early-access version 2924
This commit is contained in:
parent
ca859712c9
commit
644509666f
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2923.
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This is the source code for early-access 2924.
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## Legal Notice
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@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string version{""};
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};
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struct Member {
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@ -2,8 +2,6 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(core STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/arm_interface.cpp
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arm/dynarmic/arm_dynarmic_32.cpp
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@ -319,10 +319,19 @@ struct System::Impl {
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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title_version = metadata.first->GetVersionString();
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}
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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@ -534,7 +534,7 @@ public:
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private:
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void CheckAvailability(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_DEBUG(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(false); // TODO: Check when this is supposed to return true and when not
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@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
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Bad,
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Low,
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Good,
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Excelent,
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Excellent,
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};
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struct NodeLatestUpdate {
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@ -145,11 +145,19 @@ struct NetworkId {
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static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
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struct Ssid {
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u8 length;
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std::array<char, SsidLengthMax + 1> raw;
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u8 length{};
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std::array<char, SsidLengthMax + 1> raw{};
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Ssid() = default;
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Ssid(std::string data) {
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length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
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std::memcpy(raw.data(), data.data(), length);
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raw[length] = 0;
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}
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std::string GetStringValue() const {
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return std::string(raw.data(), length);
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return std::string(raw.data());
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}
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};
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static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
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@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
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}
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}
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BSD::~BSD() = default;
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BSD::~BSD() {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(proxy_packet_received);
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}
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}
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BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
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// clang-format off
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@ -26,6 +26,12 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
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closed) {
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return;
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}
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if (!broadcast && packet.broadcast) {
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LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
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return;
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}
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std::lock_guard guard(packets_mutex);
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received_packets.push(packet);
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}
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@ -203,7 +209,7 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& mess
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packet.local_endpoint = local_endpoint;
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packet.remote_endpoint = *addr;
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packet.protocol = protocol;
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packet.broadcast = broadcast;
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packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
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auto& ip = local_endpoint.ip;
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auto ipv4 = Network::GetHostIPv4Address();
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@ -10,7 +10,7 @@ add_executable(yuzu-room
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create_target_directory_groups(yuzu-room)
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target_link_libraries(yuzu-room PRIVATE common core network)
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target_link_libraries(yuzu-room PRIVATE common network)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(yuzu-room PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(yuzu-room PRIVATE web_service)
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@ -27,8 +27,8 @@
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/core.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "network/room.h"
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#include "network/verify_user.h"
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@ -75,6 +75,12 @@ static constexpr char BanListMagic[] = "YuzuRoom-BanList-1";
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static constexpr char token_delimiter{':'};
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static void PadToken(std::string& token) {
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while (token.size() % 4 != 0) {
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token.push_back('=');
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}
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}
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static std::string UsernameFromDisplayToken(const std::string& display_token) {
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std::size_t outlen;
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@ -300,6 +306,7 @@ int main(int argc, char** argv) {
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if (username.empty()) {
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LOG_INFO(Network, "Hosting a public room");
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Settings::values.web_api_url = web_api_url;
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PadToken(token);
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Settings::values.yuzu_username = UsernameFromDisplayToken(token);
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username = Settings::values.yuzu_username.GetValue();
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Settings::values.yuzu_token = TokenFromDisplayToken(token);
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@ -2,6 +2,8 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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packet.cpp
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@ -17,3 +19,7 @@ add_library(network STATIC
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create_target_directory_groups(network)
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target_link_libraries(network PRIVATE common enet Boost::boost)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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164
src/network/announce_multiplayer_session.cpp
Executable file
164
src/network/announce_multiplayer_session.cpp
Executable file
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
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: room_network{room_network_} {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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auto room = room_network.GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized", ""};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const WebService::WebResult&)> function) {
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std::lock_guard lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(room_information.name, room_information.description,
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room_information.port, room_information.member_slots,
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Network::network_version, room->HasPassword(),
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room_information.preferred_game);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = room_network.GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#endif
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}
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} // namespace Core
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98
src/network/announce_multiplayer_session.h
Executable file
98
src/network/announce_multiplayer_session.h
Executable file
@ -0,0 +1,98 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Network {
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class Room;
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class RoomNetwork;
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} // namespace Network
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namespace Core {
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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* Creates a thread that regularly updates the room information and submits them
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* An async get of room information is also possible
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*/
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class AnnounceMultiplayerSession {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
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AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
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~AnnounceMultiplayerSession();
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/**
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* Allows to bind a function that will get called if the announce encounters an error
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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/**
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* Registers a room to web services
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* @return The result of the registration attempt.
