early-access version 2062
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2060.
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This is the source code for early-access 2062.
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## Legal Notice
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@ -83,6 +83,14 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
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}
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}
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void KProcessDeleter(Kernel::KProcess* process) {
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if (process) {
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process->Destroy();
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}
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}
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using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
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} // Anonymous namespace
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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@ -233,8 +241,8 @@ struct System::Impl {
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}
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telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
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auto main_process = Kernel::KProcess::Create(system.Kernel());
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ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
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main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
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ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
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Kernel::KProcess::ProcessType::Userland)
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.IsSuccess());
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main_process->Open();
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@ -247,7 +255,7 @@ struct System::Impl {
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static_cast<u32>(load_result));
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}
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process);
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kernel.MakeCurrentProcess(main_process.get());
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kernel.InitializeCores();
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// Initialize cheat engine
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@ -316,6 +324,7 @@ struct System::Impl {
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kernel.Shutdown();
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memory.Reset();
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applet_manager.ClearAll();
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main_process.reset();
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LOG_DEBUG(Core, "Shutdown OK");
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}
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@ -374,6 +383,7 @@ struct System::Impl {
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<Core::DeviceMemory> device_memory;
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KProcessPtr main_process{nullptr, KProcessDeleter};
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Core::Memory::Memory memory;
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CpuManager cpu_manager;
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std::atomic_bool is_powered_on{};
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@ -599,6 +599,26 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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ext_extended_dynamic_state = false;
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}
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}
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sets_per_pool = 64;
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if (driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE) {
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// AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2.
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sets_per_pool = 96;
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}
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const bool is_amd = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
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driver_id == VK_DRIVER_ID_MESA_RADV ||
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driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE;
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if (ext_sampler_filter_minmax && is_amd) {
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// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
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if (!is_float16_supported) {
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LOG_WARNING(
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Render_Vulkan,
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"Blacklisting AMD GCN4 and lower for VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME");
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ext_sampler_filter_minmax = false;
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}
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}
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if (ext_vertex_input_dynamic_state && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
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LOG_WARNING(Render_Vulkan, "Blacklisting Intel for VK_EXT_vertex_input_dynamic_state");
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ext_vertex_input_dynamic_state = false;
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@ -611,12 +631,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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graphics_queue = logical.GetQueue(graphics_family);
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present_queue = logical.GetQueue(present_family);
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sets_per_pool = 64;
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if (driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE) {
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// AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2.
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sets_per_pool = 96;
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}
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}
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Device::~Device() = default;
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