early-access version 2832
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@@ -499,6 +499,7 @@ CubebSink::CubebSink(std::string_view target_device_name) {
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}
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}
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// TODO: Implement upmixing, not all games will provide 6 channel audio.
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cubeb_get_max_channel_count(ctx, &device_channels);
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device_channels = std::clamp(device_channels, 2U, 6U);
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}
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