yuzu/externals/vcpkg/ports/winsparkle/portfile.cmake
2022-07-23 03:01:36 +02:00

49 lines
2.8 KiB
CMake
Executable File

vcpkg_download_distfile(ARCHIVE
URLS "https://github.com/vslavik/winsparkle/releases/download/v0.7.0/WinSparkle-0.7.0.zip"
FILENAME "winsparkle-070.zip"
SHA512 c2cf29e1880534c170110f8e5a966939aecc9a9e05afc87868400074f1492fcac949b61e2ce4636eadd2f127caad3660e0f763476e9523aad3834d673f6edd77
)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
)
file(GLOB HEADER_LIST "${SOURCE_PATH}/include/*.h")
file(INSTALL ${HEADER_LIST} DESTINATION "${CURRENT_PACKAGES_DIR}/include/${PORT}")
file(GLOB TOOLS_LIST "${SOURCE_PATH}/bin/*.bat")
file(INSTALL ${TOOLS_LIST} DESTINATION "${CURRENT_PACKAGES_DIR}/tools/${PORT}")
# Note: It is an explicit design goal for WinSparkle to be a single
# self-contained DLL with no external dependencies (to the point that
# it even links to static CRT!). This matters for e.g. in-app delta updates
# or re-launching the app after update. It is not statically linked even if a
# static linking is used for everything else.
set(VCPKG_POLICY_DLLS_IN_STATIC_LIBRARY enabled)
if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
file(INSTALL "${SOURCE_PATH}/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/bin")
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
# We have no debug, but since Winsparkle is a self-contained dll, we can copy it to the Debug folder as well
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.dll" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.pdb" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/bin")
file(INSTALL "${SOURCE_PATH}/x64/Release/WinSparkle.lib" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
else()
message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
endif()
file(INSTALL "${SOURCE_PATH}/COPYING" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)