early-access version 3975

This commit is contained in:
pineappleEA 2023-11-14 20:38:42 +01:00
parent bddead2fb2
commit 5304174e08
20 changed files with 431 additions and 221 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 3974.
This is the source code for early-access 3975.
## Legal Notice

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@ -22,12 +22,16 @@ import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import androidx.navigation.findNavController
import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@ -92,6 +96,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
data = Uri.parse(holder.game.path)
}
activity.lifecycleScope.launch {
withContext(Dispatchers.IO) {
val layerDrawable = ResourcesCompat.getDrawable(
YuzuApplication.appContext.resources,
R.drawable.shortcut,
@ -99,12 +105,14 @@ class GameAdapter(private val activity: AppCompatActivity) :
) as LayerDrawable
layerDrawable.setDrawableByLayerId(
R.id.shortcut_foreground,
GameIconUtils.getGameIcon(holder.game).toDrawable(YuzuApplication.appContext.resources)
GameIconUtils.getGameIcon(activity, holder.game)
.toDrawable(YuzuApplication.appContext.resources)
)
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
val shortcut =
ShortcutInfoCompat.Builder(YuzuApplication.appContext, holder.game.path)
.setShortLabel(holder.game.title)
.setIcon(
IconCompat.createWithAdaptiveBitmap(
@ -114,6 +122,8 @@ class GameAdapter(private val activity: AppCompatActivity) :
.setIntent(openIntent)
.build()
ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut)
}
}
val action = HomeNavigationDirections.actionGlobalEmulationActivity(holder.game)
view.findNavController().navigate(action)

View File

@ -8,9 +8,9 @@ import android.graphics.BitmapFactory
import android.widget.ImageView
import androidx.core.graphics.drawable.toBitmap
import androidx.core.graphics.drawable.toDrawable
import androidx.lifecycle.LifecycleOwner
import coil.ImageLoader
import coil.decode.DataSource
import coil.executeBlocking
import coil.fetch.DrawableResult
import coil.fetch.FetchResult
import coil.fetch.Fetcher
@ -76,12 +76,13 @@ object GameIconUtils {
imageLoader.enqueue(request)
}
fun getGameIcon(game: Game): Bitmap {
suspend fun getGameIcon(lifecycleOwner: LifecycleOwner, game: Game): Bitmap {
val request = ImageRequest.Builder(YuzuApplication.appContext)
.data(game)
.lifecycle(lifecycleOwner)
.error(R.drawable.default_icon)
.build()
return imageLoader.executeBlocking(request)
return imageLoader.execute(request)
.drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888)
}
}

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@ -9,7 +9,8 @@ const std::array<const char*, NumButtons> mapping = {{
"button_a", "button_b", "button_x", "button_y", "button_lstick",
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
"button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot",
"button_slright", "button_srright",
}};
}

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@ -29,12 +29,15 @@ enum Values : int {
DRight,
DDown,
SL,
SR,
SLLeft,
SRLeft,
Home,
Screenshot,
SLRight,
SRRight,
NumButtons,
};

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@ -153,6 +153,14 @@ void ARM_Interface::Run() {
Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
HaltReason hr{};
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a step was performed
// and this thread has been scheduled again.
if (current_thread->GetStepState() == StepState::StepPerformed) {
@ -174,14 +182,6 @@ void ARM_Interface::Run() {
}
system.ExitCPUProfile();
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a breakpoint was hit,
// or if the thread is unable to continue for any reason.
if (True(hr & HaltReason::InstructionBreakpoint) || True(hr & HaltReason::PrefetchAbort)) {

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@ -76,6 +76,7 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
}
void CoreTiming::ClearPendingEvents() {
std::scoped_lock lock{basic_lock};
event_queue.clear();
}
@ -113,6 +114,7 @@ bool CoreTiming::IsRunning() const {
}
bool CoreTiming::HasPendingEvents() const {
std::scoped_lock lock{basic_lock};
return !(wait_set && event_queue.empty());
}

