yuzu/src/video_core/renderer_opengl/gl_resource_manager.cpp

228 lines
5.3 KiB
C++
Executable File

// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
namespace OpenGL {
void OGLRenderbuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateRenderbuffers(1, &handle);
}
void OGLRenderbuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteRenderbuffers(1, &handle);
handle = 0;
}
void OGLTexture::Create(GLenum target) {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateTextures(target, 1, &handle);
}
void OGLTexture::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
handle = 0;
}
void OGLTextureView::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenTextures(1, &handle);
}
void OGLTextureView::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
handle = 0;
}
void OGLSampler::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateSamplers(1, &handle);
}
void OGLSampler::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle);
handle = 0;
}
void OGLShader::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteShader(handle);
handle = 0;
}
void OGLProgram::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgram(handle);
handle = 0;
}
void OGLAssemblyProgram::Release() {
if (handle == 0) {
return;
}
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramsARB(1, &handle);
handle = 0;
}
void OGLPipeline::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenProgramPipelines(1, &handle);
}
void OGLPipeline::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramPipelines(1, &handle);
handle = 0;
}
void OGLBuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateBuffers(1, &handle);
}
void OGLBuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteBuffers(1, &handle);
handle = 0;
}
void OGLSync::Create() {
if (handle != 0)
return;
// Don't profile here, this one is expected to happen ingame.
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void OGLSync::Release() {
if (handle == 0)
return;
// Don't profile here, this one is expected to happen ingame.
glDeleteSync(handle);
handle = 0;
}
bool OGLSync::IsSignaled() const noexcept {
// At least on Nvidia, glClientWaitSync with a timeout of 0
// is faster than glGetSynciv of GL_SYNC_STATUS.
// Timeout of 0 means this check is non-blocking.
const auto sync_status = glClientWaitSync(handle, 0, 0);
ASSERT(sync_status != GL_WAIT_FAILED);
return sync_status != GL_TIMEOUT_EXPIRED;
}
void OGLFramebuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
// Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of
// a core framebuffer. EXT framebuffer attachments have to match in size and can be shared
// across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with
// mismatching size, this is why core framebuffers are preferred.
glGenFramebuffers(1, &handle);
glBindFramebuffer(GL_READ_FRAMEBUFFER, handle);
}
void OGLFramebuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteFramebuffers(1, &handle);
handle = 0;
}
void OGLQuery::Create(GLenum target) {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateQueries(target, 1, &handle);
}
void OGLQuery::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteQueries(1, &handle);
handle = 0;
}
void OGLTransformFeedback::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateTransformFeedbacks(1, &handle);
}
void OGLTransformFeedback::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTransformFeedbacks(1, &handle);
handle = 0;
}
} // namespace OpenGL