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DataCache and changes for game update

Recent game update changed pokememes view in pokedeks, so we need to
reflect it by updating parser.

Introducing DataCache - a silver bullet for eliminating lags linked to
database queries. Less queries, more in RAM, faster work. Needs testing
in production environment.
This commit is contained in:
2018-01-29 23:50:25 +04:00
parent 074fc4a1e3
commit b8226d8aa8
36 changed files with 1294 additions and 700 deletions

View File

@@ -144,13 +144,13 @@ func (s *Squader) GetUserRolesInSquads(playerRaw *dbmapping.Player) ([]dbmapping
for i := range userRolesRaw {
userRoleFull := dbmapping.SquadPlayerFull{}
userRoleFull.Player = *playerRaw
userProfile, profileOk := c.Users.GetProfile(playerRaw.ID)
userRoleFull.Profile = userProfile
userProfile, profileError := c.DataCache.GetProfileByPlayerID(playerRaw.ID)
userRoleFull.Profile = *userProfile
userRoleFull.UserRole = userRolesRaw[i].UserType
squad, squadOk := s.GetSquadByID(userRolesRaw[i].SquadID)
userRoleFull.Squad = squad
if profileOk && squadOk {
if profileError == nil && squadOk {
userRoles = append(userRoles, userRoleFull)
}
}

View File

@@ -4,16 +4,17 @@
package squader
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
)
// CleanFlood will clean flood from squads
func (s *Squader) CleanFlood(update *tgbotapi.Update, chatRaw *dbmapping.Chat) string {
switch s.IsChatASquadEnabled(chatRaw) {
case "main":
talker, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !ok {
talker, err := c.DataCache.GetPlayerByTelegramID(update.Message.From.ID)
if err != nil {
c.Log.Error(err.Error())
s.deleteFloodMessage(update)
return "fail"
}

View File

@@ -4,8 +4,8 @@
package squader
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"git.wtfteam.pro/fat0troll/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
"regexp"
"strconv"
"strings"
@@ -38,8 +38,8 @@ func (s *Squader) getPlayersForSquad(squadID int) ([]dbmapping.SquadPlayerFull,
for ii := range squadPlayers {
if squadPlayers[ii].PlayerID == playersRaw[i].ID {
playerWithProfile := dbmapping.SquadPlayerFull{}
profile, _ := c.Users.GetProfile(playersRaw[i].ID)
playerWithProfile.Profile = profile
profile, _ := c.DataCache.GetProfileByPlayerID(playersRaw[i].ID)
playerWithProfile.Profile = *profile
playerWithProfile.Player = playersRaw[i]
playerWithProfile.Squad = squad
playerWithProfile.UserRole = squadPlayers[ii].UserType
@@ -114,8 +114,9 @@ func (s *Squader) createSquad(update *tgbotapi.Update, chatID int, floodChatID i
if err != nil {
c.Log.Debug(err)
playerRaw, ok := c.Users.GetOrCreatePlayer(update.Message.From.ID)
if !ok {
playerRaw, err := c.DataCache.GetPlayerByTelegramID(update.Message.From.ID)
if err != nil {
c.Log.Error(err.Error())
return squad, "fail"
}
@@ -287,20 +288,22 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
return s.squadUserAdditionFailure(update)
}
playerRaw, ok := c.Users.GetPlayerByID(playerID)
if !ok {
playerRaw, err := c.DataCache.GetPlayerByID(playerID)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
}
squadRaw := dbmapping.Squad{}
err := c.Db.Get(&squadRaw, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID)
err = c.Db.Get(&squadRaw, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
}
if !c.Users.PlayerBetterThan(&playerRaw, "admin") {
_, ok = c.Users.GetProfile(playerRaw.ID)
if !ok {
if !c.Users.PlayerBetterThan(playerRaw, "admin") {
_, err = c.DataCache.GetProfileByPlayerID(playerRaw.ID)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
}
}
@@ -315,7 +318,7 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
}
}
if !c.Users.PlayerBetterThan(&playerRaw, "admin") {
if !c.Users.PlayerBetterThan(playerRaw, "admin") {
if playerRaw.LeagueID != 1 {
return s.squadUserAdditionFailure(update)
}