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*/
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WebService::WebResult Register();
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/**
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* Starts the announce of a room to web services
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*/
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void Start();
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/**
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* Stops the announce to web services
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*/
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void Stop();
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/**
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* Returns a list of all room information the backend got
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* @param func A function that gets executed when the async get finished, e.g. a signal
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* @return a list of rooms received from the web service
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*/
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AnnounceMultiplayerRoom::RoomList GetRoomList();
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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/**
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* Recreates the backend, updating the credentials.
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* This can only be used when the announce session is not running.
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*/
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void UpdateCredentials();
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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Network::RoomNetwork& room_network;
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};
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} // namespace Core
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@ -221,7 +221,7 @@ public:
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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void HandleGameInfoPacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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@ -234,7 +234,7 @@ public:
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 50) > 0) {
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet.Write(member.fake_ip);
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packet.Write(member.game_info.name);
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packet.Write(member.game_info.id);
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packet.Write(member.game_info.version);
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packet.Write(member.user_data.username);
|
||||
packet.Write(member.user_data.display_name);
|
||||
packet.Write(member.user_data.avatar_url);
|
||||
@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
|
||||
in_packet.IgnoreBytes(sizeof(u16)); // Port
|
||||
|
||||
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
|
||||
|
||||
bool broadcast;
|
||||
in_packet.Read(broadcast); // Broadcast
|
||||
|
||||
@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
|
||||
}
|
||||
}
|
||||
|
||||
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
||||
void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
|
||||
Packet in_packet;
|
||||
in_packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
||||
GameInfo game_info;
|
||||
in_packet.Read(game_info.name);
|
||||
in_packet.Read(game_info.id);
|
||||
in_packet.Read(game_info.version);
|
||||
|
||||
{
|
||||
std::lock_guard lock(member_mutex);
|
||||
@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
||||
if (game_info.name.empty()) {
|
||||
LOG_INFO(Network, "{} is not playing", display_name);
|
||||
} else {
|
||||
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
|
||||
LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
|
||||
game_info.version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -103,7 +103,7 @@ public:
|
||||
|
||||
/**
|
||||
* Extracts a ProxyPacket from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleProxyPackets(const ENetEvent* event);
|
||||
|
||||
@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
|
||||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 100) > 0) {
|
||||
if (enet_host_service(client, &event, 5) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
|
||||
packet.Read(member.fake_ip);
|
||||
packet.Read(member.game_info.name);
|
||||
packet.Read(member.game_info.id);
|
||||
packet.Read(member.game_info.version);
|
||||
packet.Read(member.username);
|
||||
packet.Read(member.display_name);
|
||||
packet.Read(member.avatar_url);
|
||||
@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
||||
packet.Write(static_cast<u8>(IdSetGameInfo));
|
||||
packet.Write(game_info.name);
|
||||
packet.Write(game_info.id);
|
||||
packet.Write(game_info.version);
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
|
@ -146,7 +146,7 @@ public:
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a WiFi packet to the room.
|
||||
* Sends a Proxy packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendProxyPacket(const ProxyPacket& packet);
|
||||
|
@ -222,7 +222,11 @@ void MaxwellDMA::CopyPitchToBlockLinear() {
|
||||
}
|
||||
|
||||
memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size);
|
||||
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
|
||||
if (Settings::IsGPULevelExtreme()) {
|
||||
memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size);
|
||||
} else {
|
||||
memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size);
|
||||
}
|
||||
|
||||
// If the input is linear and the output is tiled, swizzle the input and copy it over.
