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i2_bot/lib/datacache/pokememes.go
Vladimir Hodakov dbaa85a517 Reflect latest game update
So, now we can handle 10th grade pokememes (and any two-digit grade pokememes in future).
Also, /best and /advice commands for 9th-level players respect new pokememes.
2018-03-31 09:16:32 +04:00

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// i2_bot Instinct PokememBro Bot
// Copyright (c) 2018 Vladimir "fat0troll" Hodakov
package datacache
import (
"errors"
"sort"
"source.wtfteam.pro/i2_bot/i2_bot/lib/datamapping"
"source.wtfteam.pro/i2_bot/i2_bot/lib/dbmapping"
"strconv"
"strings"
"time"
)
func (dc *DataCache) initPokememes() {
c.Log.Info("Initializing Pokememes storage...")
dc.pokememes = make(map[int]*dbmapping.Pokememe)
dc.fullPokememes = make(map[int]*dbmapping.PokememeFull)
}
func (dc *DataCache) loadPokememes() {
c.Log.Info("Load current Pokememes data from database to DataCache...")
pokememes := []dbmapping.Pokememe{}
err := c.Db.Select(&pokememes, "SELECT * FROM pokememes WHERE is_active=1")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err.Error())
}
pokememesElements := []dbmapping.PokememeElement{}
err = c.Db.Select(&pokememesElements, "SELECT * FROM pokememes_elements")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err)
}
pokememesLocations := []dbmapping.PokememeLocation{}
err = c.Db.Select(&pokememesLocations, "SELECT * FROM pokememes_locations")
if err != nil {
// This is critical error and we need to stop immediately!
c.Log.Fatal(err)
}
dc.pokememesMutex.Lock()
dc.fullPokememesMutex.Lock()
for i := range pokememes {
c.Log.Debug("Loading pokememe with name: " + pokememes[i].Name)
dc.pokememes[pokememes[i].ID] = &pokememes[i]
// Filling fullPokememes
fullPokememe := dbmapping.PokememeFull{}
elementsListed := []datamapping.Element{}
locationsListed := []datamapping.Location{}
for j := range pokememesLocations {
if pokememesLocations[j].PokememeID == pokememes[i].ID {
for l := range dc.locations {
if pokememesLocations[j].LocationID == dc.locations[l].ID {
locationsListed = append(locationsListed, *dc.locations[l])
}
}
}
}
for k := range pokememesElements {
if pokememesElements[k].PokememeID == pokememes[i].ID {
for e := range dc.elements {
if pokememesElements[k].ElementID == dc.elements[e].ID {
elementsListed = append(elementsListed, *dc.elements[e])
}
}
}
}
fullPokememe.Pokememe = pokememes[i]
fullPokememe.Elements = elementsListed
fullPokememe.Locations = locationsListed
dc.fullPokememes[pokememes[i].ID] = &fullPokememe
}
c.Log.Info("Loaded pokememes with all additional information in DataCache: " + strconv.Itoa(len(dc.fullPokememes)))
dc.pokememesMutex.Unlock()
dc.fullPokememesMutex.Unlock()
}
// External functions
// AddPokememe adds pokememe from parser
func (dc *DataCache) AddPokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error) {
_, noerr := dc.GetPokememeByName(pokememeData["name"])
if noerr == nil {
return 0, errors.New("This pokememe already exists")
}
gradeInt := c.Statistics.GetPoints(pokememeData["grade"])
attackInt := c.Statistics.GetPoints(pokememeData["attack"])
hpInt := c.Statistics.GetPoints(pokememeData["hp"])
mpInt := c.Statistics.GetPoints(pokememeData["mp"])
defenceInt := attackInt
if pokememeData["defence"] != "" {
defenceInt = c.Statistics.GetPoints(pokememeData["defence"])
}
priceInt := c.Statistics.GetPoints(pokememeData["price"])
creatorID := c.Statistics.GetPoints(pokememeData["creator_id"])
if !(gradeInt != 0 && attackInt != 0 && hpInt != 0 && mpInt != 0 && defenceInt != 0 && priceInt != 0 && creatorID != 0) {
return 0, errors.New("Some of the required numerical values are empty")
}
pokememe := dbmapping.Pokememe{}
pokememe.Grade = gradeInt
pokememe.Name = pokememeData["name"]
pokememe.Description = pokememeData["description"]
pokememe.Attack = attackInt
pokememe.HP = hpInt
pokememe.MP = mpInt
pokememe.Defence = defenceInt
pokememe.Price = priceInt
if pokememeData["purchaseable"] == "true" {
pokememe.Purchaseable = true
} else {
pokememe.Purchaseable = false
}
pokememe.ImageURL = pokememeData["image"]
pokememe.PlayerID = creatorID
pokememe.IsActive = 1
pokememe.CreatedAt = time.Now().UTC()
locations := []datamapping.Location{}
elements := []datamapping.Element{}
for i := range pokememeLocations {
locationID, err := dc.findLocationIDByName(pokememeLocations[i])
if err != nil {
return 0, err
}
locations = append(locations, *dc.locations[locationID])
}
for i := range pokememeElements {
elementID, err := dc.findElementIDBySymbol(pokememeElements[i])
if err != nil {
return 0, err
}
elements = append(elements, *dc.elements[elementID])
}
// All objects are prepared, let's fill database with it!
c.Log.Debug("Filling pokememe...")
