early-access version 2676

main
pineappleEA 2022-04-14 04:39:10 +02:00
parent 6aa41c28f7
commit 019a2dffae
2 changed files with 8 additions and 7 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2675.
This is the source code for early-access 2676.
## Legal Notice

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@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
}
void EmuWindow_SDL2::Fullscreen() {
SDL_DisplayMode display_mode;
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:
// Set window size to render size before entering fullscreen -- SDL does not resize to
// display dimensions in this mode.
// TODO: Multiply the window size by resolution_factor (for both docked modes)
if (Settings::values.use_docked_mode) {
SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
Layout::ScreenDocked::Height);
// Set window size to render size before entering fullscreen -- SDL2 does not resize window
// to display dimensions automatically in this mode.
if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
} else {
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
}
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {