Archived
1

Squads and chats in DataCache, squads rework

Work in progress, bugs may vary
This commit is contained in:
2018-02-17 07:03:58 +04:00
parent 7af54a1b02
commit fef521e35b
25 changed files with 645 additions and 710 deletions

170
lib/datacache/chats.go Normal file
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@@ -0,0 +1,170 @@
// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"github.com/go-telegram-bot-api/telegram-bot-api"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"time"
)
func (dc *DataCache) initChats() {
c.Log.Info("Initializing Chats storage...")
dc.chats = make(map[int]*dbmapping.Chat)
}
func (dc *DataCache) loadChats() {
c.Log.Info("Load current Chats data from database to DataCache...")
chats := []dbmapping.Chat{}
err := c.Db.Select(&chats, "SELECT * FROM chats")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
dc.chatsMutex.Lock()
for i := range chats {
dc.chats[chats[i].ID] = &chats[i]
}
c.Log.Info("Loaded chats in DataCache: " + strconv.Itoa(len(dc.chats)))
dc.chatsMutex.Unlock()
}
// External function
// GetAllGroupChats returns all bot's group chats
func (dc *DataCache) GetAllGroupChats() []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.chatsMutex.Lock()
for i := range dc.chats {
if dc.chats[i].ChatType == "group" || dc.chats[i].ChatType == "supergroup" {
chats = append(chats, *dc.chats[i])
}
}
dc.chatsMutex.Unlock()
return chats
}
// GetAllPrivateChats returns all bot's private chats
func (dc *DataCache) GetAllPrivateChats() []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.chatsMutex.Lock()
for i := range dc.chats {
if dc.chats[i].ChatType == "private" {
chats = append(chats, *dc.chats[i])
}
}
dc.chatsMutex.Unlock()
return chats
}
// GetChatByID returns Chat by it's ID
func (dc *DataCache) GetChatByID(chatID int) (*dbmapping.Chat, error) {
if dc.chats[chatID] != nil {
return dc.chats[chatID], nil
}
return nil, errors.New("There is no chat with ID=" + strconv.Itoa(chatID))
}
// GetGroupChatsByIDs returns bot's group chats with given IDs
func (dc *DataCache) GetGroupChatsByIDs(chatIDs []int) []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.chatsMutex.Lock()
for i := range dc.chats {
if dc.chats[i].ChatType == "group" || dc.chats[i].ChatType == "supergroup" {
for j := range chatIDs {
if dc.chats[i].ID == j {
chats = append(chats, *dc.chats[i])
}
}
}
}
dc.chatsMutex.Unlock()
return chats
}
// GetLeaguePrivateChats returns private chats for all league members
func (dc *DataCache) GetLeaguePrivateChats() []dbmapping.Chat {
dc.playersMutex.Lock()
dc.chatsMutex.Lock()
chats := []dbmapping.Chat{}
for i := range dc.players {
if dc.players[i].Status != "banned" && dc.players[i].Status != "spy" && dc.players[i].Status != "league_changed" && dc.players[i].LeagueID == 1 {
if dc.chats[dc.players[i].TelegramID] != nil {
chats = append(chats, *dc.chats[dc.players[i].TelegramID])
}
}
}
dc.playersMutex.Unlock()
dc.chatsMutex.Unlock()
return chats
}
// GetOrCreateChat returns current or new Chat object by Telegram update
func (dc *DataCache) GetOrCreateChat(update *tgbotapi.Update) (*dbmapping.Chat, error) {
telegramID := update.Message.From.ID
chatRaw := dbmapping.Chat{}
c.Log.Info("DataCache: Getting chat with Telegram ID=", telegramID)
dc.chatsMutex.Lock()
for i := range dc.chats {
if dc.chats[i].TelegramID == int64(telegramID) {
dc.chatsMutex.Unlock()
return dc.chats[i], nil
}
}
dc.chatsMutex.Unlock()
// If we're here: there is no chat with given Telegram ID
c.Log.Error("Chat stream not found in DataCache. Adding chat...")
