early-access version 2086

This commit is contained in:
pineappleEA 2021-09-26 23:58:49 +02:00
parent 3292ff67a9
commit 23e9c85afd
8 changed files with 45 additions and 3 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2085.
This is the source code for early-access 2086.
## Legal Notice

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@ -421,6 +421,7 @@ struct System::Impl {
bool is_async_gpu{};
ExecuteProgramCallback execute_program_callback;
ExitCallback exit_callback;
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
@ -798,6 +799,18 @@ void System::ExecuteProgram(std::size_t program_index) {
}
}
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();
} else {
LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
}
}
void System::ApplySettings() {
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();

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@ -387,6 +387,18 @@ public:
*/
void ExecuteProgram(std::size_t program_index);
/// Type used for the frontend to designate a callback for System to exit the application.
using ExitCallback = std::function<void()>;
/**
* Registers a callback from the frontend for System to exit the application.
* @param callback Callback from the frontend to exit the application.
*/
void RegisterExitCallback(ExitCallback&& callback);
/// Instructs the frontend to exit the application.
void Exit();
/// Applies any changes to settings to this core instance.
void ApplySettings();

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@ -329,10 +329,10 @@ ISelfController::~ISelfController() = default;
void ISelfController::Exit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
system.Shutdown();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
system.Exit();
}
void ISelfController::LockExit(Kernel::HLERequestContext& ctx) {

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@ -302,12 +302,17 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
Qt::QueuedConnection);
connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
}
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
emit ExecuteProgramSignal(program_index);
}
void GRenderWindow::Exit() {
emit ExitSignal();
}
GRenderWindow::~GRenderWindow() {
input_subsystem->Shutdown();
}

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@ -181,6 +181,9 @@ public:
*/
void ExecuteProgram(std::size_t program_index);
/// Instructs the window to exit the application.
void Exit();
public slots:
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
@ -191,6 +194,7 @@ signals:
void Closed();
void FirstFrameDisplayed();
void ExecuteProgramSignal(std::size_t program_index);
void ExitSignal();
void MouseActivity();
private:

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@ -1384,6 +1384,9 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system.RegisterExecuteProgramCallback(
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
// Register an Exit callback such that Core can exit the currently running application.
system.RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@ -2469,6 +2472,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);

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@ -153,6 +153,7 @@ signals:
public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
void OnExit();
void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters);
void SoftwareKeyboardInitialize(