Add Ruby routines for generating the tournament table.
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5
bin/lorchess
Executable file
5
bin/lorchess
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#!/usr/bin/env ruby
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require File.expand_path('../lib/lorchess.rb', File.dirname(__FILE__))
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table = LORChess::TournamentTable.new
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puts table.to_html
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lib/lorchess.rb
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4
lib/lorchess.rb
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$:.unshift File.dirname(__FILE__) # for use/testing when no gem is installed
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# Internal requires
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require 'lorchess/tournament_table.rb'
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lib/lorchess/tournament_table.rb
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118
lib/lorchess/tournament_table.rb
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# -*- coding: utf-8 -*-
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module LORChess
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class TournamentTable
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require 'yaml'
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dir = File.dirname(__FILE__)
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players_yaml = File.expand_path('../../autumn2013/players.yml', dir)
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@@db_players = YAML.load_file players_yaml
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results_yaml = File.expand_path('../../autumn2013/results.yml', dir)
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@@db_results = YAML.load_file results_yaml
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# Sort players in numerical order
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@@db_players.sort! { |x,y| x['number'] <=> y['number'] }
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def initialize
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@players = []
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@elo_list = []
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@dim = @@db_players.length
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@results = Array.new(@dim) { Array.new(@dim, '') }
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@player_score = []
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@buffer = ''
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@@db_players.each do |player|
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@players << player['lor']
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@elo_list << player['elo']
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end
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# Correlate the player with his position
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@player_pos = {}
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@players.each_with_index { |player, pos| @player_pos[player] = pos }
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fill
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calculate
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# Clean the vacancy place
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index = @player_pos['Kasparov']
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@players[index] = 'отсутствует'
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@elo_list[index] = 1200
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for cell in 0..(@dim-1)
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@results[index][cell] = ''
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end
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end
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def fill
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@@db_results.each do |tour|
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tour['games'].each do |game|
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import game
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end
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end
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end
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def import game
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pos_white = @player_pos[game['white']]
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pos_black = @player_pos[game['black']]
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score = game['result'].split ':'
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@results[pos_white][pos_black] = score[0]
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@results[pos_black][pos_white] = score[1]
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end
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def calculate
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@results.each do |row|
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sum = 0.0
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row.each { |score| sum += score.to_f }
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@player_score << sum
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end
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end
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def to_html
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@buffer << "<table class=\"table table-bordered table-condensed\">\n"
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@buffer << " <caption>LOR Chess : Осень-2013<caption>\n"
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@buffer << " <thead>\n"
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@buffer << " <tr>\n"
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@buffer << " <th></th>\n"
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@buffer << " <th>Участник</th>\n"
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@buffer << " <th>elo</th>\n"
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for cell in 0..(@dim-1)
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@buffer << " <th>" << (cell+1).to_s << "</th>\n"
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end
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@buffer << " <th>Очки</th>\n"
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@buffer << " <th>Место</th>\n"
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@buffer << " </tr>\n"
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@buffer << " </thead>\n"
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@buffer << " <tbody>\n"
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for row in 0..(@dim-1)
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@buffer << " <tr>\n"
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@buffer << " <td>" << (row+1).to_s << "</td>\n"
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@buffer << " <td>" << @players[row] << "</td>\n"
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@buffer << " <td>" << @elo_list[row].to_s << "</td>\n"
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for cell in 0..(@dim-1)
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unless cell == row
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@buffer << " <td class=\"table-cell\">" << @results[row][cell] << "</td>\n"
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else
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@buffer << " <td class=\"table-cell-diag\"></td>\n"
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end
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end
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@buffer << " <td>" << @player_score[row].to_s << "</td>\n"
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@buffer << " <td></td>\n"
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@buffer << " </tr>\n"
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end
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@buffer << " </tbody>\n"
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@buffer << "</table>\n"
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@buffer
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end
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end
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end
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