early-access version 3975
This commit is contained in:
parent
bddead2fb2
commit
5304174e08
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3974.
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This is the source code for early-access 3975.
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## Legal Notice
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@ -22,12 +22,16 @@ import androidx.core.graphics.drawable.toBitmap
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import androidx.core.graphics.drawable.toDrawable
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import androidx.documentfile.provider.DocumentFile
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import androidx.lifecycle.ViewModelProvider
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import androidx.lifecycle.lifecycleScope
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import androidx.navigation.findNavController
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import androidx.preference.PreferenceManager
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import androidx.recyclerview.widget.AsyncDifferConfig
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import androidx.recyclerview.widget.DiffUtil
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import androidx.recyclerview.widget.ListAdapter
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import androidx.recyclerview.widget.RecyclerView
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.withContext
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import org.yuzu.yuzu_emu.HomeNavigationDirections
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import org.yuzu.yuzu_emu.R
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import org.yuzu.yuzu_emu.YuzuApplication
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@ -92,28 +96,34 @@ class GameAdapter(private val activity: AppCompatActivity) :
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data = Uri.parse(holder.game.path)
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}
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val layerDrawable = ResourcesCompat.getDrawable(
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YuzuApplication.appContext.resources,
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R.drawable.shortcut,
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null
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) as LayerDrawable
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layerDrawable.setDrawableByLayerId(
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R.id.shortcut_foreground,
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GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
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)
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val inset = YuzuApplication.appContext.resources
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.getDimensionPixelSize(R.dimen.icon_inset)
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layerDrawable.setLayerInset(1, inset, inset, inset, inset)
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val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
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.setShortLabel(holder.game.title)
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.setIcon(
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IconCompat.createWithAdaptiveBitmap(
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layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
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activity.lifecycleScope.launch {
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withContext(Dispatchers.IO) {
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val layerDrawable = ResourcesCompat.getDrawable(
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YuzuApplication.appContext.resources,
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R.drawable.shortcut,
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null
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) as LayerDrawable
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layerDrawable.setDrawableByLayerId(
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R.id.shortcut_foreground,
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GameIconUtils.getGameIcon(activity, holder.game)
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.toDrawable(YuzuApplication.appContext.resources)
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)
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)
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.setIntent(openIntent)
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.build()
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ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
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val inset = YuzuApplication.appContext.resources
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.getDimensionPixelSize(R.dimen.icon_inset)
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layerDrawable.setLayerInset(1, inset, inset, inset, inset)
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val shortcut =
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ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
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.setShortLabel(holder.game.title)
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.setIcon(
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IconCompat.createWithAdaptiveBitmap(
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layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
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)
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)
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.setIntent(openIntent)
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.build()
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ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
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}
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}
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val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
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view.findNavController().navigate(action)
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@ -8,9 +8,9 @@ import android.graphics.BitmapFactory
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import android.widget.ImageView
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import androidx.core.graphics.drawable.toBitmap
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import androidx.core.graphics.drawable.toDrawable
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import androidx.lifecycle.LifecycleOwner
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import coil.ImageLoader
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import coil.decode.DataSource
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import coil.executeBlocking
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import coil.fetch.DrawableResult
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import coil.fetch.FetchResult
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import coil.fetch.Fetcher
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@ -76,12 +76,13 @@ object GameIconUtils {
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imageLoader.enqueue(request)
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}
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fun getGameIcon(game: Game): Bitmap {
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suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
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val request = ImageRequest.Builder(YuzuApplication.appContext)
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.data(game)
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.lifecycle(lifecycleOwner)
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.error(R.drawable.default_icon)
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.build()
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return imageLoader.executeBlocking(request)
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return imageLoader.execute(request)
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.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
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}
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}
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@ -6,10 +6,11 @@
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_lstick",
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"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
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"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
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"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
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"button_a", "button_b", "button_x", "button_y", "button_lstick",
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"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
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"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
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"button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot",
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"button_slright", "button_srright",
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}};
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}
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@ -29,12 +29,15 @@ enum Values : int {
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DRight,
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DDown,
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SL,
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SR,
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SLLeft,
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SRLeft,
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Home,
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Screenshot,
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SLRight,
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SRRight,
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NumButtons,
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};
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@ -153,6 +153,14 @@ void ARM_Interface::Run() {
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Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
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HaltReason hr{};
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// If the thread is scheduled for termination, exit the thread.
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if (current_thread->HasDpc()) {
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if (current_thread->IsTerminationRequested()) {
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current_thread->Exit();
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UNREACHABLE();
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}
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}
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// Notify the debugger and go to sleep if a step was performed
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// and this thread has been scheduled again.
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if (current_thread->GetStepState() == StepState::StepPerformed) {
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@ -174,14 +182,6 @@ void ARM_Interface::Run() {
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}
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system.ExitCPUProfile();
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// If the thread is scheduled for termination, exit the thread.