|
||||
SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset,
|
||||
|
@ -861,7 +861,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
});
|
||||
|
||||
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
|
||||
ui->action_Show_Room, system->GetRoomNetwork());
|
||||
ui->action_Show_Room, *system);
|
||||
multiplayer_state->setVisible(false);
|
||||
|
||||
// Create status bar
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include <QUrl>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "ui_chat_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/multiplayer/chat_room.h"
|
||||
@ -122,19 +122,22 @@ public:
|
||||
static const int UsernameRole = Qt::UserRole + 2;
|
||||
static const int AvatarUrlRole = Qt::UserRole + 3;
|
||||
static const int GameNameRole = Qt::UserRole + 4;
|
||||
static const int GameVersionRole = Qt::UserRole + 5;
|
||||
|
||||
PlayerListItem() = default;
|
||||
explicit PlayerListItem(const std::string& nickname, const std::string& username,
|
||||
const std::string& avatar_url, const std::string& game_name) {
|
||||
const std::string& avatar_url,
|
||||
const AnnounceMultiplayerRoom::GameInfo& game_info) {
|
||||
setEditable(false);
|
||||
setData(QString::fromStdString(nickname), NicknameRole);
|
||||
setData(QString::fromStdString(username), UsernameRole);
|
||||
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
|
||||
if (game_name.empty()) {
|
||||
if (game_info.name.empty()) {
|
||||
setData(QObject::tr("Not playing a game"), GameNameRole);
|
||||
} else {
|
||||
setData(QString::fromStdString(game_name), GameNameRole);
|
||||
setData(QString::fromStdString(game_info.name), GameNameRole);
|
||||
}
|
||||
setData(QString::fromStdString(game_info.version), GameVersionRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
@ -149,7 +152,15 @@ public:
|
||||
} else {
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
|
||||
const QString version = data(GameVersionRole).toString();
|
||||
QString version_string;
|
||||
if (version.isEmpty()) {
|
||||
version_string = QString{};
|
||||
} else {
|
||||
version_string = QStringLiteral("(%1)").arg(version);
|
||||
}
|
||||
return QStringLiteral("%1\n %2 %3")
|
||||
.arg(name, data(GameNameRole).toString(), version_string);
|
||||
}
|
||||
};
|
||||
|
||||
@ -167,6 +178,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
|
||||
|
||||
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
|
||||
|
||||
auto font = ui->chat_history->font();
|
||||
font.setPointSizeF(10);
|
||||
ui->chat_history->setFont(font);
|
||||
|
||||
// register the network structs to use in slots and signals
|
||||
qRegisterMetaType<Network::ChatEntry>();
|
||||
qRegisterMetaType<Network::StatusMessageEntry>();
|
||||
@ -366,7 +381,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
|
||||
if (member.nickname.empty())
|
||||
continue;
|
||||
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
|
||||
member.avatar_url, member.game_info.name);
|
||||
member.avatar_url, member.game_info);
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "ui_client_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <QString>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/settings.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_direct_connect.h"
|
||||
#include "yuzu/main.h"
|
||||
@ -20,9 +21,10 @@
|
||||
|
||||
enum class ConnectionType : u8 { TraversalServer, IP };
|
||||
|
||||
DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
|
||||
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
|
||||
ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
|
||||
ui->setupUi(this);
|
||||
|
||||
@ -53,10 +55,20 @@ void DirectConnectWindow::RetranslateUi() {
|
||||
}
|
||||
|
||||
void DirectConnectWindow::Connect() {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (!ui->nickname->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
}
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (const auto member = room_network.GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include <QFutureWatcher>
|
||||
#include "core/core.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
namespace Ui {
|
||||
@ -16,7 +17,7 @@ class DirectConnectWindow : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
|
||||
explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
|
||||
~DirectConnectWindow();
|
||||
|
||||
void RetranslateUi();
|
||||
@ -39,5 +40,6 @@ private:
|
||||
QFutureWatcher<void>* watcher;
|
||||
std::unique_ptr<Ui::DirectConnect> ui;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
@ -12,7 +12,8 @@
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "ui_host_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
@ -27,10 +28,11 @@
|
||||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
Core::System& system_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::HostRoom>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
announce_multiplayer_session(session), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
@ -105,6 +107,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
|
||||
}
|
||||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
@ -121,6 +128,11 @@ void HostRoomWindow::Host() {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QVariant>
