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i2_bot/lib/router/private_request.go

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2017 Vladimir "fat0troll" Hodakov
package router
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"lab.pztrn.name/fat0troll/i2_bot/lib/dbmapping"
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"regexp"
)
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func (r *Router) routePrivateRequest(update *tgbotapi.Update, playerRaw *dbmapping.Player, chatRaw *dbmapping.Chat) string {
text := update.Message.Text
// Commands with regexps
var pokedexMsg = regexp.MustCompile("/pokede(x|ks)\\d?\\z")
var pokememeInfoMsg = regexp.MustCompile("/pk(\\d+)")
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var usersMsg = regexp.MustCompile("/users\\d?\\z")
var squadInfoMsg = regexp.MustCompile("/show_squad(\\d+)\\z")
var orderSendMsg = regexp.MustCompile("/send_order(\\d+)\\z")
if update.Message.ForwardFrom != nil {
if update.Message.ForwardFrom.ID != 360402625 {
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c.Log.Info("Forward from another user or bot. Ignoring")
} else {
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c.Log.Info("Forward from PokememBro bot! Processing...")
if playerRaw.ID != 0 {
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c.Forwarder.ProcessForward(update, playerRaw)
} else {
return c.Talkers.AnyMessageUnauthorized(update)
}
}
} else {
if update.Message.IsCommand() {
switch {
case update.Message.Command() == "start":
if playerRaw.LeagueID != 0 {
if playerRaw.Status == "special" {
c.Welcomer.PrivateWelcomeMessageSpecial(update, playerRaw)
return "ok"
}
c.Welcomer.PrivateWelcomeMessageAuthorized(update, playerRaw)
return "ok"
}
c.Welcomer.PrivateWelcomeMessageUnauthorized(update)
return "ok"
case update.Message.Command() == "help":
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c.Talkers.HelpMessage(update, playerRaw)
return "ok"
case pokedexMsg.MatchString(text):
c.Pokedexer.PokememesList(update)
return "ok"
case pokememeInfoMsg.MatchString(text):
c.Pokedexer.PokememeInfo(update, playerRaw)
return "ok"
case update.Message.Command() == "me":
if playerRaw.ID != 0 {
c.Users.ProfileMessage(update, playerRaw)
return "ok"
}
return c.Talkers.AnyMessageUnauthorized(update)
case update.Message.Command() == "best":
c.Pokedexer.BestPokememesList(update, playerRaw)
return "ok"
case update.Message.Command() == "send_all":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
c.Broadcaster.AdminBroadcastMessageCompose(update, playerRaw)
return "ok"
}
return c.Talkers.AnyMessageUnauthorized(update)
case update.Message.Command() == "send_league":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
c.Broadcaster.AdminBroadcastMessageCompose(update, playerRaw)
return "ok"
}
return c.Talkers.AnyMessageUnauthorized(update)
case update.Message.Command() == "send_confirm":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
c.Broadcaster.AdminBroadcastMessageSend(update, playerRaw)
return "ok"
}
return c.Talkers.AnyMessageUnauthorized(update)
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case update.Message.Command() == "chats":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
c.Chatter.GroupsList(update)
return "ok"
}
return c.Talkers.AnyMessageUnauthorized(update)
case update.Message.Command() == "squads":
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return c.Squader.SquadsList(update, playerRaw)
case update.Message.Command() == "make_squad":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
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return c.Squader.CreateSquad(update)
}
return c.Talkers.AnyMessageUnauthorized(update)
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case update.Message.Command() == "pin":
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if c.Users.PlayerBetterThan(playerRaw, "admin") {
return c.Pinner.PinMessageToSomeChats(update)
}
return c.Talkers.AnyMessageUnauthorized(update)
case update.Message.Command() == "pin_all":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
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return c.Pinner.PinMessageToAllChats(update)
}
return c.Talkers.AnyMessageUnauthorized(update)
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case update.Message.Command() == "orders":
if c.Users.PlayerBetterThan(playerRaw, "admin") {
return c.Orders.ListAllOrders(update)
}
return c.Talkers.AnyMessageUnauthorized(update)
case orderSendMsg.MatchString(text):
if c.Users.PlayerBetterThan(playerRaw, "admin") {
return c.Orders.SendOrder(update)
}
return c.Talkers.AnyMessageUnauthorized(update)
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case usersMsg.MatchString(text):
if c.Users.PlayerBetterThan(playerRaw, "admin") {
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return c.Users.UsersList(update)
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}
return c.Talkers.AnyMessageUnauthorized(update)
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case update.Message.Command() == "squad_add_user":
return c.Squader.AddUserToSquad(update, playerRaw)
case update.Message.Command() == "squad_add_commander":
return c.Squader.AddUserToSquad(update, playerRaw)
case squadInfoMsg.MatchString(text):
return c.Squader.SquadInfo(update, playerRaw)
}
}
}
return "fail"
}