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if (current_thread->HasDpc()) {
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if (current_thread->IsTerminationRequested()) {
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current_thread->Exit();
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UNREACHABLE();
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}
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}
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// Notify the debugger and go to sleep if a breakpoint was hit,
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// or if the thread is unable to continue for any reason.
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if (True(hr & HaltReason::InstructionBreakpoint) || True(hr & HaltReason::PrefetchAbort)) {
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@ -76,6 +76,7 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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}
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void CoreTiming::ClearPendingEvents() {
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std::scoped_lock lock{basic_lock};
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event_queue.clear();
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}
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@ -113,6 +114,7 @@ bool CoreTiming::IsRunning() const {
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}
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bool CoreTiming::HasPendingEvents() const {
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std::scoped_lock lock{basic_lock};
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return !(wait_set && event_queue.empty());
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}
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@ -161,7 +161,7 @@ private:
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std::shared_ptr<EventType> ev_lost;
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Common::Event event{};
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Common::Event pause_event{};
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std::mutex basic_lock;
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mutable std::mutex basic_lock;
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std::mutex advance_lock;
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std::unique_ptr<std::jthread> timer_thread;
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std::atomic<bool> paused{};
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@ -243,10 +243,12 @@ void EmulatedController::LoadTASParams() {
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tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
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tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
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tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
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tas_button_params[Settings::NativeButton::SL].Set("button", 16);
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tas_button_params[Settings::NativeButton::SR].Set("button", 17);
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tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
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tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
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tas_button_params[Settings::NativeButton::Home].Set("button", 18);
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tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
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tas_button_params[Settings::NativeButton::SLRight].Set("button", 20);
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tas_button_params[Settings::NativeButton::SRRight].Set("button", 21);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
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tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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@ -296,10 +298,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
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virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
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virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
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virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
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virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
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virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
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virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
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virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
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virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
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virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
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virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20);
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virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
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virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
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@ -867,12 +871,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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controller.npad_button_state.down.Assign(current_status.value);
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controller.debug_pad_button_state.d_down.Assign(current_status.value);
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break;
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case Settings::NativeButton::SL:
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case Settings::NativeButton::SLLeft:
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controller.npad_button_state.left_sl.Assign(current_status.value);
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break;
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case Settings::NativeButton::SLRight:
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controller.npad_button_state.right_sl.Assign(current_status.value);
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break;
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case Settings::NativeButton::SR:
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case Settings::NativeButton::SRLeft:
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controller.npad_button_state.left_sr.Assign(current_status.value);
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break;
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case Settings::NativeButton::SRRight:
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controller.npad_button_state.right_sr.Assign(current_status.value);
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break;
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case Settings::NativeButton::Home:
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@ -1890,12 +1898,16 @@ NpadButton EmulatedController::GetTurboButtonMask() const {
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case Settings::NativeButton::DDown:
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button_mask.down.Assign(1);
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break;
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case Settings::NativeButton::SL:
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case Settings::NativeButton::SLLeft:
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button_mask.left_sl.Assign(1);
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break;
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case Settings::NativeButton::SLRight:
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button_mask.right_sl.Assign(1);
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break;
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case Settings::NativeButton::SR:
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case Settings::NativeButton::SRLeft:
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button_mask.left_sr.Assign(1);
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break;
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case Settings::NativeButton::SRRight:
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button_mask.right_sr.Assign(1);
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break;
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default:
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@ -1617,9 +1617,9 @@ void KPageTableBase::RemapPageGroup(PageLinkedList* page_list, KProcessAddress a
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const KMemoryInfo info = it->GetMemoryInfo();
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// Determine the range to map.
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KProcessAddress map_address = std::max(info.GetAddress(), GetInteger(start_address));
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KProcessAddress map_address = std::max<u64>(info.GetAddress(), GetInteger(start_address));
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const KProcessAddress map_end_address =
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std::min(info.GetEndAddress(), GetInteger(end_address));
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std::min<u64>(info.GetEndAddress(), GetInteger(end_address));
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ASSERT(map_end_address != map_address);
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// Determine if we should disable head merge.
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@ -457,12 +457,14 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
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pad_entry.l_stick = stick_state.left;
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}
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if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) {
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if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft ||
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controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
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pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl);
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pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr);
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}
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if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) {
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if (controller_type == Core::HID::NpadStyleIndex::JoyconRight ||
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controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
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pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl);
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pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr);
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}
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@ -415,7 +415,7 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
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// This list is missing ZL/ZR since those are not considered buttons.