|
||||
#include "core/core.h"
|
||||
#include "network/network.h"
|
||||
#include "yuzu/multiplayer/chat_room.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
|
||||
public:
|
||||
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
Core::System& system_);
|
||||
~HostRoomWindow();
|
||||
|
||||
/**
|
||||
@ -54,6 +55,7 @@ private:
|
||||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_lobby.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
@ -22,11 +23,11 @@
|
||||
#endif
|
||||
|
||||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::Lobby>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
announce_multiplayer_session(session), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
@ -114,6 +115,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
|
||||
}
|
||||
|
||||
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (const auto member = room_network.GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
|
@ -9,7 +9,8 @@
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "core/core.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
@ -30,7 +31,7 @@ class Lobby : public QDialog {
|
||||
public:
|
||||
explicit Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
Core::System& system_);
|
||||
~Lobby() override;
|
||||
|
||||
/**
|
||||
@ -94,6 +95,7 @@ private:
|
||||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QFutureWatcher<void>* watcher;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
|
||||
QT_TR_NOOP("You do not have enough permission to perform this action."));
|
||||
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
|
||||
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
|
||||
const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
|
||||
QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
|
||||
"make a selection."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
|
||||
@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
|
||||
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
|
||||
}
|
||||
|
||||
bool WarnGameRunning() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Game already running"),
|
||||
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
|
||||
"and can cause the room feature not to work correctly.\nProceed anyway?"));
|
||||
}
|
||||
|
||||
bool WarnCloseRoom() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Leave Room"),
|
||||
|
@ -43,11 +43,20 @@ public:
|
||||
static const ConnectionError IP_COLLISION;
|
||||
static const ConnectionError PERMISSION_DENIED;
|
||||
static const ConnectionError NO_SUCH_USER;
|
||||
static const ConnectionError NO_INTERFACE_SELECTED;
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
static void ShowError(const ConnectionError& e);
|
||||
};
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about joining a room when
|
||||
* the game is already running
|
||||
* return true if the user wants to close the network connection
|
||||
*/
|
||||
bool WarnGameRunning();
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about leaving the room
|
||||
* return true if the user wants to close the network connection
|
||||
|
@ -19,10 +19,9 @@
|
||||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
|
||||
QAction* leave_room_, QAction* show_room_,
|
||||
Network::RoomNetwork& room_network_)
|
||||
QAction* leave_room_, QAction* show_room_, Core::System& system_)
|
||||
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
|
||||
show_room(show_room_), room_network{room_network_} {
|
||||
show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
// register the network structs to use in slots and signals
|
||||
state_callback_handle = member->BindOnStateChanged(
|
||||
@ -208,15 +207,14 @@ static void BringWidgetToFront(QWidget* widget) {
|
||||
|
||||
void MultiplayerState::OnViewLobby() {
|
||||
if (lobby == nullptr) {
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
|
||||
}
|
||||
BringWidgetToFront(lobby);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCreateRoom() {
|
||||
if (host_room == nullptr) {
|
||||
host_room =
|
||||
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
|
||||
}
|
||||
BringWidgetToFront(host_room);
|
||||
}
|
||||
@ -279,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
|
||||
|
||||
void MultiplayerState::OnDirectConnectToRoom() {
|
||||
if (direct_connect == nullptr) {
|
||||
direct_connect = new DirectConnectWindow(room_network, this);
|
||||
direct_connect = new DirectConnectWindow(system, this);
|
||||
}
|
||||
BringWidgetToFront(direct_connect);
|
||||
}
|
||||
|
@ -4,7 +4,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "core/core.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
|
||||
class QStandardItemModel;
|
||||
@ -19,7 +20,7 @@ class MultiplayerState : public QWidget {
|
||||
|
||||
public:
|
||||
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
|
||||
QAction* show_room, Network::RoomNetwork& room_network_);
|
||||
QAction* show_room, Core::System& system_);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
@ -86,6 +87,7 @@ private:
|
||||
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
|
||||
|
||||
bool show_notification = false;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user