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Make more clear the 'tournament_table.rb' program.

master
vonavi 2013-10-09 21:29:58 +03:00
parent 5fb03b4c1c
commit 013eb7a63a
1 changed files with 52 additions and 46 deletions

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@ -11,41 +11,43 @@ module LORChess
results_yaml = File.expand_path('../../autumn2013/results.yml', dir) results_yaml = File.expand_path('../../autumn2013/results.yml', dir)
@@db_results = YAML.load_file results_yaml @@db_results = YAML.load_file results_yaml
@@dim = @@db_players.length
# Sort players in numerical order # Sort players in numerical order
@@db_players.sort! { |x,y| x['number'] <=> y['number'] } @@db_players.sort! { |x,y| x['number'] <=> y['number'] }
def initialize def initialize
@players = [] @players = []
@elo_list = [] @elo_points = []
@dim = @@db_players.length @game_scores = Array.new(@@dim) { Array.new(@@dim) }
@results = Array.new(@dim) { Array.new(@dim, '') }
@player_games = [] @player_games = []
@player_score = [] @total_scores = []
@player_place = [] @player_places = []
@berger_coefs = []
@buffer = '' @buffer = ''
@@db_players.each do |player| @@db_players.each do |player|
@players << player['lor'] @players << player['lor']
@elo_list << player['elo'].to_s @elo_points << player['elo'].to_s
end end
# Correlate the player with his position # Correlate the player with his number
@player_pos = {} @player_numbers = {}
@players.each_with_index { |player, pos| @player_pos[player] = pos } @players.each_with_index { |player, num| @player_numbers[player] = num }
fill fill_results
calculate calculate
stylize_table stylize_table
# Clean the vacancy place # Clean the vacancy place
index = @player_pos['Kasparov'] num = @player_numbers['Kasparov']
if index if num
@players[index] = '<em style="font-weight:normal">отсутствует</em>' @players[num] = '<em style="font-weight:normal">отсутствует</em>'
@elo_list[index] = '1200' @elo_points[num] = '1200'
end end
end end
def fill def fill_results
@@db_results.each do |tour| @@db_results.each do |tour|
tour['games'].each do |game| tour['games'].each do |game|
import game import game
@ -54,56 +56,60 @@ module LORChess
end end
def import game def import game
pos_white = @player_pos[game['white']] num_white = @player_numbers[game['white']]
pos_black = @player_pos[game['black']] num_black = @player_numbers[game['black']]
score = game['result'].split ':' score = game['result'].split ':'
@results[pos_white][pos_black] = score[0] @game_scores[num_white][num_black] = score[0].to_f
@results[pos_black][pos_white] = score[1] @game_scores[num_black][num_white] = score[1].to_f
end end
def calculate def calculate
score_data = [] player_scores = []
@results.each_with_index do |row, i| @game_scores.each_with_index do |row, num|
games = 0 games = 0
sum = 0.0 sum = 0.0
row.each do |score| row.each do |score|
games += 1 unless score == '' unless score.nil?
sum += score.to_f games += 1
sum += score
end
end end
@player_games << games.to_s @player_games << games.to_s
@player_score << sum.to_s @total_scores << sum
score_data << {:position => i, :total => sum} player_scores << { :number => num, :total => sum }
end end
# Sort players in the reverse order to total score # Sort players in the reverse order to total score
score_data.sort! { |x,y| y[:total] <=> x[:total] } player_scores.sort! { |x,y| y[:total] <=> x[:total] }
score_data.each_with_index { |data,i| @player_place[data[:position]] = (i+1).to_s } player_scores.each_with_index do |data, num|
@player_places[data[:number]] = (num + 1).to_s
end
end end
def stylize_table def stylize_table
for row in 0..(@dim-1) for row in 0..(@@dim - 1)
for cell in 0..(@dim-1) for cell in 0..(@@dim - 1)
@results[row][cell] = stylize_score @results[row][cell] @game_scores[row][cell] = stylize_score @game_scores[row][cell]
end end
@player_score[row] = stylize_score @player_score[row] @total_scores[row] = stylize_score @total_scores[row]
end end
end end
# Replace the fractional part `0.5' by ½ # Replace the fractional part `0.5' by ½
def stylize_score score def stylize_score score
frac = score.split '.' frac = score.to_s.split '.'
return '' if frac[0].nil? return '' if frac[0].nil?
unless frac[0] == '0' unless frac[0] == '0'
score = frac[0] str = frac[0]
score += '½' if frac[1] == '5' str += '½' if frac[1] == '5'
else else
score = (frac[1] == '5') ? '½' : '0' str = (frac[1] == '5') ? '½' : '0'
end end
score str
end end
def to_html def to_html
@ -116,8 +122,8 @@ module LORChess
@buffer << " <th>Участник</th>\n" @buffer << " <th>Участник</th>\n"
@buffer << " <th>elo*</th>\n" @buffer << " <th>elo*</th>\n"
for cell in 0..(@dim-1) for cell in 0..(@@dim - 1)
@buffer << " <th>" << (cell+1).to_s << "</th>\n" @buffer << " <th>" << (cell + 1).to_s << "</th>\n"
end end
@buffer << " <th>Игры</th>\n" @buffer << " <th>Игры</th>\n"
@ -127,24 +133,24 @@ module LORChess
@buffer << " </thead>\n" @buffer << " </thead>\n"
@buffer << " <tbody>\n" @buffer << " <tbody>\n"
for row in 0..(@dim-1) for row in 0..(@@dim - 1)
@buffer << " <tr class=\"place-" << @player_place[row] << "\">\n" @buffer << " <tr class=\"place-" << @player_places[row] << "\">\n"
@buffer << " <td class=\"number\">" << (row+1).to_s << "</td>\n" @buffer << " <td class=\"number\">" << (row + 1).to_s << "</td>\n"
@buffer << " <td class=\"player\"><strong>" << @players[row] << "</strong></td>\n" @buffer << " <td class=\"player\"><strong>" << @players[row] << "</strong></td>\n"
@buffer << " <td class=\"elo\">" << @elo_list[row] << "</td>\n" @buffer << " <td class=\"elo\">" << @elo_points[row] << "</td>\n"
for cell in 0..(@dim-1) for cell in 0..(@@dim - 1)
unless cell == row unless cell == row
@buffer << " <td class=\"score\">" << @results[row][cell] << "</td>\n" @buffer << " <td class=\"score\">" << @game_scores[row][cell] << "</td>\n"
else else
@buffer << " <td class=\"diagonal\"></td>\n" @buffer << " <td class=\"diagonal\"></td>\n"
end end
end end
@buffer << " <td class=\"games\">" << @player_games[row] << "</td>\n" @buffer << " <td class=\"games\">" << @player_games[row] << "</td>\n"
@buffer << " <td class=\"total\">" << @player_score[row] << "</td>\n" @buffer << " <td class=\"total\">" << @total_scores[row] << "</td>\n"
@buffer << " <td class=\"place\">" << @player_place[row] << "</td>\n" @buffer << " <td class=\"place\">" << @player_places[row] << "</td>\n"
@buffer << " </tr>\n" @buffer << " </tr>\n"
end end