early-access version 3675
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yuzu emulator early access
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=============
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This is the source code for early-access 3674.
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This is the source code for early-access 3675.
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## Legal Notice
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@ -364,6 +364,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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.support_snorm_render_buffer = true,
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.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
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.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
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.support_conditional_barrier = device.SupportsConditionalBarriers(),
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};
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if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
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@ -62,9 +62,12 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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if (max_anisotropy == 0 && (depth_compare_enabled.Value() ||
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(mipmap_filter != TextureMipmapFilter::Linear &&
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!Settings::values.use_aggressive_anisotropic_filtering))) {
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const bool is_unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
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? mipmap_filter == TextureMipmapFilter::None
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: mipmap_filter != TextureMipmapFilter::Linear;
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const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
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if (max_anisotropy == 0 &&
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(depth_compare_enabled.Value() || !has_regular_lods || is_unsupported_mipmap_filter)) {
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return 1.0f;
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}
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const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
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