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// We will add those afterwards
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// This list also excludes any button that can't be really mapped
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 14>
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switch_to_gcadapter_button = {
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std::pair{Settings::NativeButton::A, PadButton::ButtonA},
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{Settings::NativeButton::B, PadButton::ButtonB},
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@ -426,8 +426,10 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
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{Settings::NativeButton::DUp, PadButton::ButtonUp},
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{Settings::NativeButton::DRight, PadButton::ButtonRight},
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{Settings::NativeButton::DDown, PadButton::ButtonDown},
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{Settings::NativeButton::SL, PadButton::TriggerL},
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{Settings::NativeButton::SR, PadButton::TriggerR},
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{Settings::NativeButton::SLLeft, PadButton::TriggerL},
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{Settings::NativeButton::SRLeft, PadButton::TriggerR},
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{Settings::NativeButton::SLRight, PadButton::TriggerL},
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{Settings::NativeButton::SRRight, PadButton::TriggerR},
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{Settings::NativeButton::R, PadButton::TriggerZ},
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};
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if (!params.Has("port")) {
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@ -680,8 +680,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
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Common::ParamPackage sr_button_params = button_params;
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sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL));
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sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR));
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mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SLLeft, std::move(sl_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SRLeft, std::move(sr_button_params));
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}
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// Map SL and SR buttons for right joycons
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@ -693,8 +693,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
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Common::ParamPackage sr_button_params = button_params;
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sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL));
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sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR));
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mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SLRight, std::move(sl_button_params));
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mapping.insert_or_assign(Settings::NativeButton::SRRight, std::move(sr_button_params));
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}
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return mapping;
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@ -828,16 +828,18 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
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ButtonBindings SDLDriver::GetDefaultButtonBinding(
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const std::shared_ptr<SDLJoystick>& joystick) const {
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// Default SL/SR mapping for other controllers
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auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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if (joystick->IsJoyconLeft()) {
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sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
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sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
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sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
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srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
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}
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if (joystick->IsJoyconRight()) {
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sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
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sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
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slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
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srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
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}
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return {
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@ -855,8 +857,10 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
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{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
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{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
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{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
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{Settings::NativeButton::SL, sl_button},
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{Settings::NativeButton::SR, sr_button},
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{Settings::NativeButton::SLLeft, sll_button},
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{Settings::NativeButton::SRLeft, srl_button},
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{Settings::NativeButton::SLRight, slr_button},
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{Settings::NativeButton::SRRight, srr_button},
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{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
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{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
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};
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@ -24,7 +24,7 @@ namespace InputCommon {
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class SDLJoystick;
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using ButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
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using ZButtonBindings =
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std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
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||||
|
@ -396,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
|
||||
|
||||
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list excludes any button that can't be really mapped
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20>
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 22>
|
||||
switch_to_dsu_button = {
|
||||
std::pair{Settings::NativeButton::A, PadButton::Circle},
|
||||
{Settings::NativeButton::B, PadButton::Cross},
|
||||
@ -412,8 +412,10 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
|
||||
{Settings::NativeButton::R, PadButton::R1},
|
||||
{Settings::NativeButton::ZL, PadButton::L2},
|
||||
{Settings::NativeButton::ZR, PadButton::R2},
|
||||
{Settings::NativeButton::SL, PadButton::L2},
|
||||
{Settings::NativeButton::SR, PadButton::R2},
|
||||
{Settings::NativeButton::SLLeft, PadButton::L2},
|
||||
{Settings::NativeButton::SRLeft, PadButton::R2},
|
||||
{Settings::NativeButton::SLRight, PadButton::L2},
|
||||
{Settings::NativeButton::SRRight, PadButton::R2},
|
||||
{Settings::NativeButton::LStick, PadButton::L3},
|
||||
{Settings::NativeButton::RStick, PadButton::R3},
|
||||
