Archived
1

Squads and chats in DataCache, squads rework

Work in progress, bugs may vary
This commit is contained in:
2018-02-17 07:03:58 +04:00
parent 7af54a1b02
commit fef521e35b
25 changed files with 645 additions and 710 deletions

View File

@@ -4,9 +4,9 @@
package squader
import (
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"github.com/go-telegram-bot-api/telegram-bot-api"
"regexp"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"strings"
"time"
@@ -17,12 +17,13 @@ func (s *Squader) getPlayersForSquad(squadID int) ([]dbmapping.SquadPlayerFull,
playersRaw := []dbmapping.Player{}
squadPlayers := []dbmapping.SquadPlayer{}
squad, ok := s.GetSquadByID(squadID)
if !ok {
squad, err := c.DataCache.GetSquadByID(squadID)
if err != nil {
c.Log.Error(err.Error())
return players, false
}
err := c.Db.Select(&playersRaw, c.Db.Rebind("SELECT p.* FROM players p, squads_players sp WHERE p.id = sp.player_id AND sp.squad_id=?"), squad.Squad.ID)
err = c.Db.Select(&playersRaw, c.Db.Rebind("SELECT p.* FROM players p, squads_players sp WHERE p.id = sp.player_id AND sp.squad_id=?"), squad.Squad.ID)
if err != nil {
c.Log.Error(err.Error())
return players, false
@@ -38,13 +39,17 @@ func (s *Squader) getPlayersForSquad(squadID int) ([]dbmapping.SquadPlayerFull,
for ii := range squadPlayers {
if squadPlayers[ii].PlayerID == playersRaw[i].ID {
playerWithProfile := dbmapping.SquadPlayerFull{}
profile, _ := c.DataCache.GetProfileByPlayerID(playersRaw[i].ID)
playerWithProfile.Profile = *profile
playerWithProfile.Player = playersRaw[i]
playerWithProfile.Squad = squad
playerWithProfile.UserRole = squadPlayers[ii].UserType
profile, err := c.DataCache.GetProfileByPlayerID(playersRaw[i].ID)
if err != nil {
c.Log.Error(err.Error())
} else {
playerWithProfile.Profile = *profile
playerWithProfile.Player = playersRaw[i]
playerWithProfile.Squad = *squad
playerWithProfile.UserRole = squadPlayers[ii].UserType
players = append(players, playerWithProfile)
players = append(players, playerWithProfile)
}
}
}
}
@@ -52,140 +57,6 @@ func (s *Squader) getPlayersForSquad(squadID int) ([]dbmapping.SquadPlayerFull,
return players, true
}
func (s *Squader) getAllSquadsWithChats() ([]dbmapping.SquadChat, bool) {
squadsWithChats := []dbmapping.SquadChat{}
squads := []dbmapping.Squad{}
err := c.Db.Select(&squads, "SELECT * FROM squads")
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
for i := range squads {
chatSquad := dbmapping.SquadChat{}
chat := dbmapping.Chat{}
floodChat := dbmapping.Chat{}
err = c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squads[i].ChatID)
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), squads[i].FloodChatID)
if err != nil {
c.Log.Error(err)
return squadsWithChats, false
}
chatSquad.Squad = squads[i]
chatSquad.Chat = chat
chatSquad.FloodChat = floodChat
squadsWithChats = append(squadsWithChats, chatSquad)
}
return squadsWithChats, true
}
func (s *Squader) createSquad(update *tgbotapi.Update, chatID int, floodChatID int) (dbmapping.Squad, string) {
squad := dbmapping.Squad{}
chat := dbmapping.Chat{}
floodChat := dbmapping.Chat{}
// Checking if chats in database exist
err := c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), chatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&floodChat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), floodChatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err2 := c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id IN (?, ?) OR flood_chat_id IN (?, ?)"), chat.ID, floodChat.ID, chat.ID, floodChat.ID)
if err2 == nil {
return squad, "dup"
}
c.Log.Debug(err2)
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=? AND flood_chat_id=?"), chatID, floodChatID)
if err != nil {
c.Log.Debug(err)
playerRaw, err := c.DataCache.GetPlayerByTelegramID(update.Message.From.ID)
if err != nil {
c.Log.Error(err.Error())
return squad, "fail"
}
squad.AuthorID = playerRaw.ID
squad.ChatID = chatID
squad.FloodChatID = floodChatID
squad.CreatedAt = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO `squads` VALUES(NULL, :chat_id, :flood_chat_id, :author_id, :created_at)", &squad)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=? AND flood_chat_id=?"), chatID, floodChatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
return squad, "ok"
}
return squad, "dup"
}
func (s *Squader) getSquadByChatID(update *tgbotapi.Update, chatID int) (dbmapping.Squad, string) {
squad := dbmapping.Squad{}
chat := dbmapping.Chat{}
// Checking if chat in database exist
err := c.Db.Get(&chat, c.Db.Rebind("SELECT * FROM chats WHERE id=?"), chatID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
err = c.Db.Get(&squad, c.Db.Rebind("SELECT * FROM squads WHERE chat_id=?"), chat.ID)
if err != nil {
c.Log.Error(err)
return squad, "fail"
}
