yuzu/src/core/hle/kernel/session.cpp
2021-02-06 23:05:49 +01:00

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1.5 KiB
C++
Executable File

// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
namespace Kernel {
Session::Session(KernelCore& kernel) : KSynchronizationObject{kernel} {}
Session::~Session() {
// Release reserved resource when the Session pair was created.
kernel.GetSystemResourceLimit()->Release(LimitableResource::Sessions, 1);
}
Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
// Reserve a new session from the resource limit.
KScopedResourceReservation session_reservation(kernel.GetSystemResourceLimit(),
LimitableResource::Sessions);
ASSERT(session_reservation.Succeeded());
auto session{std::make_shared<Session>(kernel)};
auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
session->name = std::move(name);
session->client = client_session;
session->server = server_session;
session_reservation.Commit();
return std::make_pair(std::move(client_session), std::move(server_session));
}
bool Session::IsSignaled() const {
UNIMPLEMENTED();
return true;
}
} // namespace Kernel