{Settings::NativeButton::Home, PadButton::Home},
|
||||
|
@ -35,6 +35,7 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button
|
||||
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
|
||||
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
|
||||
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
|
||||
Qt::Key_Q, Qt::Key_E,
|
||||
};
|
||||
|
||||
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {
|
||||
|
@ -322,11 +322,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
button_map = {
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
|
||||
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
|
||||
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
|
||||
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
|
||||
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
|
||||
ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
|
||||
ui->buttonSLRight, ui->buttonSRRight,
|
||||
};
|
||||
|
||||
analog_map_buttons = {{
|
||||
@ -1181,10 +1182,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
||||
|
||||
// List of all the widgets that will be hidden by any of the following layouts that need
|
||||
// "unhidden" after the controller type changes
|
||||
const std::array<QWidget*, 11> layout_show = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
const std::array<QWidget*, 14> layout_show = {
|
||||
ui->buttonShoulderButtonsSLSRLeft,
|
||||
ui->buttonShoulderButtonsSLSRRight,
|
||||
ui->horizontalSpacerShoulderButtonsWidget,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->horizontalSpacerShoulderButtonsWidget3,
|
||||
ui->horizontalSpacerShoulderButtonsWidget4,
|
||||
ui->buttonShoulderButtonsLeft,
|
||||
ui->buttonMiscButtonsMinusScreenshot,
|
||||
ui->bottomLeft,
|
||||
@ -1202,16 +1206,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
||||
std::vector<QWidget*> layout_hidden;
|
||||
switch (layout) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
layout_hidden = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
ui->buttonShoulderButtonsSLSRLeft,
|
||||
ui->buttonShoulderButtonsSLSRRight,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->horizontalSpacerShoulderButtonsWidget4,
|
||||
};
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
layout_hidden = {
|
||||
ui->buttonShoulderButtonsSLSRRight,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->horizontalSpacerShoulderButtonsWidget3,
|
||||
ui->buttonShoulderButtonsRight,
|
||||
ui->buttonMiscButtonsPlusHome,
|
||||
ui->bottomRight,
|
||||
@ -1219,16 +1226,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
layout_hidden = {
|
||||
ui->horizontalSpacerShoulderButtonsWidget,
|
||||
ui->buttonShoulderButtonsLeft,
|
||||
ui->buttonMiscButtonsMinusScreenshot,
|
||||
ui->bottomLeft,
|
||||
ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
|
||||
ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
|
||||
ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
|
||||
};
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
layout_hidden = {
|
||||
ui->buttonShoulderButtonsSLSR,
|
||||
ui->buttonShoulderButtonsSLSRLeft,
|
||||
ui->buttonShoulderButtonsSLSRRight,
|
||||
ui->horizontalSpacerShoulderButtonsWidget2,
|
||||
ui->horizontalSpacerShoulderButtonsWidget4,
|
||||
ui->buttonMiscButtonsMinusGroup,
|
||||
ui->buttonMiscButtonsScreenshotGroup,
|
||||
};
|
||||
|
@ -1208,6 +1208,159 @@
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true">
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup">
|
||||
<property name="title">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSLLeft">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup">
|
||||
<property name="title">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSRLeft">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacerShoulderButtons5">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonShoulderButtonsLeft" native="true">
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout">
|
||||
@ -1830,125 +1983,125 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true">
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSLGroup">
|
||||
<property name="title">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSL">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true">
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup">
|
||||
<property name="title">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSLRight">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SL</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup">
|
||||
<property name="title">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSRRight">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QGroupBox" name="buttonShoulderButtonsSRGroup">
|
||||
<property name="title">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonSR">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>68</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">min-width: 68px;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>SR</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
|
@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
|
||||
|
||||
// Sideview SL and SR buttons
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left);
|
||||
DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left);
|
||||
DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left);
|
||||
DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left);
|
||||
|
||||
DrawLeftBody(p, center);
|
||||
|
||||
@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
|
||||
// SR and SL buttons
|
||||
p.setPen(colors.outline);
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4);
|
||||
DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4);
|
||||
DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None,
|
||||
4);
|
||||
DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None,
|
||||
4);
|
||||
|
||||
// SR and SL text
|
||||
p.setPen(colors.transparent);
|
||||
@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
|
||||
|
||||
// Sideview SL and SR buttons
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right);
|
||||
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right);
|
||||
DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11,
|
||||
Direction::Right);
|
||||
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11,
|
||||
Direction::Right);
|
||||
|
||||
DrawRightBody(p, center);
|
||||
|
||||
@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
|
||||
// SR and SL buttons
|
||||
p.setPen(colors.outline);
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f);
|
||||
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f);
|
||||
DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None,
|
||||
4.0f);
|
||||
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None,
|
||||
4.0f);
|
||||
|
||||
// SR and SL text
|
||||
p.setPen(colors.transparent);
|
||||
@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
|
||||
DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up,
|
||||
1);
|
||||
|
||||
// Left SR and SL sideview buttons
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11,
|
||||
Direction::Left);
|
||||
DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left);
|
||||
|
||||
// Right SR and SL sideview buttons
|
||||
button_color = colors.slider_button;
|
||||
DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11,
|
||||
Direction::Right);
|
||||
DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11,
|
||||
Direction::Right);
|
||||
|
||||
DrawDualBody(p, center);
|
||||
|
||||
// Right trigger top view
|
||||
@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
|
||||
p.setBrush(colors.right);
|
||||
DrawPolygon(p, qright_joycon_topview);
|
||||
|
||||
// Right SR and SL sideview buttons
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(colors.slider_button);
|
||||
DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1);
|
||||
DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1);
|
||||
|
||||
// Left SR and SL sideview buttons
|
||||
DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1);
|
||||
DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1);
|
||||
|
||||
// Right Sideview body
|
||||
p.setBrush(colors.slider);
|
||||
DrawPolygon(p, qright_joycon_slider);
|
||||
|
Loading…
Reference in New Issue
Block a user