_, err := c.Db.NamedExec("INSERT INTO pokememes VALUES(NULL, :grade, :name, :description, :attack, :hp, :mp, :defence, :price, :purchaseable, :image_url, :player_id, 1, :created_at)", &pokememe)
if err != nil {
return 0, err
}
c.Log.Debug("Finding newly added pokememe...")
insertedPokememe := dbmapping.Pokememe{}
err = c.Db.Get(&insertedPokememe, c.Db.Rebind("SELECT * FROM pokememes WHERE grade=? AND name=?"), pokememe.Grade, pokememe.Name)
if err != nil {
c.Log.Debug("Can't find newly added pokememe!")
return 0, err
}
// Now we creating locations and elements links
locationsAndElementsFilledSuccessfully := true
c.Log.Debug("Filling locations...")
for i := range locations {
link := dbmapping.PokememeLocation{}
link.PokememeID = insertedPokememe.ID
link.LocationID = locations[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_locations VALUES(NULL, :pokememe_id, :location_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
c.Log.Debug("Filling elements...")
for i := range elements {
link := dbmapping.PokememeElement{}
link.PokememeID = insertedPokememe.ID
link.ElementID = elements[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_elements VALUES(NULL, :pokememe_id, :element_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
if !locationsAndElementsFilledSuccessfully {
c.Log.Debug("All fucked up, removing what we have already added...")
// There is something fucked up. In normal state we're should never reach this code
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &insertedPokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &insertedPokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &insertedPokememe)
if err != nil {
c.Log.Error(err.Error())
}
return 0, errors.New("Failed to add pokememe to database")
}
fullPokememe := dbmapping.PokememeFull{}
fullPokememe.Pokememe = insertedPokememe
fullPokememe.Locations = locations
fullPokememe.Elements = elements
// Filling data cache
dc.pokememesMutex.Lock()
dc.fullPokememesMutex.Lock()
dc.pokememes[insertedPokememe.ID] = &insertedPokememe
dc.fullPokememes[insertedPokememe.ID] = &fullPokememe
dc.pokememesMutex.Unlock()
dc.fullPokememesMutex.Unlock()
return insertedPokememe.ID, nil
}
// GetAllPokememes returns all pokememes
// Index in resulted map counts all pokememes ordered by grade and alphabetically
func (dc *DataCache) GetAllPokememes() map[int]*dbmapping.PokememeFull {
pokememes := make(map[int]*dbmapping.PokememeFull)
dc.fullPokememesMutex.Lock()
var keys []string
keysToIDs := make(map[string]int)
for i := range dc.fullPokememes {
gradeKey := ""
if dc.fullPokememes[i].Pokememe.Grade == 0 {
gradeKey += "Z"
} else {
gradeKey += string(rune('A' - 1 + dc.fullPokememes[i].Pokememe.Grade))
}
keys = append(keys, gradeKey+"_"+strconv.Itoa(dc.fullPokememes[i].Pokememe.Attack+100000000000000)+"_"+dc.fullPokememes[i].Pokememe.Name)
keysToIDs[gradeKey+"_"+strconv.Itoa(dc.fullPokememes[i].Pokememe.Attack+100000000000000)+"_"+dc.fullPokememes[i].Pokememe.Name] = i
}
sort.Strings(keys)
idx := 0
for _, k := range keys {
pokememes[idx] = dc.fullPokememes[keysToIDs[k]]
idx++
}
dc.fullPokememesMutex.Unlock()
return pokememes
}
// GetPokememeByID returns pokememe with additional information by ID
func (dc *DataCache) GetPokememeByID(pokememeID int) (*dbmapping.PokememeFull, error) {
dc.fullPokememesMutex.Lock()
if dc.fullPokememes[pokememeID] != nil {
dc.fullPokememesMutex.Unlock()
return dc.fullPokememes[pokememeID], nil
}
dc.fullPokememesMutex.Unlock()
return nil, errors.New("There is no pokememe with ID = " + strconv.Itoa(pokememeID))
}
// GetPokememeByName returns pokememe from datacache by name
func (dc *DataCache) GetPokememeByName(name string) (*dbmapping.PokememeFull, error) {
dc.fullPokememesMutex.Lock()
for i := range dc.fullPokememes {
if strings.HasPrefix(dc.fullPokememes[i].Pokememe.Name, name) {
dc.fullPokememesMutex.Unlock()
return dc.fullPokememes[i], nil
}
}
dc.fullPokememesMutex.Unlock()
return nil, errors.New("There is no pokememe with name = " + name)
}
// DeletePokememeByID removes pokememe from database
func (dc *DataCache) DeletePokememeByID(pokememeID int) error {
pokememe, err := dc.GetPokememeByID(pokememeID)
if err != nil {
return err
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe.Pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe.Pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &pokememe.Pokememe)
if err != nil {
c.Log.Error(err.Error())
}
dc.pokememesMutex.Lock()
dc.fullPokememesMutex.Lock()
delete(dc.pokememes, pokememe.Pokememe.ID)
delete(dc.fullPokememes, pokememe.Pokememe.ID)
dc.pokememesMutex.Unlock()
dc.fullPokememesMutex.Unlock()
return nil
}
// UpdatePokememe updates existing pokememes in database and datacache
func (dc *DataCache) UpdatePokememe(pokememeData map[string]string, pokememeLocations map[string]string, pokememeElements map[string]string) (int, error) {
knownPokememe, err := dc.GetPokememeByName(pokememeData["name"])
if err != nil {
// This should never happen, but who knows?
