early-access version 2105
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2104.
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This is the source code for early-access 2105.
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## Legal Notice
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@ -587,7 +587,11 @@ void Memory::UnmapRegion(Common::PageTable& page_table, VAddr base, u64 size) {
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bool Memory::IsValidVirtualAddress(const VAddr vaddr) const {
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const Kernel::KProcess& process = *system.CurrentProcess();
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const auto& page_table = process.PageTable().PageTableImpl();
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const auto [pointer, type] = page_table.pointers[vaddr >> PAGE_BITS].PointerType();
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const size_t page = vaddr >> PAGE_BITS;
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if (page >= page_table.pointers.size()) {
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return false;
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}
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const auto [pointer, type] = page_table.pointers[page].PointerType();
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return pointer != nullptr || type == Common::PageType::RasterizerCachedMemory;
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}
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@ -59,7 +59,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStatusBar>
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#include <QString>
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@ -3458,41 +3457,6 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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#undef main
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#endif
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static void SetHighDPIAttributes(int argc, char* argv[]) {
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// Create a temporary QApplication as a workaround to get the current screen geometry.
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QApplication* temp_app = new QApplication(argc, argv);
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const QScreen* primary_screen = temp_app->primaryScreen();
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const QRect screen_rect = primary_screen->geometry();
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const int real_width = screen_rect.width();
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const int real_height = screen_rect.height();
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const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
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delete temp_app;
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// Recommended minimum width and height for proper window fit.
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// Any screen with a lower resolution than this will still have a scale of 1.
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constexpr float minimum_width = 1350.0f;
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constexpr float minimum_height = 900.0f;
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const float width_ratio = std::max(1.0f, real_width / minimum_width);
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const float height_ratio = std::max(1.0f, real_height / minimum_height);
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// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
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const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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if (max_ratio > real_ratio) {
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QApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::Round);
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} else {
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QApplication::setHighDpiScaleFactorRoundingPolicy(
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Qt::HighDpiScaleFactorRoundingPolicy::Floor);
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}
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}
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int main(int argc, char* argv[]) {
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Common::DetachedTasks detached_tasks;
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MicroProfileOnThreadCreate("Frontend");
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@ -3525,11 +3489,8 @@ int main(int argc, char* argv[]) {
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}
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#endif
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SetHighDPIAttributes(argc, argv);
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// Enables the core to make the qt created contexts current on std::threads
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QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
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QApplication app(argc, argv);
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// Qt changes the locale and causes issues in float conversion using std::to_string() when
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