early-access version 3418
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3417.
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This is the source code for early-access 3418.
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## Legal Notice
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@ -116,15 +116,12 @@ void EmulatedController::ReloadFromSettings() {
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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original_npad_type = npad_type;
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// Player 1 shares config with handheld. Disable controller when handheld is selected
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if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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Disconnect();
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ReloadInput();
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return;
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}
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// if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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// Disconnect();
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// ReloadInput();
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// return;
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//}
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// Handheld shares config with player 1. Disable controller when handheld isn't selected
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if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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@ -134,6 +131,10 @@ void EmulatedController::ReloadFromSettings() {
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}
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Disconnect();
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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original_npad_type = npad_type;
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if (player.connected) {
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Connect();
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}
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@ -600,23 +601,15 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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// Other can't alter the config from here
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if (npad_id_type == NpadIdType::Other) {
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// Other and Handheld can't alter the config from here
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if (npad_id_type == NpadIdType::Other || npad_id_type == NpadIdType::Handheld) {
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return;
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}
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const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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// Only save the connected status when handheld is connected
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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player.connected = is_connected;
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}
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if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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player.connected = is_connected;
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}
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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@ -194,6 +194,7 @@ void ConfigureInput::ApplyConfiguration() {
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}
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advanced->ApplyConfiguration();
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system.HIDCore().ReloadInputDevices();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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@ -86,17 +86,12 @@ void ConfigureInputPerGame::LoadConfiguration() {
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emulated_controller->ReloadFromSettings();
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if (player_index > 0) {
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if (player_index != HANDHELD_INDEX) {
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continue;
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}
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// Handle Handheld cases
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auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
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auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld_player = player;
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} else {
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handheld_player = {};
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}
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auto handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld_controller->ReloadFromSettings();
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}
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}
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@ -295,26 +295,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_handheld->EnableConfiguration();
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if (emulated_controller_handheld->IsConnected(true)) {
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emulated_controller_p1->Disconnect();
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller = emulated_controller_p1;
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}
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} else {
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emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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}
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emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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@ -737,29 +722,6 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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UpdateMotionButtons();
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const Core::HID::NpadStyleIndex type =
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GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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bool is_connected = emulated_controller->IsConnected(true);
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emulated_controller_p1->SetNpadStyleIndex(type);
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emulated_controller_handheld->SetNpadStyleIndex(type);
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if (is_connected) {
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if (type == Core::HID::NpadStyleIndex::Handheld) {
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emulated_controller_p1->Disconnect();
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emulated_controller_handheld->Connect(true);
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emulated_controller = emulated_controller_handheld;
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} else {
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emulated_controller_handheld->Disconnect();
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emulated_controller_p1->Connect(true);
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emulated_controller = emulated_controller_p1;
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}
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}
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ui->controllerFrame->SetController(emulated_controller);
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}
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emulated_controller->SetNpadStyleIndex(type);
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});
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@ -795,32 +757,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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}
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ConfigureInputPlayer::~ConfigureInputPlayer() {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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} else {
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emulated_controller->DisableConfiguration();
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}
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emulated_controller->DisableConfiguration();
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}
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void ConfigureInputPlayer::ApplyConfiguration() {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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auto* emulated_controller_handheld =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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emulated_controller_p1->DisableConfiguration();
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emulated_controller_p1->SaveCurrentConfig();
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emulated_controller_p1->EnableConfiguration();
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emulated_controller_handheld->DisableConfiguration();
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emulated_controller_handheld->SaveCurrentConfig();
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emulated_controller_handheld->EnableConfiguration();
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return;
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}
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emulated_controller->DisableConfiguration();
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emulated_controller->SaveCurrentConfig();
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emulated_controller->EnableConfiguration();
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