early-access version 3635
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@@ -34,7 +34,7 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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minimum_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@@ -3,7 +3,6 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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@@ -376,20 +375,11 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
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}
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format) {
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
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constexpr u64 RGBA8_PIXEL_SIZE = 4;
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const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
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static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
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const u64 uncompressed_size = (base_size * base_block_size) / BytesPerBlock(format);
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switch (Settings::values.astc_recompression.GetValue()) {
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case Settings::AstcRecompression::Bc1:
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return uncompressed_size / 8;
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case Settings::AstcRecompression::Bc3:
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return uncompressed_size / 4;
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default:
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return uncompressed_size;
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}
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return (base_size * base_block_size) / BytesPerBlock(format);
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}
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} // namespace VideoCore::Surface
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@@ -511,6 +511,6 @@ size_t PixelComponentSizeBitsInteger(PixelFormat format);
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std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
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u64 TranscodedAstcSize(u64 base_size, PixelFormat format);
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u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
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} // namespace VideoCore::Surface
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@@ -53,7 +53,7 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (2 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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expected_memory = static_cast<u64>(
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std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
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DEFAULT_EXPECTED_MEMORY));
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@@ -850,15 +850,11 @@ void TextureCache<P>::PopAsyncFlushes() {
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template <class P>
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ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, bool is_upload) {
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const ImageInfo dst_info(operand);
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const ImageId dst_id = FindDMAImage(dst_info, operand.address);
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if (!dst_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[dst_id];
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if (False(image.flags & ImageFlagBits::GpuModified)) {
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// No need to waste time on an image that's synced with guest
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const ImageId image_id = FindDMAImage(dst_info, operand.address);
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if (!image_id) {
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return NULL_IMAGE_ID;
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}
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auto& image = slot_images[image_id];
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if (!is_upload && !image.info.dma_downloaded) {
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// Force a full sync.
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image.info.dma_downloaded = true;
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@@ -868,7 +864,7 @@ ImageId TextureCache<P>::DmaImageId(const Tegra::DMA::ImageOperand& operand, boo
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if (!base) {
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return NULL_IMAGE_ID;
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}
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return dst_id;
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return image_id;
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}
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template <class P>
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@@ -1908,7 +1904,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory += Common::AlignUp(tentative_size, 1024);
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image.lru_index = lru_cache.Insert(image_id, frame_tick);
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@@ -2077,7 +2073,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
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if ((IsPixelFormatASTC(image.info.format) &&
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True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
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True(image.flags & ImageFlagBits::Converted)) {
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tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
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tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
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}
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total_used_memory -= Common::AlignUp(tentative_size, 1024);
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const GPUVAddr gpu_addr = image.gpu_addr;
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