// i2_bot – Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"strings"
)
func (dc *DataCache) initWeapons() {
c.Log.Info("Initializing Weapons storage...")
dc.weapons = make(map[int]*dbmapping.Weapon)
}
func (dc *DataCache) loadWeapons() {
c.Log.Info("Load current Weapons data from database to DataCache...")
weapons := []dbmapping.Weapon{}
err := c.Db.Select(&weapons, "SELECT * FROM weapons")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
dc.weaponsMutex.Lock()
for i := range weapons {
dc.weapons[weapons[i].ID] = &weapons[i]
c.Log.Info("Loaded weapon types in DataCache: " + strconv.Itoa(len(dc.weapons)))
dc.weaponsMutex.Unlock()
// External functions
// GetWeaponTypeByID returns weapon type from datacache by given ID
func (dc *DataCache) GetWeaponTypeByID(weaponID int) (*dbmapping.Weapon, error) {
if dc.weapons[weaponID] != nil {
c.Log.Debug("DataCache: found weapon type with ID = " + strconv.Itoa(weaponID))
return dc.weapons[weaponID], nil
return nil, errors.New("There is no weapon type with ID = " + strconv.Itoa(weaponID))
// GetWeaponTypeByName returns weapon type from datacache by weapon name
func (dc *DataCache) GetWeaponTypeByName(name string) (*dbmapping.Weapon, error) {
for i := range dc.weapons {
if strings.HasPrefix(dc.weapons[i].Name, name) {
return dc.weapons[i], nil
return nil, errors.New("There is no weapon type with name = " + name)