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i2_bot/lib/getters/possibility.go

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package getters
import (
// stdlib
"log"
)
func (g *Getters) PossibilityRequiredPokeballs(location int, grade int, lvl int) (float64, int) {
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var base_possibility float64 = 0.00
var required_pokeballs int = 0
var percentile = 0.00
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if lvl > 3 {
switch {
case grade == (lvl + 1):
base_possibility = 0.05
case grade == lvl:
base_possibility = 0.5
case grade == (lvl - 1):
base_possibility = 0.3
case grade == (lvl - 2):
base_possibility = 0.1
case grade == (lvl - 3):
base_possibility = 0.05
default:
base_possibility = 0.00
}
} else if lvl == 3 {
switch grade {
case 4:
base_possibility = 0.05
case 3:
base_possibility = 0.5
case 2:
base_possibility = 0.3
case 1:
base_possibility = 0.15
default:
base_possibility = 0.00
}
} else if lvl == 2 {
switch grade {
case 3:
base_possibility = 0.05
case 2:
base_possibility = 0.70
case 1:
base_possibility = 0.25
default:
base_possibility = 0.00
}
} else if lvl == 1 {
switch grade {
case 2:
base_possibility = 0.80
case 1:
base_possibility = 0.20
default:
base_possibility = 0.00
}
}
var number_of_pokememes int = 0
err := c.Db.Get(&number_of_pokememes, c.Db.Rebind("SELECT count(*) FROM pokememes p, pokememes_locations pl WHERE p.grade = ? AND pl.location_id = ? AND pl.pokememe_id = p.id;"), grade, location)
if err != nil {
log.Println(err)
}
if base_possibility != 0 && number_of_pokememes != 0 {
percentile = base_possibility * 100.0 / float64(number_of_pokememes)
required_pokeballs = int(100.0 / percentile)
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}
return percentile, required_pokeballs
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}