Make more clear the 'tournament_table.rb' program.
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@ -11,41 +11,43 @@ module LORChess
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results_yaml = File.expand_path('../../autumn2013/results.yml', dir)
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results_yaml = File.expand_path('../../autumn2013/results.yml', dir)
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@@db_results = YAML.load_file results_yaml
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@@db_results = YAML.load_file results_yaml
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@@dim = @@db_players.length
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# Sort players in numerical order
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# Sort players in numerical order
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@@db_players.sort! { |x,y| x['number'] <=> y['number'] }
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@@db_players.sort! { |x,y| x['number'] <=> y['number'] }
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def initialize
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def initialize
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@players = []
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@players = []
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@elo_list = []
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@elo_points = []
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@dim = @@db_players.length
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@game_scores = Array.new(@@dim) { Array.new(@@dim) }
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@results = Array.new(@dim) { Array.new(@dim, '') }
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@player_games = []
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@player_games = []
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@player_score = []
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@total_scores = []
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@player_place = []
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@player_places = []
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@berger_coefs = []
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@buffer = ''
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@buffer = ''
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@@db_players.each do |player|
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@@db_players.each do |player|
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@players << player['lor']
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@players << player['lor']
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@elo_list << player['elo'].to_s
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@elo_points << player['elo'].to_s
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end
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end
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# Correlate the player with his position
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# Correlate the player with his number
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@player_pos = {}
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@player_numbers = {}
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@players.each_with_index { |player, pos| @player_pos[player] = pos }
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@players.each_with_index { |player, num| @player_numbers[player] = num }
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fill
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fill_results
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calculate
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calculate
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stylize_table
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stylize_table
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# Clean the vacancy place
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# Clean the vacancy place
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index = @player_pos['Kasparov']
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num = @player_numbers['Kasparov']
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if index
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if num
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@players[index] = '<em style="font-weight:normal">отсутствует</em>'
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@players[num] = '<em style="font-weight:normal">отсутствует</em>'
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@elo_list[index] = '1200'
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@elo_points[num] = '1200'
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end
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end
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end
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end
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def fill
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def fill_results
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@@db_results.each do |tour|
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@@db_results.each do |tour|
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tour['games'].each do |game|
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tour['games'].each do |game|
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import game
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import game
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@ -54,56 +56,60 @@ module LORChess
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end
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end
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def import game
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def import game
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pos_white = @player_pos[game['white']]
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num_white = @player_numbers[game['white']]
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pos_black = @player_pos[game['black']]
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num_black = @player_numbers[game['black']]
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score = game['result'].split ':'
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score = game['result'].split ':'
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@results[pos_white][pos_black] = score[0]
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@game_scores[num_white][num_black] = score[0].to_f
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@results[pos_black][pos_white] = score[1]
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@game_scores[num_black][num_white] = score[1].to_f
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end
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end
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def calculate
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def calculate
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score_data = []
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player_scores = []
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@results.each_with_index do |row, i|
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@game_scores.each_with_index do |row, num|
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games = 0
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games = 0
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sum = 0.0
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sum = 0.0
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row.each do |score|
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row.each do |score|
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games += 1 unless score == ''
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unless score.nil?
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sum += score.to_f
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games += 1
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sum += score
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end
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end
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end
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@player_games << games.to_s
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@player_games << games.to_s
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@player_score << sum.to_s
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@total_scores << sum
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score_data << {:position => i, :total => sum}
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player_scores << { :number => num, :total => sum }
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end
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end
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# Sort players in the reverse order to total score
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# Sort players in the reverse order to total score
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score_data.sort! { |x,y| y[:total] <=> x[:total] }
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player_scores.sort! { |x,y| y[:total] <=> x[:total] }
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score_data.each_with_index { |data,i| @player_place[data[:position]] = (i+1).to_s }
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player_scores.each_with_index do |data, num|
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@player_places[data[:number]] = (num + 1).to_s
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end
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end
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end
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def stylize_table
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def stylize_table
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for row in 0..(@dim-1)
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for row in 0..(@@dim - 1)
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for cell in 0..(@dim-1)
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for cell in 0..(@@dim - 1)
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@results[row][cell] = stylize_score @results[row][cell]
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@game_scores[row][cell] = stylize_score @game_scores[row][cell]
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end
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end
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@player_score[row] = stylize_score @player_score[row]
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@total_scores[row] = stylize_score @total_scores[row]
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end
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end
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end
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end
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# Replace the fractional part `0.5' by ½
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# Replace the fractional part `0.5' by ½
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def stylize_score score
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def stylize_score score
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frac = score.split '.'
