early-access version 3957
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b5424b06d1
commit
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3956.
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This is the source code for early-access 3957.
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## Legal Notice
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@ -45,7 +45,6 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.model.EmulationViewModel
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.MemoryUtil
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@ -57,17 +56,16 @@ import kotlin.math.roundToInt
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class EmulationActivity : AppCompatActivity(), SensorEventListener {
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private lateinit var binding: ActivityEmulationBinding
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private var controllerMappingHelper: ControllerMappingHelper? = null
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var isActivityRecreated = false
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private lateinit var nfcReader: NfcReader
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private lateinit var inputHandler: InputHandler
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private val gyro = FloatArray(3)
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private val accel = FloatArray(3)
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private var motionTimestamp: Long = 0
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private var flipMotionOrientation: Boolean = false
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private var controllerIds = InputHandler.getGameControllerIds()
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private val actionPause = "ACTION_EMULATOR_PAUSE"
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private val actionPlay = "ACTION_EMULATOR_PLAY"
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private val actionMute = "ACTION_EMULATOR_MUTE"
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@ -95,8 +93,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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isActivityRecreated = savedInstanceState != null
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controllerMappingHelper = ControllerMappingHelper()
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// Set these options now so that the SurfaceView the game renders into is the right size.
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enableFullscreenImmersive()
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@ -105,8 +101,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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nfcReader = NfcReader(this)
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nfcReader.initialize()
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inputHandler = InputHandler()
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inputHandler.initialize()
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InputHandler.initialize()
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val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
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if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
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@ -162,6 +157,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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super.onResume()
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nfcReader.startScanning()
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startMotionSensorListener()
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InputHandler.updateControllerIds()
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buildPictureInPictureParams()
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}
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@ -195,7 +191,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return super.dispatchKeyEvent(event)
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}
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return inputHandler.dispatchKeyEvent(event)
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return InputHandler.dispatchKeyEvent(event)
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}
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override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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@ -210,7 +206,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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return true
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}
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return inputHandler.dispatchGenericMotionEvent(event)
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return InputHandler.dispatchGenericMotionEvent(event)
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}
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override fun onSensorChanged(event: SensorEvent) {
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@ -3,17 +3,24 @@
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package org.yuzu.yuzu_emu.utils
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import kotlin.math.sqrt
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import org.yuzu.yuzu_emu.NativeLibrary
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class InputHandler {
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object InputHandler {
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private var controllerIds = getGameControllerIds()
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fun initialize() {
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// Connect first controller
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
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}
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fun updateControllerIds() {
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controllerIds = getGameControllerIds()
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}
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fun dispatchKeyEvent(event: KeyEvent): Boolean {
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val button: Int = when (event.device.vendorId) {
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0x045E -> getInputXboxButtonKey(event.keyCode)
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@ -35,7 +42,7 @@ class InputHandler {
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}
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return NativeLibrary.onGamePadButtonEvent(
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getPlayerNumber(event.device.controllerNumber),
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getPlayerNumber(event.device.controllerNumber, event.deviceId),
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button,
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action
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)
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@ -58,9 +65,14 @@ class InputHandler {
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return true
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}
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private fun getPlayerNumber(index: Int): Int {
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private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
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var deviceIndex = index
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if (deviceId != -1) {
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deviceIndex = controllerIds[deviceId]!!
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}
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// TODO: Joycons are handled as different controllers. Find a way to merge them.
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return when (index) {
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return when (deviceIndex) {
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2 -> NativeLibrary.Player2Device
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3 -> NativeLibrary.Player3Device
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4 -> NativeLibrary.Player4Device
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@ -238,7 +250,7 @@ class InputHandler {
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}
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private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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@ -297,7 +309,7 @@ class InputHandler {
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private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
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// Joycon support is half dead. Right joystick doesn't work
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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@ -325,7 +337,7 @@ class InputHandler {
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}
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private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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@ -362,4 +374,33 @@ class InputHandler {
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)
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}
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}
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fun getGameControllerIds(): Map<Int, Int> {
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val gameControllerDeviceIds = mutableMapOf<Int, Int>()
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val deviceIds = InputDevice.getDeviceIds()
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var controllerSlot = 1
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deviceIds.forEach { deviceId ->
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InputDevice.getDevice(deviceId)?.apply {
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// Don't over-assign controllers
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if (controllerSlot >= 8) {
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return gameControllerDeviceIds
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}
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// Verify that the device has gamepad buttons, control sticks, or both.
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if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
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sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
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) {
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// This device is a game controller. Store its device ID.
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if (deviceId and id and vendorId and productId != 0) {
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// Additionally filter out devices that have no ID
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gameControllerDeviceIds
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.takeIf { !it.contains(deviceId) }
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?.put(deviceId, controllerSlot)
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controllerSlot++
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}
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}
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}
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}
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return gameControllerDeviceIds
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}
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}
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@ -3484,7 +3484,7 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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}
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void GMainWindow::OnExit() {
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OnStopGame();
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ShutdownGame();
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}
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void GMainWindow::OnSaveConfig() {
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