early-access version 3282

This commit is contained in:
pineappleEA 2023-01-05 08:14:15 +01:00
parent c22147eb61
commit 3e01ed6f27
3 changed files with 12 additions and 9 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3281.
This is the source code for early-access 3282.
## Legal Notice

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@ -148,7 +148,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
});
}
if (!extended_dynamic_state_2_extra) {
dynamic_state.Refresh2(regs, topology, extended_dynamic_state_2);
dynamic_state.Refresh2(regs, topology_, extended_dynamic_state_2);
}
if (!extended_dynamic_state_3_blend) {
if (maxwell3d.dirty.flags[Dirty::Blending]) {

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@ -645,12 +645,15 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.pNext = nullptr,
.flags = 0,
.topology = input_assembly_topology,
.primitiveRestartEnable = dynamic.primitive_restart_enable != 0 &&
((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
device.IsTopologyListPrimitiveRestartSupported()) ||
SupportsPrimitiveRestart(input_assembly_topology) ||
(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
device.IsPatchListPrimitiveRestartSupported())),
.primitiveRestartEnable =
dynamic.primitive_restart_enable != 0 &&
((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
device.IsTopologyListPrimitiveRestartSupported()) ||
SupportsPrimitiveRestart(input_assembly_topology) ||
(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
device.IsPatchListPrimitiveRestartSupported()))
? VK_TRUE
: VK_FALSE,
};
const VkPipelineTessellationStateCreateInfo tessellation_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
@ -700,7 +703,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.cullMode = static_cast<VkCullModeFlags>(
dynamic.cull_enable ? MaxwellToVK::CullFace(dynamic.CullFace()) : VK_CULL_MODE_NONE),
.frontFace = MaxwellToVK::FrontFace(dynamic.FrontFace()),
.depthBiasEnable = (dynamic.depth_bias_enable == 0 ? VK_TRUE : VK_FALSE),
.depthBiasEnable = (dynamic.depth_bias_enable != 0 ? VK_TRUE : VK_FALSE),
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,