early-access version 1929

This commit is contained in:
pineappleEA 2021-07-27 05:04:12 +02:00
parent 1d25a09b5f
commit 6ecaf46441
22 changed files with 188 additions and 95 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1928.
This is the source code for early-access 1929.
## Legal Notice

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@ -48,8 +48,8 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_frame_limit.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);

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@ -331,8 +331,8 @@ struct Values {
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
Setting<bool> use_frame_limit{true, "use_frame_limit"};
Setting<u16> frame_limit{100, "frame_limit"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
Setting<u16> speed_limit{100, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};

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@ -411,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::FrameLimiter frame_limiter;
Core::SpeedLimiter speed_limiter;
bool is_multicore{};
bool is_async_gpu{};
@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
}
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {

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@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
class FrameLimiter;
class SpeedLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the frame limiter;
[[nodiscard]] Core::FrameLimiter& FrameLimiter();
/// Provides a reference to the speed limiter;
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
/// Provides a constant referent to the frame limiter
[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
/// Provides a constant reference to the speed limiter
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;

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@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}

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@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_frame_limit.GetValue() ||
void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
if (!Settings::values.use_speed_limit.GetValue() ||
Settings::values.use_multi_core.GetValue()) {
return;
}
auto now = Clock::now();
const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
speed_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
speed_limiting_delta_err =
std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
if (speed_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(speed_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;
}

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@ -85,11 +85,11 @@ private:
double previous_fps = 0;
};
class FrameLimiter {
class SpeedLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
@ -98,7 +98,7 @@ private:
Clock::time_point previous_walltime = Clock::now();
/// Accumulated difference between walltime and emulated time
std::chrono::microseconds frame_limiting_delta_err{0};
std::chrono::microseconds speed_limiting_delta_err{0};
};
} // namespace Core

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@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_ResolutionFactor",
Settings::values.resolution_factor.GetValue());
AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel",

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@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
@ -30,7 +27,7 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");

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@ -21,13 +21,10 @@ class GraphicsContext;
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};
std::function<void()> screenshot_complete_callback;
std::function<void(bool)> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
@ -83,7 +80,7 @@ public:
void RefreshBaseSettings();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
void RequestScreenshot(void* data, std::function<void(bool)> callback,
const Layout::FramebufferLayout& layout);
protected:

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@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
}
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
// Set projection matrix
const std::array ortho_matrix =
@ -488,7 +486,7 @@ void RendererOpenGL::RenderScreenshot() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_complete_callback(true);
renderer_settings.screenshot_requested = false;
}

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@ -165,6 +165,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
const VkSemaphore render_semaphore = blit_screen.Draw(*framebuffer, use_accelerated);
scheduler.Flush(render_semaphore);
scheduler.WaitWorker();
RenderScreenshot();
swapchain.Present(render_semaphore);
gpu.RendererFrameEndNotify();
@ -193,4 +194,102 @@ void RendererVulkan::Report() const {
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
}
void Vulkan::RendererVulkan::RenderScreenshot() {
if (!renderer_settings.screenshot_requested) {
return;
}
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
const VkBufferCreateInfo dst_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = buffer_size,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
const VkImage src_image = swapchain.GetImageIndex(swapchain.GetImageIndex());
const vk::Buffer dst_buffer = device.GetLogical().CreateBuffer(dst_info);
MemoryCommit dst_memory = memory_allocator.Commit(dst_buffer, MemoryUsage::Download);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([buffer = *dst_buffer, src_image, layout](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = src_image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = src_image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
.bufferRowLength = layout.width,
.bufferImageHeight = layout.height,
.imageSubresource{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{
.width = layout.width,
.height = layout.height,
.depth = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, memory_write_barrier, nullptr, image_write_barrier);
});
// Ensure the copy is fully completed before saving the screenshot
scheduler.Finish();
// Copy backing image data to the QImage screenshot buffer
std::memcpy(renderer_settings.screenshot_bits, dst_memory.Map().data(),
dst_memory.Map().size());
renderer_settings.screenshot_complete_callback(false);
renderer_settings.screenshot_requested = false;
}
} // namespace Vulkan

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@ -54,6 +54,8 @@ public:
private:
void Report() const;
void RenderScreenshot();
Core::TelemetrySession& telemetry_session;
Core::Memory::Memory& cpu_memory;
Tegra::GPU& gpu;

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@ -634,9 +634,9 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(
screenshot_image.bits(),
[=, this] {
[=, this](bool invert_y) {
const std::string std_screenshot_path = screenshot_path.toStdString();
if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
} else {
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);

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@ -821,8 +821,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_frame_limit);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@ -1359,8 +1359,8 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.fullscreen_mode);
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_frame_limit);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),

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@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
@ -45,18 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
use_frame_limit != ConfigurationShared::CheckState::Global);
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
}
}
@ -92,19 +92,19 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
// Guard if during game and set to game-specific value
if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
if (Settings::values.use_speed_limit.UsingGlobal()) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
} else {
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
if (!global_frame_limit) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
Settings::values.speed_limit.SetGlobal(global_speed_limit);
if (!global_speed_limit) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
}
}
@ -126,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
return;
}
@ -139,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
Settings::values.use_frame_limit, use_frame_limit);
ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
(use_frame_limit != ConfigurationShared::CheckState::Global));
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
}

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@ -43,6 +43,6 @@ private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
ConfigurationShared::CheckState use_frame_limit;
ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
};

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@ -27,14 +27,14 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<widget class="QCheckBox" name="toggle_speed_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<widget class="QSpinBox" name="speed_limit">
<property name="suffix">
<string>%</string>
</property>

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@ -979,23 +979,23 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit.SetValue(
!Settings::values.use_frame_limit.GetValue());
Settings::values.use_speed_limit.SetValue(
!Settings::values.use_speed_limit.GetValue());
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
Settings::values.frame_limit.GetValue());
if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
Settings::values.speed_limit.GetValue());
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar();
}
@ -2965,10 +2965,10 @@ void GMainWindow::UpdateStatusBar() {
shader_building_label->setVisible(false);
}
if (Settings::values.use_frame_limit.GetValue()) {
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit.GetValue()));
.arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}

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@ -451,8 +451,8 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
ReadSetting("Renderer", Settings::values.use_frame_limit);
ReadSetting("Renderer", Settings::values.frame_limit);
ReadSetting("Renderer", Settings::values.use_speed_limit);
ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);

View File

@ -265,13 +265,13 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
# Turns on the frame limiter, which will limit frames output to the target game speed
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
use_frame_limit =
use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On