nameOfChat := ""
if update.Message.Chat.FirstName != "" {
nameOfChat += update.Message.Chat.FirstName
}
if update.Message.Chat.LastName != "" {
nameOfChat += " " + update.Message.Chat.LastName
}
if update.Message.Chat.Title != "" {
if nameOfChat != "" {
nameOfChat += " [" + update.Message.Chat.Title + "]"
} else {
nameOfChat = update.Message.Chat.Title
}
}
chatRaw.Name = nameOfChat
chatRaw.ChatType = update.Message.Chat.Type
chatRaw.TelegramID = update.Message.Chat.ID
chatRaw.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO chats VALUES(NULL, :name, :chat_type, :telegram_id, :created_at)", &chatRaw)
if err != nil {
c.Log.Error(err.Error())
return nil, err
}
err = c.Db.Get(&chatRaw, c.Db.Rebind("SELECT * FROM chats WHERE telegram_id=? AND chat_type=?"), chatRaw.TelegramID, chatRaw.ChatType)
if err != nil {
c.Log.Error(err)
return nil, err
}
dc.chatsMutex.Lock()
dc.chats[chatRaw.ID] = &chatRaw
dc.chatsMutex.Unlock()
return &chatRaw, nil
}

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@@ -4,6 +4,7 @@
package datacacheinterface
import (
"github.com/go-telegram-bot-api/telegram-bot-api"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
)
@@ -11,6 +12,24 @@ import (
type DataCacheInterface interface {
Init()
GetAllGroupChats() []dbmapping.Chat
GetAllPrivateChats() []dbmapping.Chat
GetChatByID(chatID int) (*dbmapping.Chat, error)
GetOrCreateChat(update *tgbotapi.Update) (*dbmapping.Chat, error)
GetGroupChatsByIDs(chatIDs []int) []dbmapping.Chat
GetLeaguePrivateChats() []dbmapping.Chat
AddPlayerToSquad(relation *dbmapping.SquadPlayer) (int, error)
GetAllSquadsChats() []dbmapping.Chat
GetAllSquadsWithChats() []dbmapping.SquadChat
GetAvailableSquadsChatsForUser(userID int) []dbmapping.Chat
GetCommandersForSquad(squadID int) []dbmapping.Player
GetSquadByID(squadID int) (*dbmapping.SquadChat, error)
GetSquadByChatID(chatID int) (*dbmapping.Squad, error)
GetSquadsChatsBySquadsIDs(squadsIDs []int) []dbmapping.Chat
GetUserRoleInSquad(squadID int, playerID int) string
GetUserRolesInSquads(userID int) []dbmapping.SquadPlayerFull
AddPlayer(player *dbmapping.Player) (int, error)
GetOrCreatePlayerByTelegramID(telegramID int) (*dbmapping.Player, error)
GetPlayerByID(playerID int) (*dbmapping.Player, error)

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@@ -34,6 +34,16 @@ type DataCache struct {
fullPokememes map[int]*dbmapping.PokememeFull
fullPokememesMutex sync.Mutex
// Chats
chats map[int]*dbmapping.Chat
chatsMutex sync.Mutex
// Squads
squads map[int]*dbmapping.Squad
squadsWithChats map[int]*dbmapping.SquadChat
squadPlayersRelations map[int]*dbmapping.SquadPlayer
squadPlayers map[int]map[int]*dbmapping.SquadPlayerFull
squadsMutex sync.Mutex
// Elements
elements map[int]*dbmapping.Element
elementsMutex sync.Mutex
@@ -73,4 +83,8 @@ func (dc *DataCache) Init() {
dc.loadPlayers()
dc.initProfiles()
dc.loadProfiles()
dc.initChats()
dc.loadChats()
dc.initSquads()
dc.loadSquads()
}

248
lib/datacache/squads.go Normal file
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@@ -0,0 +1,248 @@
// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
)
func (dc *DataCache) initSquads() {
c.Log.Info("Initializing Squads storage...")
dc.squads = make(map[int]*dbmapping.Squad)
dc.squadsWithChats = make(map[int]*dbmapping.SquadChat)
dc.squadPlayers = make(map[int]map[int]*dbmapping.SquadPlayerFull)
dc.squadPlayersRelations = make(map[int]*dbmapping.SquadPlayer)
}
func (dc *DataCache) loadSquads() {
c.Log.Info("Load current Squads data from database to DataCache...")