return 0, errors.New("This pokememe doesn't exist. We should add it instead")
}
gradeInt := c.Statistics.GetPoints(pokememeData["grade"])
attackInt := c.Statistics.GetPoints(pokememeData["attack"])
hpInt := c.Statistics.GetPoints(pokememeData["hp"])
mpInt := c.Statistics.GetPoints(pokememeData["mp"])
defenceInt := attackInt
if pokememeData["defence"] != "" {
defenceInt = c.Statistics.GetPoints(pokememeData["defence"])
}
priceInt := c.Statistics.GetPoints(pokememeData["price"])
creatorID := c.Statistics.GetPoints(pokememeData["creator_id"])
if !(gradeInt != 0 && attackInt != 0 && hpInt != 0 && mpInt != 0 && defenceInt != 0 && priceInt != 0 && creatorID != 0) {
return 0, errors.New("Some of the required numerical values are empty")
}
pokememe := knownPokememe.Pokememe
pokememe.Grade = gradeInt
pokememe.Name = pokememeData["name"]
pokememe.Description = pokememeData["description"]
pokememe.Attack = attackInt
pokememe.HP = hpInt
pokememe.MP = mpInt
pokememe.Defence = defenceInt
pokememe.Price = priceInt
if pokememeData["purchaseable"] == "true" {
pokememe.Purchaseable = true
} else {
pokememe.Purchaseable = false
}
pokememe.ImageURL = pokememeData["image"]
pokememe.PlayerID = creatorID
pokememe.CreatedAt = time.Now().UTC()
locations := []datamapping.Location{}
elements := []datamapping.Element{}
for i := range pokememeLocations {
locationID, err := dc.findLocationIDByName(pokememeLocations[i])
if err != nil {
return 0, err
}
locations = append(locations, *dc.locations[locationID])
}
for i := range pokememeElements {
elementID, err := dc.findElementIDBySymbol(pokememeElements[i])
if err != nil {
return 0, err
}
elements = append(elements, *dc.elements[elementID])
}
// All objects are prepared, let's fill database with it!
c.Log.Debug("Updating existing pokememe...")
_, err = c.Db.NamedExec("UPDATE pokememes SET grade=:grade, name=:name, description=:description, attack=:attack, hp=:hp, mp=:mp, defence=:defence, price=:price, purchaseable=:purchaseable, image_url=:image_url, player_id=:player_id, created_at=:created_at WHERE id=:id", &pokememe)
if err != nil {
return 0, err
}
// Now we creating locations and elements links
locationsAndElementsFilledSuccessfully := true
c.Log.Debug("Destroying old relations...")
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
c.Log.Debug("Filling locations...")
for i := range locations {
link := dbmapping.PokememeLocation{}
link.PokememeID = pokememe.ID
link.LocationID = locations[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_locations VALUES(NULL, :pokememe_id, :location_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
c.Log.Debug("Filling elements...")
for i := range elements {
link := dbmapping.PokememeElement{}
link.PokememeID = pokememe.ID
link.ElementID = elements[i].ID
link.CreatedAt = time.Now().UTC()
_, err := c.Db.NamedExec("INSERT INTO pokememes_elements VALUES(NULL, :pokememe_id, :element_id, :created_at)", &link)
if err != nil {
c.Log.Error(err.Error())
locationsAndElementsFilledSuccessfully = false
}
}
if !locationsAndElementsFilledSuccessfully {
c.Log.Debug("All fucked up, removing what we have already added...")
// There is something fucked up. In normal state we're should never reach this code
_, err = c.Db.NamedExec("DELETE FROM pokememes_locations WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes_elements WHERE pokememe_id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
_, err = c.Db.NamedExec("DELETE FROM pokememes where id=:id", &pokememe)
if err != nil {
c.Log.Error(err.Error())
}
return 0, errors.New("Failed to add pokememe to database")
}
fullPokememe := dbmapping.PokememeFull{}
fullPokememe.Pokememe = pokememe
fullPokememe.Locations = locations
fullPokememe.Elements = elements
// Filling data cache
dc.pokememesMutex.Lock()
dc.fullPokememesMutex.Lock()
dc.pokememes[pokememe.ID] = &pokememe
dc.fullPokememes[pokememe.ID] = &fullPokememe
dc.pokememesMutex.Unlock()
dc.fullPokememesMutex.Unlock()
return pokememe.ID, nil
}