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@ -161,7 +161,7 @@ private:
std::shared_ptr<EventType> ev_lost;
Common::Event event{};
Common::Event pause_event{};
std::mutex basic_lock;
mutable std::mutex basic_lock;
std::mutex advance_lock;
std::unique_ptr<std::jthread> timer_thread;
std::atomic<bool> paused{};

View File

@ -243,10 +243,12 @@ void EmulatedController::LoadTASParams() {
tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
tas_button_params[Settings::NativeButton::SL].Set("button", 16);
tas_button_params[Settings::NativeButton::SR].Set("button", 17);
tas_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
tas_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
tas_button_params[Settings::NativeButton::Home].Set("button", 18);
tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
tas_button_params[Settings::NativeButton::SLRight].Set("button", 20);
tas_button_params[Settings::NativeButton::SRRight].Set("button", 21);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
@ -296,10 +298,12 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_button_params[Settings::NativeButton::DUp].Set("button", 13);
virtual_button_params[Settings::NativeButton::DRight].Set("button", 14);
virtual_button_params[Settings::NativeButton::DDown].Set("button", 15);
virtual_button_params[Settings::NativeButton::SL].Set("button", 16);
virtual_button_params[Settings::NativeButton::SR].Set("button", 17);
virtual_button_params[Settings::NativeButton::SLLeft].Set("button", 16);
virtual_button_params[Settings::NativeButton::SRLeft].Set("button", 17);
virtual_button_params[Settings::NativeButton::Home].Set("button", 18);
virtual_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
virtual_button_params[Settings::NativeButton::SLRight].Set("button", 20);
virtual_button_params[Settings::NativeButton::SRRight].Set("button", 21);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
@ -867,12 +871,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
case Settings::NativeButton::SLLeft:
controller.npad_button_state.left_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SLRight:
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
case Settings::NativeButton::SRLeft:
controller.npad_button_state.left_sr.Assign(current_status.value);
break;
case Settings::NativeButton::SRRight:
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
@ -1890,12 +1898,16 @@ NpadButton EmulatedController::GetTurboButtonMask() const {
case Settings::NativeButton::DDown:
button_mask.down.Assign(1);
break;
case Settings::NativeButton::SL:
case Settings::NativeButton::SLLeft:
button_mask.left_sl.Assign(1);
break;
case Settings::NativeButton::SLRight:
button_mask.right_sl.Assign(1);
break;
case Settings::NativeButton::SR:
case Settings::NativeButton::SRLeft:
button_mask.left_sr.Assign(1);
break;
case Settings::NativeButton::SRRight:
button_mask.right_sr.Assign(1);
break;
default:

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@ -1617,9 +1617,9 @@ void KPageTableBase::RemapPageGroup(PageLinkedList* page_list, KProcessAddress a
const KMemoryInfo info = it->GetMemoryInfo();
// Determine the range to map.
KProcessAddress map_address = std::max(info.GetAddress(), GetInteger(start_address));
KProcessAddress map_address = std::max<u64>(info.GetAddress(), GetInteger(start_address));
const KProcessAddress map_end_address =
std::min(info.GetEndAddress(), GetInteger(end_address));
std::min<u64>(info.GetEndAddress(), GetInteger(end_address));
ASSERT(map_end_address != map_address);
// Determine if we should disable head merge.

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@ -457,12 +457,14 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
pad_entry.l_stick = stick_state.left;
}
if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) {
if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft ||
controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl);
pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr);
}
if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) {
if (controller_type == Core::HID::NpadStyleIndex::JoyconRight ||
controller_type == Core::HID::NpadStyleIndex::JoyconDual) {
pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl);
pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr);
}

