early-access version 3058
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@@ -742,6 +742,13 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
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return Status::NoError;
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}
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// HACK: We are not Android. Remove handle for items in queue, and clear queue.
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// Allows synchronous destruction of nvmap handles.
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for (auto& item : core->queue) {
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nvmap.FreeHandle(item.graphic_buffer->BufferId(), true);
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}
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core->queue.clear();
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switch (api) {
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case NativeWindowApi::Egl:
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case NativeWindowApi::Cpu:
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@@ -138,6 +138,19 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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return itr->GetID();
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}
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bool NVFlinger::CloseDisplay(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return false;
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}
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display->Reset();
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return true;
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}
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std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
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const auto lock_guard = Lock();
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auto* const display = FindDisplay(display_id);
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@@ -58,6 +58,11 @@ public:
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/// If an invalid display name is provided, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
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/// Closes the specified display by its ID.
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///
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/// Returns false if an invalid display ID is provided.
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[[nodiscard]] bool CloseDisplay(u64 display_id);
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/// Creates a layer on the specified display and returns the layer ID.
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///
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/// If an invalid display ID is specified, then an empty optional is returned.
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