early-access version 3452

main
pineappleEA 2023-03-13 03:21:42 +01:00
parent 1d9cd8d5e7
commit 5e818ba7dd
5 changed files with 68 additions and 36 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3451.
This is the source code for early-access 3452.
## Legal Notice

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@ -47,14 +47,15 @@ Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
Scheduler::~Scheduler() = default;
void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
// When flushing, we only send data to the worker thread; no waiting is necessary.
SubmitExecution(signal_semaphore, wait_semaphore);
AllocateNewContext();
}
void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
// When finishing, we need to wait for the submission to have executed on the device.
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal_semaphore, wait_semaphore);
WaitWorker();
Wait(presubmit_tick);
AllocateNewContext();
}
@ -63,8 +64,13 @@ void Scheduler::WaitWorker() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
std::unique_lock lock{work_mutex};
wait_cv.wait(lock, [this] { return work_queue.empty(); });
// Ensure the queue is drained.
std::unique_lock ql{queue_mutex};
event_cv.wait(ql, [this] { return work_queue.empty(); });
// Now wait for execution to finish.
// This needs to be done in the same order as WorkerThread.
std::unique_lock el{execution_mutex};
}
void Scheduler::DispatchWork() {
@ -72,10 +78,10 @@ void Scheduler::DispatchWork() {
return;
}
{
std::scoped_lock lock{work_mutex};
std::scoped_lock ql{queue_mutex};
work_queue.push(std::move(chunk));
}
work_cv.notify_one();
event_cv.notify_all();
AcquireNewChunk();
}
@ -137,30 +143,55 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("VulkanWorker");
do {
std::unique_ptr<CommandChunk> work;
bool has_submit{false};
{
std::unique_lock lock{work_mutex};
if (work_queue.empty()) {
wait_cv.notify_all();
}
Common::CondvarWait(work_cv, lock, stop_token, [&] { return !work_queue.empty(); });
if (stop_token.stop_requested()) {
continue;
}
work = std::move(work_queue.front());
work_queue.pop();
has_submit = work->HasSubmit();
const auto TryPopQueue{[this](auto& work) -> bool {
if (work_queue.empty()) {
return false;
}
work = std::move(work_queue.front());
work_queue.pop();
event_cv.notify_all();
return true;
}};
while (!stop_token.stop_requested()) {
std::unique_ptr<CommandChunk> work;
{
std::unique_lock lk{queue_mutex};
// Wait for work.
Common::CondvarWait(event_cv, lk, stop_token, [&] { return TryPopQueue(work); });
// If we've been asked to stop, we're done.
if (stop_token.stop_requested()) {
return;
}
// Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution
// to complete in the next step.
std::exchange(lk, std::unique_lock{execution_mutex});
// Perform the work, tracking whether the chunk was a submission
// before executing.
const bool has_submit = work->HasSubmit();
work->ExecuteAll(current_cmdbuf);
// If the chunk was a submission, reallocate the command buffer.
if (has_submit) {
AllocateWorkerCommandBuffer();
}
}
if (has_submit) {
AllocateWorkerCommandBuffer();
{
std::scoped_lock rl{reserve_mutex};
// Recycle the chunk back to the reserve.
chunk_reserve.emplace_back(std::move(work));
}
std::scoped_lock reserve_lock{reserve_mutex};
chunk_reserve.push_back(std::move(work));
} while (!stop_token.stop_requested());
}
}
void Scheduler::AllocateWorkerCommandBuffer() {
@ -289,13 +320,16 @@ void Scheduler::EndRenderPass() {
}
void Scheduler::AcquireNewChunk() {
std::scoped_lock lock{reserve_mutex};
std::scoped_lock rl{reserve_mutex};
if (chunk_reserve.empty()) {
// If we don't have anything reserved, we need to make a new chunk.
chunk = std::make_unique<CommandChunk>();
return;
} else {
// Otherwise, we can just take from the reserve.
chunk = std::make_unique<CommandChunk>();
chunk_reserve.pop_back();
}
chunk = std::move(chunk_reserve.back());
chunk_reserve.pop_back();
}
} // namespace Vulkan

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@ -232,10 +232,10 @@ private:
std::queue<std::unique_ptr<CommandChunk>> work_queue;
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
std::mutex execution_mutex;
std::mutex reserve_mutex;
std::mutex work_mutex;
std::condition_variable_any work_cv;
std::condition_variable wait_cv;
std::mutex queue_mutex;
std::condition_variable_any event_cv;
std::jthread worker_thread;
};

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@ -1306,6 +1306,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
if (overlap.info.num_samples != new_image.info.num_samples) {
runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
continue;
} else {
runtime.CopyImage(new_image, overlap, std::move(copies));
}

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@ -1075,9 +1075,6 @@ std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr
return std::nullopt;
}
if (gpu_addr == overlap.gpu_addr) {
if (new_info.num_samples != overlap.info.num_samples) {
return std::nullopt;
}
const std::optional solution = ResolveOverlapEqualAddress(new_info, overlap, strict_size);
if (!solution) {
return std::nullopt;