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@ -415,7 +415,7 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons.
// We will add those afterwards
// This list also excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 14>
switch_to_gcadapter_button = {
std::pair{Settings::NativeButton::A, PadButton::ButtonA},
{Settings::NativeButton::B, PadButton::ButtonB},
@ -426,8 +426,10 @@ ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::DUp, PadButton::ButtonUp},
{Settings::NativeButton::DRight, PadButton::ButtonRight},
{Settings::NativeButton::DDown, PadButton::ButtonDown},
{Settings::NativeButton::SL, PadButton::TriggerL},
{Settings::NativeButton::SR, PadButton::TriggerR},
{Settings::NativeButton::SLLeft, PadButton::TriggerL},
{Settings::NativeButton::SRLeft, PadButton::TriggerR},
{Settings::NativeButton::SLRight, PadButton::TriggerL},
{Settings::NativeButton::SRRight, PadButton::TriggerR},
{Settings::NativeButton::R, PadButton::TriggerZ},
};
if (!params.Has("port")) {

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@ -680,8 +680,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::LeftSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
mapping.insert_or_assign(Settings::NativeButton::SLLeft, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SRLeft, std::move(sr_button_params));
}
// Map SL and SR buttons for right joycons
@ -693,8 +693,8 @@ ButtonMapping Joycons::GetButtonMappingForDevice(const Common::ParamPackage& par
Common::ParamPackage sr_button_params = button_params;
sl_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSL));
sr_button_params.Set("button", static_cast<int>(Joycon::PadButton::RightSR));
mapping.insert_or_assign(Settings::NativeButton::SL, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SR, std::move(sr_button_params));
mapping.insert_or_assign(Settings::NativeButton::SLRight, std::move(sl_button_params));
mapping.insert_or_assign(Settings::NativeButton::SRRight, std::move(sr_button_params));
}
return mapping;

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@ -828,16 +828,18 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
// Default SL/SR mapping for other controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
if (joystick->IsJoyconLeft()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
}
if (joystick->IsJoyconRight()) {
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
}
return {
@ -855,8 +857,10 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SL, sl_button},
{Settings::NativeButton::SR, sr_button},
{Settings::NativeButton::SLLeft, sll_button},
{Settings::NativeButton::SRLeft, srl_button},
{Settings::NativeButton::SLRight, slr_button},
{Settings::NativeButton::SRRight, srr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
};

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@ -24,7 +24,7 @@ namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 18>;
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
using ZButtonBindings =
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;

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@ -396,7 +396,7 @@ std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
// This list excludes any button that can't be really mapped
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 20>
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 22>
switch_to_dsu_button = {
std::pair{Settings::NativeButton::A, PadButton::Circle},
{Settings::NativeButton::B, PadButton::Cross},
@ -412,8 +412,10 @@ ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& p
{Settings::NativeButton::R, PadButton::R1},
{Settings::NativeButton::ZL, PadButton::L2},
{Settings::NativeButton::ZR, PadButton::R2},
{Settings::NativeButton::SL, PadButton::L2},
{Settings::NativeButton::SR, PadButton::R2},
{Settings::NativeButton::SLLeft, PadButton::L2},
{Settings::NativeButton::SRLeft, PadButton::R2},
{Settings::NativeButton::SLRight, PadButton::L2},
{Settings::NativeButton::SRRight, PadButton::R2},
{Settings::NativeButton::LStick, PadButton::L3},
{Settings::NativeButton::RStick, PadButton::R3},
{Settings::NativeButton::Home, PadButton::Home},

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@ -35,6 +35,7 @@ const std::array<int, Settings::NativeButton::NumButtons> Config::default_button
Qt::Key_G, Qt::Key_Q, Qt::Key_E, Qt::Key_R, Qt::Key_T,
Qt::Key_M, Qt::Key_N, Qt::Key_Left, Qt::Key_Up, Qt::Key_Right,
Qt::Key_Down, Qt::Key_Q, Qt::Key_E, 0, 0,
Qt::Key_Q, Qt::Key_E,
};
const std::array<int, Settings::NativeMotion::NumMotions> Config::default_motions = {

