early-access version 3050
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yuzu emulator early access
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=============
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This is the source code for early-access 3049.
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This is the source code for early-access 3050.
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## Legal Notice
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/control_metadata.h"
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@ -37,6 +38,27 @@ std::string LanguageEntry::GetDeveloperName() const {
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developer_name.size());
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}
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constexpr std::array<Language, 18> language_to_codes = {{
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Language::Japanese,
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Language::AmericanEnglish,
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Language::French,
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Language::German,
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Language::Italian,
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Language::Spanish,
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Language::Chinese,
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Language::Korean,
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Language::Dutch,
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Language::Portuguese,
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Language::Russian,
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Language::Taiwanese,
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Language::BritishEnglish,
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Language::CanadianFrench,
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Language::LatinAmericanSpanish,
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Language::Chinese,
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Language::Taiwanese,
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Language::BrazilianPortuguese,
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}};
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NACP::NACP() = default;
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NACP::NACP(VirtualFile file) {
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@ -45,9 +67,13 @@ NACP::NACP(VirtualFile file) {
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NACP::~NACP() = default;
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const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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if (language != Language::Default) {
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return raw.language_entries.at(static_cast<u8>(language));
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const LanguageEntry& NACP::GetLanguageEntry() const {
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Language language = language_to_codes[Settings::values.language_index.GetValue()];
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{
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const auto& language_entry = raw.language_entries.at(static_cast<u8>(language));
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if (!language_entry.GetApplicationName().empty())
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return language_entry;
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}
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for (const auto& language_entry : raw.language_entries) {
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@ -55,16 +81,15 @@ const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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return language_entry;
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}
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// Fallback to English
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return GetLanguageEntry(Language::AmericanEnglish);
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return raw.language_entries.at(static_cast<u8>(Language::AmericanEnglish));
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}
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std::string NACP::GetApplicationName(Language language) const {
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return GetLanguageEntry(language).GetApplicationName();
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std::string NACP::GetApplicationName() const {
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return GetLanguageEntry().GetApplicationName();
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}
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std::string NACP::GetDeveloperName(Language language) const {
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return GetLanguageEntry(language).GetDeveloperName();
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std::string NACP::GetDeveloperName() const {
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return GetLanguageEntry().GetDeveloperName();
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}
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u64 NACP::GetTitleId() const {
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explicit NACP(VirtualFile file);
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~NACP();
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const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
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std::string GetApplicationName(Language language = Language::Default) const;
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std::string GetDeveloperName(Language language = Language::Default) const;
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const LanguageEntry& GetLanguageEntry() const;
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std::string GetApplicationName() const;
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std::string GetDeveloperName() const;
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u64 GetTitleId() const;
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u64 GetDLCBaseTitleId() const;
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std::string GetVersionString() const;
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@ -325,11 +325,6 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
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phi_args.emplace_back(predecessor, value);
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}
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void Inst::ErasePhiOperand(size_t index) {
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const auto operand_it{phi_args.begin() + static_cast<ptrdiff_t>(index)};
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phi_args.erase(operand_it);
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}
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void Inst::OrderPhiArgs() {
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if (op != Opcode::Phi) {
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throw LogicError("{} is not a Phi instruction", op);
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@ -178,13 +178,9 @@ public:
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/// Get a pointer to the block of a phi argument.
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[[nodiscard]] Block* PhiBlock(size_t index) const;
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/// Add phi operand to a phi instruction.
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void AddPhiOperand(Block* predecessor, const Value& value);
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// Erase the phi operand at the given index.
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void ErasePhiOperand(size_t index);
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/// Orders the Phi arguments from farthest away to nearest.
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void OrderPhiArgs();
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@ -1,104 +1,24 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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namespace {
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template <bool TEST_USES>
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void DeadInstElimination(IR::Block* const block) {
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// We iterate over the instructions in reverse order.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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auto it{block->end()};
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while (it != block->begin()) {
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--it;
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if constexpr (TEST_USES) {
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if (it->HasUses() || it->MayHaveSideEffects()) {
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continue;
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}
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}
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it->Invalidate();
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it = block->Instructions().erase(it);
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}
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}
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void DeletedPhiArgElimination(IR::Program& program, std::span<const IR::Block*> dead_blocks) {
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for (IR::Block* const block : program.blocks) {
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for (IR::Inst& phi : *block) {
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if (!IR::IsPhi(phi)) {
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continue;
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}
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for (size_t i = 0; i < phi.NumArgs(); ++i) {
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if (std::ranges::find(dead_blocks, phi.PhiBlock(i)) == dead_blocks.end()) {
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continue;
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}
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// Phi operand at this index is an unreachable block
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phi.ErasePhiOperand(i);
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--i;
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}
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}
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}
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}
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void DeadBranchElimination(IR::Program& program) {
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boost::container::small_vector<const IR::Block*, 3> dead_blocks;
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const auto begin_it{program.syntax_list.begin()};
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for (auto node_it = begin_it; node_it != program.syntax_list.end(); ++node_it) {
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if (node_it->type != IR::AbstractSyntaxNode::Type::If) {
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continue;
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}
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IR::Inst* const cond_ref{node_it->data.if_node.cond.Inst()};
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const IR::U1 cond{cond_ref->Arg(0)};
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if (!cond.IsImmediate()) {
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continue;
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}
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if (cond.U1()) {
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continue;
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}
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// False immediate condition. Remove condition ref, erase the entire branch.
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cond_ref->Invalidate();
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// Account for nested if-statements within the if(false) branch
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u32 nested_ifs{1u};
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while (node_it->type != IR::AbstractSyntaxNode::Type::EndIf || nested_ifs > 0) {
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node_it = program.syntax_list.erase(node_it);
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switch (node_it->type) {
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case IR::AbstractSyntaxNode::Type::If:
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++nested_ifs;
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break;
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case IR::AbstractSyntaxNode::Type::EndIf:
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--nested_ifs;
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break;
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case IR::AbstractSyntaxNode::Type::Block: {
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IR::Block* const block{node_it->data.block};
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DeadInstElimination<false>(block);
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dead_blocks.push_back(block);
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break;
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}
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default:
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break;
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}
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}
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// Erase EndIf node of the if(false) branch
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node_it = program.syntax_list.erase(node_it);
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// Account for loop increment
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--node_it;
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}
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if (!dead_blocks.empty()) {
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DeletedPhiArgElimination(program, std::span(dead_blocks.data(), dead_blocks.size()));
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}
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}
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} // namespace
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void DeadCodeEliminationPass(IR::Program& program) {
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DeadBranchElimination(program);
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// We iterate over the instructions in reverse order.
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// This is because removing an instruction reduces the number of uses for earlier instructions.
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for (IR::Block* const block : program.post_order_blocks) {
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DeadInstElimination<true>(block);
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auto it{block->end()};
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while (it != block->begin()) {
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--it;
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if (!it->HasUses() && !it->MayHaveSideEffects()) {
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it->Invalidate();
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it = block->Instructions().erase(it);
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}
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}
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}
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}
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