squads := []dbmapping.Squad{}
err := c.Db.Select(&squads, "SELECT * FROM squads")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
squadsPlayersRelations := []dbmapping.SquadPlayer{}
err = c.Db.Select(&squadsPlayersRelations, "SELECT * FROM squads_players")
if err != nil {
c.Log.Fatal(err.Error())
}
dc.squadsMutex.Lock()
for i := range squads {
squadWithChat := dbmapping.SquadChat{}
squadWithChat.Squad = squads[i]
sChat := dc.chats[squads[i].ChatID]
if sChat != nil {
squadWithChat.Chat = *sChat
dc.squads[squads[i].ID] = &squads[i]
dc.squadsWithChats[squads[i].ID] = &squadWithChat
}
}
for i := range squadsPlayersRelations {
sPlayer := dc.players[squadsPlayersRelations[i].PlayerID]
sProfile := dc.currentProfiles[squadsPlayersRelations[i].PlayerID]
sSquad := dc.squadsWithChats[squadsPlayersRelations[i].PlayerID]
if sPlayer != nil && sProfile != nil && sSquad != nil {
dc.squadPlayersRelations[squadsPlayersRelations[i].ID] = &squadsPlayersRelations[i]
squadPlayer := dbmapping.SquadPlayerFull{}
squadPlayer.Player = *sPlayer
squadPlayer.Profile = *sProfile
squadPlayer.Squad = *sSquad
squadPlayer.UserRole = squadsPlayersRelations[i].UserType
if dc.squadPlayers[sSquad.Squad.ID] == nil {
dc.squadPlayers[sSquad.Squad.ID] = make(map[int](*dbmapping.SquadPlayerFull))
}
dc.squadPlayers[sSquad.Squad.ID][sPlayer.ID] = &squadPlayer
}
}
c.Log.Info("Loaded squads in DataCache: " + strconv.Itoa(len(dc.squads)))
c.Log.Info("Loaded players relations to squads in DataCache: " + strconv.Itoa(len(dc.squadPlayers)))
dc.squadsMutex.Unlock()
}
// External functions
// AddPlayerToSquad creates relation between player and squad
func (dc *DataCache) AddPlayerToSquad(relation *dbmapping.SquadPlayer) (int, error) {
sPlayer, err := c.DataCache.GetPlayerByID(relation.PlayerID)
if err != nil {
return 0, err
}
sProfile, err := c.DataCache.GetProfileByPlayerID(relation.PlayerID)
if err != nil {
return 0, err
}
sSquad, err := c.DataCache.GetSquadByID(relation.SquadID)
if err != nil {
return 0, err
}
dc.squadsMutex.Lock()
for i := range dc.squadPlayersRelations {
if dc.squadPlayersRelations[i].SquadID == relation.SquadID && dc.squadPlayersRelations[i].PlayerID == relation.PlayerID {
dc.squadsMutex.Unlock()
return 0, errors.New("There is already such a player-squad relation")
}
}
dc.squadsMutex.Unlock()
_, err = c.Db.NamedExec("INSERT INTO squads_players VALUES(NULL, :squad_id, :player_id, :user_type, :author_id, :created_at)", &relation)
if err != nil {
return 0, err
}
insertedRelation := dbmapping.SquadPlayer{}
err = c.Db.Get(&insertedRelation, "SELECT * FROM squads_players WHERE squad_id=? AND player_id=?", relation.SquadID, relation.PlayerID)
if err != nil {
return 0, err
}
dc.squadsMutex.Lock()
dc.squadPlayersRelations[insertedRelation.ID] = &insertedRelation
squadPlayerFull := dbmapping.SquadPlayerFull{}
squadPlayerFull.Player = *sPlayer
squadPlayerFull.Profile = *sProfile
squadPlayerFull.Squad = *sSquad
squadPlayerFull.UserRole = insertedRelation.UserType
if dc.squadPlayers[sSquad.Squad.ID] == nil {
dc.squadPlayers[sSquad.Squad.ID] = make(map[int]*dbmapping.SquadPlayerFull)
}
dc.squadPlayers[sSquad.Squad.ID][sPlayer.ID] = &squadPlayerFull
dc.squadsMutex.Unlock()
return insertedRelation.ID, nil
}
// GetAllSquadsChats returns all chats belonging to squads