return squad, "ok"
}
func (s *Squader) getUserRoleForSquad(squadID int, playerID int) string {
squadPlayer := dbmapping.SquadPlayer{}
err := c.Db.Get(&squadPlayer, c.Db.Rebind("SELECT * FROM squads_players WHERE squad_id=? AND player_id=?"), squadID, playerID)
if err != nil {
c.Log.Debug(err.Error())
return "nobody"
}
return squadPlayer.UserType
}
func (s *Squader) deleteFloodMessage(update *tgbotapi.Update) {
deleteMessageConfig := tgbotapi.DeleteMessageConfig{
ChatID: update.Message.Chat.ID,
MessageID: update.Message.MessageID,
}
_, err := c.Bot.DeleteMessage(deleteMessageConfig)
if err != nil {
c.Log.Error(err.Error())
}
}
func (s *Squader) isUserAnyCommander(playerID int) bool {
squadPlayers := []dbmapping.SquadPlayer{}
err := c.Db.Select(&squadPlayers, c.Db.Rebind("SELECT * FROM squads_players WHERE player_id=? AND user_type='commander'"), playerID)
@@ -200,42 +71,6 @@ func (s *Squader) isUserAnyCommander(playerID int) bool {
return false
}
func (s *Squader) squadCreationDuplicate(update *tgbotapi.Update) string {
message := "*Отряд уже существует*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
func (s *Squader) squadCreationFailure(update *tgbotapi.Update) string {
message := "*Не удалось добавить отряд в базу*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
func (s *Squader) squadCreationSuccess(update *tgbotapi.Update) string {
message := "*Отряд успешно добавлен в базу*\n"
message += "Просмотреть список отрядов можно командой /squads."
msg := tgbotapi.NewMessage(update.Message.Chat.ID, message)
msg.ParseMode = "Markdown"
c.Bot.Send(msg)
return "fail"
}
func (s *Squader) squadUserAdditionFailure(update *tgbotapi.Update) string {
message := "*Не удалось добавить игрока в отряд*\n"
message += "Проверьте, правильно ли вы ввели команду, и повторите попытку. Кроме того, возможно, что у пользователя нет профиля в боте."
@@ -293,8 +128,12 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
}
squadRaw := dbmapping.Squad{}
err = c.Db.Get(&squadRaw, c.Db.Rebind("SELECT * FROM squads WHERE id=?"), squadID)
profileRaw, err := c.DataCache.GetProfileByPlayerID(playerRaw.ID)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
}
squadRaw, err := c.DataCache.GetSquadByID(squadID)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
@@ -313,7 +152,17 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
return c.Talkers.AnyMessageUnauthorized(update)
}
if s.getUserRoleForSquad(squadRaw.ID, adderRaw.ID) != "commander" {
userRoles := c.DataCache.GetUserRolesInSquads(adderRaw.ID)
isCommander := false
for i := range userRoles {
if userRoles[i].UserRole == "commander" {
if userRoles[i].Squad.Squad.ID == squadRaw.Squad.ID {
isCommander = true
}
}
}
if !isCommander {
return c.Talkers.AnyMessageUnauthorized(update)
}
}
@@ -321,18 +170,22 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
if !c.Users.PlayerBetterThan(playerRaw, "admin") {
if playerRaw.LeagueID != 1 {
return s.squadUserAdditionFailure(update)
} else if squadRaw.Squad.MinLevel > profileRaw.LevelID {
return s.squadUserAdditionFailure(update)
} else if squadRaw.Squad.MaxLevel-1 < profileRaw.LevelID {
return s.squadUserAdditionFailure(update)
}
}
// All checks are passed here, creating new item in database
playerSquad := dbmapping.SquadPlayer{}
playerSquad.SquadID = squadRaw.ID
playerSquad.SquadID = squadRaw.Squad.ID
playerSquad.PlayerID = playerRaw.ID
playerSquad.UserType = userType
playerSquad.AuthorID = adderRaw.ID
playerSquad.CreatedAt = time.Now().UTC()
_, err = c.Db.NamedExec("INSERT INTO squads_players VALUES(NULL, :squad_id, :player_id, :user_type, :author_id, :created_at)", &playerSquad)
_, err = c.DataCache.AddPlayerToSquad(&playerSquad)
if err != nil {
c.Log.Error(err.Error())
return s.squadUserAdditionFailure(update)
@@ -340,35 +193,3 @@ func (s *Squader) AddUserToSquad(update *tgbotapi.Update, adderRaw *dbmapping.Pl
return s.squadUserAdditionSuccess(update)
}
// CreateSquad creates new squad from chat if not already exist
func (s *Squader) CreateSquad(update *tgbotapi.Update) string {
commandArugments := update.Message.CommandArguments()
argumentsRx := regexp.MustCompile(`(\d+)\s(\d+)`)
if !argumentsRx.MatchString(commandArugments) {
return s.squadCreationFailure(update)
}
chatNumbers := strings.Split(commandArugments, " ")
if len(chatNumbers) < 2 {
return s.squadCreationFailure(update)
}
chatID, _ := strconv.Atoi(chatNumbers[0])
if chatID == 0 {
return s.squadCreationFailure(update)
}
floodChatID, _ := strconv.Atoi(chatNumbers[1])
if floodChatID == 0 {
return s.squadCreationFailure(update)
}
_, ok := s.createSquad(update, chatID, floodChatID)
if ok == "fail" {
return s.squadCreationFailure(update)
} else if ok == "dup" {
return s.squadCreationDuplicate(update)
}
return s.squadCreationSuccess(update)
}