early-access version 3635
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parent
45d5799b4e
commit
667703d3e1
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3634.
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This is the source code for early-access 3635.
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## Legal Notice
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@ -105,6 +105,8 @@ add_library(core STATIC
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file_sys/system_archive/time_zone_binary.h
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file_sys/vfs.cpp
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file_sys/vfs.h
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file_sys/vfs_cached.cpp
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file_sys/vfs_cached.h
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file_sys/vfs_concat.cpp
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file_sys/vfs_concat.h
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file_sys/vfs_layered.cpp
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@ -21,6 +21,7 @@
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/vfs_cached.h"
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#include "core/file_sys/vfs_layered.h"
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#include "core/file_sys/vfs_vector.h"
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#include "core/hle/service/filesystem/filesystem.h"
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@ -380,11 +381,11 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
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auto romfs_dir = FindSubdirectoryCaseless(subdir, "romfs");
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if (romfs_dir != nullptr)
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layers.push_back(std::move(romfs_dir));
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layers.push_back(std::make_shared<CachedVfsDirectory>(romfs_dir));
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auto ext_dir = FindSubdirectoryCaseless(subdir, "romfs_ext");
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if (ext_dir != nullptr)
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layers_ext.push_back(std::move(ext_dir));
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layers_ext.push_back(std::make_shared<CachedVfsDirectory>(ext_dir));
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}
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// When there are no layers to apply, return early as there is no need to rebuild the RomFS
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@ -9,6 +9,7 @@
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#include "core/file_sys/fsmitm_romfsbuild.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_cached.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/file_sys/vfs_vector.h"
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@ -132,7 +133,7 @@ VirtualDir ExtractRomFS(VirtualFile file, RomFSExtractionType type) {
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out = out->GetSubdirectories().front();
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}
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return out;
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return std::make_shared<CachedVfsDirectory>(out);
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}
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VirtualFile CreateRomFS(VirtualDir dir, VirtualDir ext) {
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63
src/core/file_sys/vfs_cached.cpp
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63
src/core/file_sys/vfs_cached.cpp
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/file_sys/vfs_cached.h"
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#include "core/file_sys/vfs_types.h"
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namespace FileSys {
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CachedVfsDirectory::CachedVfsDirectory(VirtualDir& source_dir)
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: name(source_dir->GetName()), parent(source_dir->GetParentDirectory()) {
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for (auto& dir : source_dir->GetSubdirectories()) {
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dirs.emplace(dir->GetName(), std::make_shared<CachedVfsDirectory>(dir));
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}
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for (auto& file : source_dir->GetFiles()) {
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files.emplace(file->GetName(), file);
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}
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}
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CachedVfsDirectory::~CachedVfsDirectory() = default;
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VirtualFile CachedVfsDirectory::GetFile(std::string_view file_name) const {
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auto it = files.find(file_name);
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if (it != files.end()) {
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return it->second;
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}
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return nullptr;
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}
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VirtualDir CachedVfsDirectory::GetSubdirectory(std::string_view dir_name) const {
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auto it = dirs.find(dir_name);
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if (it != dirs.end()) {
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return it->second;
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}
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return nullptr;
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}
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std::vector<VirtualFile> CachedVfsDirectory::GetFiles() const {
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std::vector<VirtualFile> out;
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for (auto& [file_name, file] : files) {
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out.push_back(file);
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}
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return out;
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}
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std::vector<VirtualDir> CachedVfsDirectory::GetSubdirectories() const {
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std::vector<VirtualDir> out;
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for (auto& [dir_name, dir] : dirs) {
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out.push_back(dir);
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}
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return out;
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}
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std::string CachedVfsDirectory::GetName() const {
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return name;
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}
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VirtualDir CachedVfsDirectory::GetParentDirectory() const {
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return parent;
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}
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} // namespace FileSys
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31
src/core/file_sys/vfs_cached.h
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31
src/core/file_sys/vfs_cached.h
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string_view>
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#include <vector>
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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class CachedVfsDirectory : public ReadOnlyVfsDirectory {
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public:
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CachedVfsDirectory(VirtualDir& source_directory);
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~CachedVfsDirectory() override;
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VirtualFile GetFile(std::string_view file_name) const override;
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VirtualDir GetSubdirectory(std::string_view dir_name) const override;
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std::vector<VirtualFile> GetFiles() const override;
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std::vector<VirtualDir> GetSubdirectories() const override;
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std::string GetName() const override;
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VirtualDir GetParentDirectory() const override;
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private:
