early-access version 2086
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2085.
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This is the source code for early-access 2086.
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## Legal Notice
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@ -421,6 +421,7 @@ struct System::Impl {
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bool is_async_gpu{};
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ExecuteProgramCallback execute_program_callback;
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ExitCallback exit_callback;
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std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
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std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
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@ -798,6 +799,18 @@ void System::ExecuteProgram(std::size_t program_index) {
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}
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}
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void System::RegisterExitCallback(ExitCallback&& callback) {
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impl->exit_callback = std::move(callback);
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}
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void System::Exit() {
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if (impl->exit_callback) {
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impl->exit_callback();
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} else {
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LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
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}
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}
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void System::ApplySettings() {
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if (IsPoweredOn()) {
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Renderer().RefreshBaseSettings();
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@ -387,6 +387,18 @@ public:
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Type used for the frontend to designate a callback for System to exit the application.
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using ExitCallback = std::function<void()>;
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/**
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* Registers a callback from the frontend for System to exit the application.
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* @param callback Callback from the frontend to exit the application.
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*/
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void RegisterExitCallback(ExitCallback&& callback);
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/// Instructs the frontend to exit the application.
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void Exit();
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/// Applies any changes to settings to this core instance.
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void ApplySettings();
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@ -329,10 +329,10 @@ ISelfController::~ISelfController() = default;
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void ISelfController::Exit(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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system.Shutdown();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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system.Exit();
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}
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void ISelfController::LockExit(Kernel::HLERequestContext& ctx) {
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@ -302,12 +302,17 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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emit ExecuteProgramSignal(program_index);
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}
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void GRenderWindow::Exit() {
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emit ExitSignal();
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}
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GRenderWindow::~GRenderWindow() {
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input_subsystem->Shutdown();
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}
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@ -181,6 +181,9 @@ public:
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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@ -191,6 +194,7 @@ signals:
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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private:
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@ -1384,6 +1384,9 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system.RegisterExecuteProgramCallback(
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
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// Register an Exit callback such that Core can exit the currently running application.
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system.RegisterExitCallback([this]() { render_window->Exit(); });
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -2469,6 +2472,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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BootGame(last_filename_booted, 0, program_index);
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}
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void GMainWindow::OnExit() {
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OnStopGame();
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}
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
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QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
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@ -153,6 +153,7 @@ signals:
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public slots:
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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void SoftwareKeyboardInitialize(
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