early-access version 3453

This commit is contained in:
pineappleEA
2023-03-13 04:44:48 +01:00
parent 5e818ba7dd
commit 3114efd039
110 changed files with 270 additions and 306 deletions

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@@ -344,7 +344,7 @@ bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identif
void GCAdapter::UpdateVibrations() {
// Use 8 states to keep the switching between on/off fast enough for
// a human to feel different vibration strenght
// a human to feel different vibration strength
// More states == more rumble strengths == slower update time
constexpr u8 vibration_states = 8;

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@@ -62,7 +62,7 @@ private:
/// Registers controllers, clears all data and starts the scan thread
void Setup();
/// Actively searchs for new devices
/// Actively searches for new devices
void ScanThread(std::stop_token stop_token);
/// Returns true if device is valid and not registered

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@@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
};
Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
// Keyboard is broken into 3 diferent sets:
// Keyboard is broken into 3 different sets:
// key: Unfiltered intended for controllers.
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard

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@@ -142,7 +142,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
return;
}
// Make slow movements at least 3 units on lenght
// Make slow movements at least 3 units on length
if (move_distance < 3.0f) {
// Normalize value
mouse_change /= move_distance;
@@ -154,7 +154,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const auto last_move_distance = last_mouse_change.Length();
// Make fast movements clamp to 8 units on lenght
// Make fast movements clamp to 8 units on length
if (last_move_distance > 8.0f) {
// Normalize value
last_mouse_change /= last_move_distance;

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@@ -763,7 +763,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
// This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
@@ -1022,7 +1022,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
// TODO(German77): Find how to substitue the values for real button names
// TODO(German77): Find how to substitute the values for real button names
return Common::Input::ButtonNames::Value;
}
if (params.Has("hat")) {

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@@ -57,7 +57,7 @@ Common::Input::NfcState VirtualAmiibo::WriteNfcData(
}
if (!nfc_file.Write(data)) {
LOG_ERROR(Service_NFP, "Error writting to file");
LOG_ERROR(Service_NFP, "Error writing to file");
return Common::Input::NfcState::WriteFailed;
}