Try to terminal all goroutines at shutdown gracefully
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dca290beb1
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f240def745
@ -24,54 +24,56 @@ func ZookeeperReceiver(client *tdlib.Client) {
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receiver := client.AddEventReceiver(&tdlib.UpdateNewMessage{}, fwMessagesFilter, 5)
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log.Debug().Msg("Receiver added")
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for newMsg := range receiver.Chan {
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updateMsg := (newMsg).(*tdlib.UpdateNewMessage)
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// Check if message text contains needed battle data
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msgText := updateMsg.Message.Content.(*tdlib.MessageText)
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if strings.HasPrefix(msgText.Text.Text, "Я встретил") {
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log.Debug().Msgf("%s", msgText.Text.Text)
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battleType := ""
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battleTag := ""
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if strings.Contains(msgText.Text.Text, "Огров") {
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battleType = "Огры!"
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}
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if strings.Contains(msgText.Text.Text, "Буйволов") {
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battleType = "Буйволы!"
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}
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if strings.Contains(msgText.Text.Text, "Кабанов") {
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battleType = "Кабаны!"
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}
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switch updateMsg.Message.ReplyMarkup.(type) {
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case *tdlib.ReplyMarkupInlineKeyboard:
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keyboard := updateMsg.Message.ReplyMarkup.(*tdlib.ReplyMarkupInlineKeyboard)
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if len(keyboard.Rows) > 0 {
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if len(keyboard.Rows[0]) > 0 {
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button := keyboard.Rows[0][0]
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switch button.Type.(type) {
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case *tdlib.InlineKeyboardButtonTypeSwitchInline:
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buttonQuery := button.Type.(*tdlib.InlineKeyboardButtonTypeSwitchInline)
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battleTag = string(buttonQuery.Query)
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default:
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log.Error().Msg("Invalid button type")
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go func() {
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for newMsg := range receiver.Chan {
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updateMsg := (newMsg).(*tdlib.UpdateNewMessage)
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// Check if message text contains needed battle data
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msgText := updateMsg.Message.Content.(*tdlib.MessageText)
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if strings.HasPrefix(msgText.Text.Text, "Я встретил") {
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log.Debug().Msgf("%s", msgText.Text.Text)
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battleType := ""
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battleTag := ""
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if strings.Contains(msgText.Text.Text, "Огров") {
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battleType = "Огры!"
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}
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if strings.Contains(msgText.Text.Text, "Буйволов") {
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battleType = "Буйволы!"
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}
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if strings.Contains(msgText.Text.Text, "Кабанов") {
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battleType = "Кабаны!"
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}
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switch updateMsg.Message.ReplyMarkup.(type) {
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case *tdlib.ReplyMarkupInlineKeyboard:
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keyboard := updateMsg.Message.ReplyMarkup.(*tdlib.ReplyMarkupInlineKeyboard)
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if len(keyboard.Rows) > 0 {
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if len(keyboard.Rows[0]) > 0 {
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button := keyboard.Rows[0][0]
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switch button.Type.(type) {
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case *tdlib.InlineKeyboardButtonTypeSwitchInline:
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buttonQuery := button.Type.(*tdlib.InlineKeyboardButtonTypeSwitchInline)
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battleTag = string(buttonQuery.Query)
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default:
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log.Error().Msg("Invalid button type")
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}
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}
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}
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default:
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log.Error().Msg("Invalid keyboard type")
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}
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default:
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log.Error().Msg("Invalid keyboard type")
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}
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log.Debug().Msgf("Battle type: %s", battleType)
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log.Debug().Msgf("Battle tag: %s", battleTag)
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log.Debug().Msgf("Battle type: %s", battleType)
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log.Debug().Msgf("Battle tag: %s", battleTag)
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replyText := battleType + " " + battleTag
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replyText := battleType + " " + battleTag
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reply := tdlib.NewInputMessageText(tdlib.NewFormattedText(replyText, nil), true, true)
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_, err := client.SendMessage(announcerID, 0, false, true, nil, reply)
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if err != nil {
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log.Error().Err(err)
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reply := tdlib.NewInputMessageText(tdlib.NewFormattedText(replyText, nil), true, true)
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_, err := client.SendMessage(announcerID, 0, false, true, nil, reply)
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if err != nil {
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log.Error().Err(err)
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}
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}
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<-c.ShutdownDone
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return
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}
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<-c.ShutdownDone
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return
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}
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}()
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}
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