yuzu/externals/vcpkg/ports/libigl/vcpkg.json

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{
"name": "libigl",
"version": "2.3.0",
"port-version": 2,
"description": "libigl is a simple C++ geometry processing library. We have a wide functionality including construction of sparse discrete differential geometry operators and finite-elements matrices such as the cotangent Laplacian and diagonalized mass matrix, simple facet and edge-based topology data structures, mesh-viewing utilities for OpenGL and GLSL, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB.",
"homepage": "https://github.com/libigl/libigl",
"license": "GPL-3.0-only",
"supports": "!(arm | uwp)",
"dependencies": [
"eigen3",
{
"name": "vcpkg-cmake",
"host": true
},
{
"name": "vcpkg-cmake-config",
"host": true
}
],
"features": {
"cgal": {
"description": "Build with cgal",
"dependencies": [
"cgal"
]
},
"embree": {
"description": "Build with embree",
"dependencies": [
"embree3"
]
},
"glfw": {
"description": "Build with glfw",
"dependencies": [
"glfw3",
{
"name": "libigl",
"default-features": false,
"features": [
"opengl"
]
}
]
},
"imgui": {
"description": "Build with imgui",
"dependencies": [
{
"name": "imgui",
"default-features": false,
"features": [
"glfw-binding",
"libigl-imgui",
"opengl3-binding"
]
},
"imguizmo",
{
"name": "libigl",
"default-features": false,
"features": [
"glfw"
]
}
]
},
"opengl": {
"description": "Build with opengl",
"dependencies": [
"glad",
"opengl"
]
},
"xml": {
"description": "Build with libxml",
"dependencies": [
"tinyxml2"
]
}
}
}