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frac = score.to_s.split '.'
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return '' if frac[0].nil?
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return '' if frac[0].nil?
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unless frac[0] == '0'
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unless frac[0] == '0'
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score = frac[0]
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str = frac[0]
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score += '½' if frac[1] == '5'
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str += '½' if frac[1] == '5'
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else
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else
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score = (frac[1] == '5') ? '½' : '0'
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str = (frac[1] == '5') ? '½' : '0'
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end
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end
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score
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str
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end
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end
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def to_html
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def to_html
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@ -116,8 +122,8 @@ module LORChess
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@buffer << " <th>Участник</th>\n"
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@buffer << " <th>Участник</th>\n"
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@buffer << " <th>elo*</th>\n"
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@buffer << " <th>elo*</th>\n"
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for cell in 0..(@dim-1)
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for cell in 0..(@@dim - 1)
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@buffer << " <th>" << (cell+1).to_s << "</th>\n"
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@buffer << " <th>" << (cell + 1).to_s << "</th>\n"
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end
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end
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@buffer << " <th>Игры</th>\n"
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@buffer << " <th>Игры</th>\n"
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@ -127,24 +133,24 @@ module LORChess
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@buffer << " </thead>\n"
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@buffer << " </thead>\n"
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@buffer << " <tbody>\n"
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@buffer << " <tbody>\n"
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for row in 0..(@dim-1)
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for row in 0..(@@dim - 1)
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@buffer << " <tr class=\"place-" << @player_place[row] << "\">\n"
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@buffer << " <tr class=\"place-" << @player_places[row] << "\">\n"
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@buffer << " <td class=\"number\">" << (row+1).to_s << "</td>\n"
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@buffer << " <td class=\"number\">" << (row + 1).to_s << "</td>\n"
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@buffer << " <td class=\"player\"><strong>" << @players[row] << "</strong></td>\n"
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@buffer << " <td class=\"player\"><strong>" << @players[row] << "</strong></td>\n"
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@buffer << " <td class=\"elo\">" << @elo_list[row] << "</td>\n"
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@buffer << " <td class=\"elo\">" << @elo_points[row] << "</td>\n"
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for cell in 0..(@dim-1)
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for cell in 0..(@@dim - 1)
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unless cell == row
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unless cell == row
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@buffer << " <td class=\"score\">" << @results[row][cell] << "</td>\n"
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@buffer << " <td class=\"score\">" << @game_scores[row][cell] << "</td>\n"
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else
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else
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@buffer << " <td class=\"diagonal\"></td>\n"
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@buffer << " <td class=\"diagonal\"></td>\n"
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end
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end
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end
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end
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@buffer << " <td class=\"games\">" << @player_games[row] << "</td>\n"
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@buffer << " <td class=\"games\">" << @player_games[row] << "</td>\n"
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@buffer << " <td class=\"total\">" << @player_score[row] << "</td>\n"
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@buffer << " <td class=\"total\">" << @total_scores[row] << "</td>\n"
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@buffer << " <td class=\"place\">" << @player_place[row] << "</td>\n"
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@buffer << " <td class=\"place\">" << @player_places[row] << "</td>\n"
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@buffer << " </tr>\n"
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@buffer << " </tr>\n"
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end
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end
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