early-access version 3299
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3298.
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This is the source code for early-access 3299.
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## Legal Notice
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@ -304,9 +304,6 @@ class InputDevice {
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public:
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virtual ~InputDevice() = default;
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// Request input device to update if necessary
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virtual void SoftUpdate() {}
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// Force input device to update data regardless of the current state
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virtual void ForceUpdate() {}
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@ -1583,16 +1583,6 @@ AnalogSticks EmulatedController::GetSticks() const {
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return {};
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}
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// Some drivers like stick from buttons need constant refreshing
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for (auto& device : stick_devices) {
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if (!device) {
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continue;
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}
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lock.unlock();
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device->SoftUpdate();
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lock.lock();
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}
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return controller.analog_stick_state;
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}
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@ -156,10 +156,12 @@ void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
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};
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}
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std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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std::tuple<TasState, size_t, std::array<size_t, PLAYER_NUMBER>> Tas::GetStatus() const {
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TasState state;
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std::array<size_t, PLAYER_NUMBER> lengths{0};
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if (is_recording) {
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return {TasState::Recording, 0, record_commands.size()};
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lengths[0] = record_commands.size();
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return {TasState::Recording, record_commands.size(), lengths};
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}
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if (is_running) {
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@ -168,7 +170,11 @@ std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
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state = TasState::Stopped;
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}
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return {state, current_command, script_length};
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for (size_t i = 0; i < PLAYER_NUMBER; i++) {
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lengths[i] = commands[i].size();
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}
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return {state, current_command, lengths};
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}
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void Tas::UpdateThread() {
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@ -124,7 +124,7 @@ public:
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* Current playback progress ;
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* Total length of script file currently loaded or being recorded
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*/
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std::tuple<TasState, size_t, size_t> GetStatus() const;
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std::tuple<TasState, size_t, std::array<size_t, PLAYER_NUMBER>> GetStatus() const;
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private:
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enum class TasAxis : u8;
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@ -13,11 +13,11 @@ class Stick final : public Common::Input::InputDevice {
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public:
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
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Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_,
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float modifier_scale_, float modifier_angle_)
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: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
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right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
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modifier_angle(modifier_angle_) {
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right(std::move(right_)), modifier(std::move(modifier_)), updater(std::move(updater_)),
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modifier_scale(modifier_scale_), modifier_angle(modifier_angle_) {
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up->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback_) {
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@ -48,6 +48,9 @@ public:
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UpdateModButtonStatus(callback_);
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},
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});
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updater->SetCallback({
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.on_change = [this](const Common::Input::CallbackStatus& callback_) { SoftUpdate(); },
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});
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last_x_axis_value = 0.0f;
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last_y_axis_value = 0.0f;
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}
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@ -248,7 +251,7 @@ public:
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modifier->ForceUpdate();
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}
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void SoftUpdate() override {
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void SoftUpdate() {
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Common::Input::CallbackStatus status{
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.type = Common::Input::InputType::Stick,
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.stick_status = GetStatus(),
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@ -308,6 +311,7 @@ private:
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Button left;
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Button right;
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Button modifier;
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Button updater;
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float modifier_scale{};
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float modifier_angle{};
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float angle{};
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@ -331,11 +335,12 @@ std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
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auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine));
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auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine));
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auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine));
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auto updater = Common::Input::CreateInputDeviceFromString("engine:updater,button:0");
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
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std::move(right), std::move(modifier), modifier_scale,
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modifier_angle);
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std::move(right), std::move(modifier), std::move(updater),
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modifier_scale, modifier_angle);
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}
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} // namespace InputCommon
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@ -29,6 +29,28 @@
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namespace InputCommon {
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/// Dummy engine to get periodic updates
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class UpdateEngine final : public InputEngine {
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public:
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explicit UpdateEngine(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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}
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void PumpEvents() {
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SetButton(identifier, 0, last_state);
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last_state = !last_state;
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}
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private:
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static constexpr PadIdentifier identifier = {
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.guid = Common::UUID{},
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.port = 0,
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.pad = 0,
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};
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bool last_state{};
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};
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struct InputSubsystem::Impl {
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template <typename Engine>
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void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
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@ -46,6 +68,7 @@ struct InputSubsystem::Impl {
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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RegisterEngine("updater", update_engine);
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RegisterEngine("keyboard", keyboard);
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RegisterEngine("mouse", mouse);
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RegisterEngine("touch", touch_screen);
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@ -76,6 +99,7 @@ struct InputSubsystem::Impl {
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}
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void Shutdown() {
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UnregisterEngine(update_engine);
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UnregisterEngine(keyboard);
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UnregisterEngine(mouse);
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UnregisterEngine(touch_screen);
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@ -265,6 +289,7 @@ struct InputSubsystem::Impl {
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}
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void PumpEvents() const {
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update_engine->PumpEvents();
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#ifdef HAVE_SDL2
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sdl->PumpEvents();
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#endif
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@ -276,6 +301,7 @@ struct InputSubsystem::Impl {
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std::shared_ptr<MappingFactory> mapping_factory;
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std::shared_ptr<UpdateEngine> update_engine;
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std::shared_ptr<Keyboard> keyboard;
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std::shared_ptr<Mouse> mouse;
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std::shared_ptr<TouchScreen> touch_screen;
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@ -3729,15 +3729,36 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
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}
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}
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std::string GMainWindow::CreateTASFramesString(
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std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
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std::string string = "";
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size_t maxPlayerIndex = 0;
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for (size_t i = 0; i < frames.size(); i++) {
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if (frames[i] != 0) {
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if (maxPlayerIndex != 0)
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string += ", ";
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while (maxPlayerIndex++ != i)
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string += "0, ";
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string += std::to_string(frames[i]);
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}
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}
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return string;
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}
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QString GMainWindow::GetTasStateDescription() const {
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auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
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std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
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switch (tas_status) {
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case InputCommon::TasInput::TasState::Running:
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return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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return tr("TAS state: Running %1/%2")
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.arg(current_tas_frame)
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.arg(QString::fromStdString(tas_frames_string));
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case InputCommon::TasInput::TasState::Recording:
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return tr("TAS state: Recording %1").arg(total_tas_frames);
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return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
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case InputCommon::TasInput::TasState::Stopped:
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return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
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return tr("TAS state: Idle %1/%2")
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.arg(current_tas_frame)
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.arg(QString::fromStdString(tas_frames_string));
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default:
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return tr("TAS State: Invalid");
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}
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "input_common/drivers/tas_input.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/hotkeys.h"
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@ -266,6 +267,9 @@ private:
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void changeEvent(QEvent* event) override;
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void closeEvent(QCloseEvent* event) override;
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std::string CreateTASFramesString(
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std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
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#ifdef __unix__
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void SetupSigInterrupts();
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static void HandleSigInterrupt(int);
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