI_IMPORT boost::winapi::DWORD_ BOOST_WINAPI_WINAPI_CC
WaitForMultipleObjectsEx(
boost::winapi::DWORD_ nCount,
boost::winapi::HANDLE_ const* lpHandles,
boost::winapi::BOOL_ bWaitAll,
boost::winapi::DWORD_ dwMilliseconds,
boost::winapi::BOOL_ bAlertable);
#endif // BOOST_WINAPI_PARTITION_APP_SYSTEM
} // extern "C"
#endif
namespace boost {
namespace winapi {
#if BOOST_WINAPI_PARTITION_APP || BOOST_WINAPI_PARTITION_SYSTEM
using ::WaitForSingleObjectEx;
#endif
#if BOOST_WINAPI_PARTITION_DESKTOP || BOOST_WINAPI_PARTITION_SYSTEM
#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
using ::SignalObjectAndWait;
#endif
#endif
#if BOOST_WINAPI_PARTITION_APP_SYSTEM
using ::WaitForMultipleObjects;
using ::WaitForMultipleObjectsEx;
using ::WaitForSingleObject;
#endif
}
}
#include <boost/winapi/detail/footer.hpp>
#endif // BOOST_WINAPI_WAIT_HPP_INCLUDED_