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@ -326,7 +326,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
ui->buttonSLLeft, ui->buttonSRLeft, ui->buttonHome, ui->buttonScreenshot,
ui->buttonSLRight, ui->buttonSRRight,
};
analog_map_buttons = {{
@ -1181,10 +1182,13 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
// List of all the widgets that will be hidden by any of the following layouts that need
// "unhidden" after the controller type changes
const std::array<QWidget*, 11> layout_show = {
ui->buttonShoulderButtonsSLSR,
const std::array<QWidget*, 14> layout_show = {
ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget3,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
@ -1202,16 +1206,19 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget4,
};
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
layout_hidden = {
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget3,
ui->buttonShoulderButtonsRight,
ui->buttonMiscButtonsPlusHome,
ui->bottomRight,
@ -1219,16 +1226,17 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
break;
case Core::HID::NpadStyleIndex::JoyconRight:
layout_hidden = {
ui->horizontalSpacerShoulderButtonsWidget,
ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot,
ui->bottomLeft,
ui->buttonShoulderButtonsSLSRLeft, ui->horizontalSpacerShoulderButtonsWidget,
ui->horizontalSpacerShoulderButtonsWidget4, ui->buttonShoulderButtonsLeft,
ui->buttonMiscButtonsMinusScreenshot, ui->bottomLeft,
};
break;
case Core::HID::NpadStyleIndex::GameCube:
layout_hidden = {
ui->buttonShoulderButtonsSLSR,
ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonMiscButtonsMinusGroup,
ui->buttonMiscButtonsScreenshotGroup,
};

View File

@ -1208,6 +1208,159 @@
<property name="spacing">
<number>3</number>
</property>
<item>
<widget class="QWidget" name="buttonShoulderButtonsSLSRLeft" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRLeftVerticalLayout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSLLeftGroup">
<property name="title">
<string>SL</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLLeftVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSLLeft">
<property name="minimumSize">
<size>
<width>68</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>68</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 68px;</string>
</property>
<property name="text">
<string>SL</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSRLeftGroup">
<property name="title">
<string>SR</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRLeftVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>3</number>
</property>
<property name="topMargin">
<number>3</number>
</property>
<property name="rightMargin">
<number>3</number>
</property>
<property name="bottomMargin">
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSRLeft">
<property name="minimumSize">
<size>
<width>68</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>68</width>
<height>16777215</height>
</size>
</property>
<property name="styleSheet">
<string notr="true">min-width: 68px;</string>
</property>
<property name="text">
<string>SR</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="horizontalSpacerShoulderButtonsWidget4" native="true">
<layout class="QHBoxLayout" name="horizontalSpacerShoulderButtonsWidget4Layout">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<spacer name="horizontalSpacerShoulderButtons5">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>0</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="buttonShoulderButtonsLeft" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsLeftVerticalLayout">
@ -1831,8 +1984,8 @@
</widget>
</item>
<item>
<widget class="QWidget" name="buttonShoulderButtonsSLSR" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRVerticalLayout">
<widget class="QWidget" name="buttonShoulderButtonsSLSRRight" native="true">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLSRRightVerticalLayout">
<property name="spacing">
<number>0</number>
</property>
@ -1849,14 +2002,14 @@
<number>0</number>
</property>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSLGroup">
<widget class="QGroupBox" name="buttonShoulderButtonsSLRightGroup">
<property name="title">
<string>SL</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSLRightVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
@ -1873,7 +2026,7 @@
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSL">
<widget class="QPushButton" name="buttonSLRight">
<property name="minimumSize">
<size>
<width>68</width>
@ -1898,14 +2051,14 @@
</widget>
</item>
<item alignment="Qt::AlignHCenter">
<widget class="QGroupBox" name="buttonShoulderButtonsSRGroup">
<widget class="QGroupBox" name="buttonShoulderButtonsSRRightGroup">
<property name="title">
<string>SR</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
<layout class="QVBoxLayout" name="buttonShoulderButtonsSRRightVerticalLayout">
<property name="spacing">
<number>3</number>
</property>
@ -1922,7 +2075,7 @@
<number>3</number>
</property>
<item>
<widget class="QPushButton" name="buttonSR">
<widget class="QPushButton" name="buttonSRRight">
<property name="minimumSize">
<size>
<width>68</width>