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std::string name;
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VirtualDir parent;
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std::map<std::string, VirtualDir, std::less<>> dirs;
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std::map<std::string, VirtualFile, std::less<>> files;
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};
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} // namespace FileSys
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@ -67,23 +67,6 @@ VectorVfsDirectory::VectorVfsDirectory(std::vector<VirtualFile> files_,
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VectorVfsDirectory::~VectorVfsDirectory() = default;
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VirtualFile VectorVfsDirectory::GetFile(std::string_view file_name) const {
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if (!optimized_file_index_built) {
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optimized_file_index.clear();
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for (size_t i = 0; i < files.size(); i++) {
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optimized_file_index.emplace(files[i]->GetName(), i);
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}
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optimized_file_index_built = true;
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}
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const auto it = optimized_file_index.find(file_name);
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if (it != optimized_file_index.end()) {
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return files[it->second];
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}
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return nullptr;
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}
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std::vector<VirtualFile> VectorVfsDirectory::GetFiles() const {
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return files;
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}
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@ -124,7 +107,6 @@ bool VectorVfsDirectory::DeleteSubdirectory(std::string_view subdir_name) {
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}
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bool VectorVfsDirectory::DeleteFile(std::string_view file_name) {
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optimized_file_index_built = false;
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return FindAndRemoveVectorElement(files, file_name);
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}
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@ -142,7 +124,6 @@ VirtualFile VectorVfsDirectory::CreateFile(std::string_view file_name) {
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}
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void VectorVfsDirectory::AddFile(VirtualFile file) {
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optimized_file_index_built = false;
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files.push_back(std::move(file));
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}
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VirtualDir parent = nullptr);
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~VectorVfsDirectory() override;
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VirtualFile GetFile(std::string_view file_name) const override;
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std::vector<VirtualFile> GetFiles() const override;
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std::vector<VirtualDir> GetSubdirectories() const override;
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bool IsWritable() const override;
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@ -127,9 +126,6 @@ private:
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VirtualDir parent;
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std::string name;
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mutable std::map<std::string, size_t, std::less<>> optimized_file_index;
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mutable bool optimized_file_index_built{};
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};
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} // namespace FileSys
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@ -34,7 +34,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@ -3,7 +3,6 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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@ -376,20 +375,11 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
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}
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format) {
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
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constexpr u64 RGBA8_PIXEL_SIZE = 4;
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const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
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static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
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const u64 uncompressed_size = (base_size * base_block_size) / BytesPerBlock(format);
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Bc1:
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return uncompressed_size / 8;
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case Settings::AstcRecompression::Bc3:
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return uncompressed_size / 4;
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default:
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return uncompressed_size;
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}
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return (base_size * base_block_size) / BytesPerBlock(format);
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}
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} // namespace VideoCore::Surface
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@ -511,6 +511,6 @@ size_t PixelComponentSizeBitsInteger(PixelFormat format);
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format);
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
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} // namespace VideoCore::Surface
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@ -53,7 +53,7 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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expected_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@ -850,15 +850,11 @@ void TextureCache<P>::PopAsyncFlushes() {
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template <class P>
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ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
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const ImageInfo dst_info(operand);
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const ImageId dst_id = FindDMAImage(dst_info, operand.address);
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if (!dst_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[dst_id];
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if (False(image.flags & ImageFlagBits::GpuModified)) {
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// No need to waste time on an image that's synced with guest
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const ImageId image_id = FindDMAImage(dst_info, operand.address);
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if (!image_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[image_id];
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if (!is_upload && !image.info.dma_downloaded) {
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// Force a full sync.
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image.info.dma_downloaded = true;
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@ -868,7 +864,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
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if (!base) {
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return NULL_IMAGE_ID;
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}
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return dst_id;
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return image_id;
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}
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template <class P>
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@ -1908,7 +1904,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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@ -2077,7 +2073,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory -= Common::AlignUp(tentative_size, 1024);
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const GPUVAddr gpu_addr = image.gpu_addr;
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