func (dc *DataCache) GetAllSquadsChats() []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.squadsMutex.Lock()
for i := range dc.squadsWithChats {
chats = append(chats, dc.squadsWithChats[i].Chat)
}
dc.squadsMutex.Unlock()
return chats
}
// GetAllSquadsWithChats returns all squads with chats
func (dc *DataCache) GetAllSquadsWithChats() []dbmapping.SquadChat {
squadsWithChats := []dbmapping.SquadChat{}
dc.squadsMutex.Lock()
for i := range dc.squadsWithChats {
squadsWithChats = append(squadsWithChats, *dc.squadsWithChats[i])
}
dc.squadsMutex.Unlock()
return squadsWithChats
}
// GetAvailableSquadsChatsForUser returns all squads chats accessible by user with given ID
func (dc *DataCache) GetAvailableSquadsChatsForUser(userID int) []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.squadsMutex.Lock()
for i := range dc.squadPlayers {
for j := range dc.squadPlayers[i] {
if dc.squadPlayers[i][j].Player.ID == userID {
chats = append(chats, dc.squadPlayers[i][j].Squad.Chat)
}
}
}
dc.squadsMutex.Unlock()
return chats
}
// GetCommandersForSquad returns all players which are commanders of squad with given ID
func (dc *DataCache) GetCommandersForSquad(squadID int) []dbmapping.Player {
commanders := []dbmapping.Player{}
dc.squadsMutex.Lock()
for i := range dc.squadPlayers[squadID] {
if dc.squadPlayers[squadID][i].Squad.Squad.ID == squadID {
if dc.squadPlayers[squadID][i].UserRole == "commander" {
commanders = append(commanders, dc.squadPlayers[squadID][i].Player)
}
}
}
dc.squadsMutex.Unlock()
return commanders
}
// GetSquadByID returns squad with given ID
func (dc *DataCache) GetSquadByID(squadID int) (*dbmapping.SquadChat, error) {
if dc.squadsWithChats[squadID] != nil {
return dc.squadsWithChats[squadID], nil
}
return nil, errors.New("There is no squad with ID=" + strconv.Itoa(squadID))
}
// GetSquadByChatID returns squad with given chat ID
func (dc *DataCache) GetSquadByChatID(chatID int) (*dbmapping.Squad, error) {
dc.squadsMutex.Lock()
for i := range dc.squadsWithChats {
if dc.squadsWithChats[i].Chat.ID == chatID {
dc.squadsMutex.Unlock()
return dc.squads[i], nil
}
}
dc.squadsMutex.Unlock()
return nil, errors.New("There is no squad with chat ID=" + strconv.Itoa(chatID))
}
// GetSquadsChatsBySquadsIDs returns chats for given squad IDs
func (dc *DataCache) GetSquadsChatsBySquadsIDs(squadsIDs []int) []dbmapping.Chat {
chats := []dbmapping.Chat{}
dc.squadsMutex.Lock()
for i := range dc.squadsWithChats {
for j := range squadsIDs {
if dc.squadsWithChats[i].Squad.ID == j {
chats = append(chats, dc.squadsWithChats[i].Chat)
}
}
}
dc.squadsMutex.Unlock()
return chats
}
// GetUserRolesInSquads returns all user roles for given user ID
func (dc *DataCache) GetUserRolesInSquads(userID int) []dbmapping.SquadPlayerFull {
userRoles := []dbmapping.SquadPlayerFull{}
dc.squadsMutex.Lock()
for i := range dc.squadPlayers {
for j := range dc.squadPlayers[i] {
if dc.squadPlayers[i][j].Player.ID == userID {
userRoles = append(userRoles, *dc.squadPlayers[i][j])
}
}
}
dc.squadsMutex.Unlock()
return userRoles
}
// GetUserRoleInSquad returns user role in specified squad
func (dc *DataCache) GetUserRoleInSquad(squadID int, playerID int) string {
if dc.squadPlayers[squadID][playerID] != nil {
return dc.squadPlayers[squadID][playerID].UserRole
}
return "none"
}