View File

@ -297,8 +297,8 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// Sideview SL and SR buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(59, 52), button_values[SR], 5, 12, Direction::Left);
DrawRoundButton(p, center + QPoint(59, -69), button_values[SL], 5, 12, Direction::Left);
DrawRoundButton(p, center + QPoint(59, 52), button_values[SRLeft], 5, 12, Direction::Left);
DrawRoundButton(p, center + QPoint(59, -69), button_values[SLLeft], 5, 12, Direction::Left);
DrawLeftBody(p, center);
@ -353,8 +353,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center)
// SR and SL buttons
p.setPen(colors.outline);
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(155, 52), button_values[SR], 5.2f, 12, Direction::None, 4);
DrawRoundButton(p, center + QPoint(155, -69), button_values[SL], 5.2f, 12, Direction::None, 4);
DrawRoundButton(p, center + QPoint(155, 52), button_values[SRLeft], 5.2f, 12, Direction::None,
4);
DrawRoundButton(p, center + QPoint(155, -69), button_values[SLLeft], 5.2f, 12, Direction::None,
4);
// SR and SL text
p.setPen(colors.transparent);
@ -428,8 +430,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// Sideview SL and SR buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-59, 52), button_values[SL], 5, 11, Direction::Right);
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SR], 5, 11, Direction::Right);
DrawRoundButton(p, center + QPoint(-59, 52), button_values[SLRight], 5, 11,
Direction::Right);
DrawRoundButton(p, center + QPoint(-59, -69), button_values[SRRight], 5, 11,
Direction::Right);
DrawRightBody(p, center);
@ -484,8 +488,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center
// SR and SL buttons
p.setPen(colors.outline);
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-155, 52), button_values[SL], 5, 12, Direction::None, 4.0f);
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SR], 5, 12, Direction::None, 4.0f);
DrawRoundButton(p, center + QPoint(-155, 52), button_values[SLRight], 5, 12, Direction::None,
4.0f);
DrawRoundButton(p, center + QPoint(-155, -69), button_values[SRRight], 5, 12, Direction::None,
4.0f);
// SR and SL text
p.setPen(colors.transparent);
@ -557,6 +563,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center)
DrawRoundButton(p, center + QPoint(-154, -72), button_values[Minus], 7, 4, Direction::Up,
1);
// Left SR and SL sideview buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(-20, -62), button_values[SLLeft], 4, 11,
Direction::Left);
DrawRoundButton(p, center + QPoint(-20, 47), button_values[SRLeft], 4, 11, Direction::Left);
// Right SR and SL sideview buttons
button_color = colors.slider_button;
DrawRoundButton(p, center + QPoint(20, 47), button_values[SLRight], 4, 11,
Direction::Right);
DrawRoundButton(p, center + QPoint(20, -62), button_values[SRRight], 4, 11,
Direction::Right);
DrawDualBody(p, center);
// Right trigger top view
@ -1792,16 +1811,6 @@ void PlayerControlPreview::DrawDualBody(QPainter& p, const QPointF center) {
p.setBrush(colors.right);
DrawPolygon(p, qright_joycon_topview);
// Right SR and SL sideview buttons
p.setPen(colors.outline);
p.setBrush(colors.slider_button);
DrawRoundRectangle(p, center + QPoint(19, 47), 7, 22, 1);
DrawRoundRectangle(p, center + QPoint(19, -62), 7, 22, 1);
// Left SR and SL sideview buttons
DrawRoundRectangle(p, center + QPoint(-19, 47), 7, 22, 1);
DrawRoundRectangle(p, center + QPoint(-19, -62), 7, 22, 1);
// Right Sideview body
p.setBrush(colors.slider);
DrawPolygon(p, qright_joycon_slider);